Built to Scale (DS): Difference between revisions
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{{Icons|featured}} | {{Icons|featured}} | ||
{{GameExplainDS | {{GameExplainDS | ||
|title = Built to Scale | |title=Built to Scale | ||
|explain = Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.}} | |explain=Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.}} | ||
{{Game-Nav | {{Game-Nav | ||
|Minigame_infobox/Data = N/A | |Minigame_infobox/Data = N/A | ||
|Minigame_infobox/Data2 = Glee Club 2}} | |Minigame_infobox/Data2 = Glee Club 2}} | ||
{{ | {{Minigame infobox | ||
|image = [[File:Built_to_Scale.png| | |Name={{PAGENAME}} | ||
| | |jname=組み立て | ||
| | |rname=Kumitate | ||
|Debut = | |image=<tabber>Rhythm Heaven=[[File:Built_to_Scale.png|192px]]</tabber>|- | ||
|Number = 1 | |BPM=98 - 131.9 | ||
|Reward = | |Debut=Rhythm Heaven | ||
|Number=[[File:ConsoleDS Icon.png|20px]] 1 | |||
| | |Reward=[[File:ConsoleDS Icon.png|20px]] [[Music List|Built to Scale]]}} | ||
| | {{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the 1st game in ''[[Rhythm Heaven]]''. It involves a factory worker making [[Widgets]] by shooting rods into squares. The arrange variant, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on. | ||
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the | |||
==Gameplay== | ==Gameplay== | ||
[[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". | [[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]] | ||
The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals. | |||
==Controls== | ==Controls== | ||
{{Controls|Th=Prepare to | {{Controls|Th=Prepare to flick|Tr=Return to idle|F=Flick rod}} | ||
==[[Timing Display]]== | |||
==Timing Display== | {{Timing|Ace!=The rod hits both squares and connects them with a satisfying clink.|Early!/Late!=The rod knocks the squares down, and only the rod itself goes down the conveyor belt.|Miss...= The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.}} | ||
{{Timing|Ace!=The rod hits both squares and connects them with a satisfying clink | |||
==Results== | ==Results== | ||
{{Results | {{Results | ||
|Console = DS | |Console=DS | ||
|caption = Built to Scale Results | |caption=Built to Scale Results | ||
|cp_DEF_Ng = You're not quite there yet.<br>Don't focus too much on visuals. | |cp_DEF_Ng=You're not quite there yet.<br>Don't focus too much on visuals. | ||
|cp_DEF_Hi = Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!}} | |cp_DEF_Hi=Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!}} | ||
==Epilogue== | ==Epilogue== | ||
<gallery> | <gallery> | ||
Line 42: | Line 39: | ||
Built to Scale Gameplay.png|Built to Scale<br>[[Remix 10 (DS)|Remix 10]] | Built to Scale Gameplay.png|Built to Scale<br>[[Remix 10 (DS)|Remix 10]] | ||
Built to Scale Remix 1.png|[[Remix 1 (DS)|Remix 1]] | Built to Scale Remix 1.png|[[Remix 1 (DS)|Remix 1]] | ||
Built to Scale 2 gameplay.png|[[Built to Scale 2 (DS)|Built to Scale 2]] | Built to Scale 2 gameplay.png|[[Built to Scale 2 (DS)|Built to Scale 2]] | ||
Built to Scale Remix 9.png|[[Remix 9 (DS)|Remix 9]] | |||
</gallery> | </gallery> | ||
== | ==Trivia== | ||
*This game is visually similar to [[Polyrhythm]] from ''[[Rhythm Tengoku]]''. [[Built to Scale (Wii)|Built to Scale]] in ''[[Rhythm Heaven Fever]]'' combines aspects of both games. | |||
*This game and [[Built to Scale 2 (DS)|Built to Scale 2]] are the only 3D games in the series that did not return in [[Rhythm Heaven Megamix]]. | |||
==Video== | ==Video== | ||
[[File:Rhythm Heaven - Built to Scale (Perfect) (English)-0|thumb|center|300 px]] | [[File:Rhythm Heaven - Built to Scale (Perfect) (English)-0|thumb|center|300 px]] | ||
==In Other Languages== | ==In Other Languages== | ||
{{Lang | {{Lang | ||
|jp = 組み立て | |jp=組み立て | ||
|rojp = Kumitate | |rojp=Kumitate | ||
|mnjp = Assembly | |mnjp=Assembly | ||
|us = Built to Scale | |us=Built to Scale | ||
|fr = A la chaîne | |fr=A la chaîne | ||
|mnfr = To the chain | |mnfr=To the chain | ||
|du = Beatfabrik | |du=Beatfabrik | ||
|mndu = Beatfactory | |mndu=Beatfactory | ||
|es = A Escala | |es=A Escala | ||
|mnes = To scale | |mnes=To scale | ||
|it = Fatti ad arte | |it=Fatti ad arte | ||
|mnit = Artfully made | |mnit=Artfully made | ||
|kr = 부품 조립 | |kr=부품 조립 | ||
|rokr = Bupum Jolib | |rokr=Bupum Jolib | ||
|mnkr = Assembling Things}} | |mnkr=Assembling Things}} | ||
{{Game Navigation}} | {{Game Navigation}} | ||
<!-- Interlanguage links --> | <!-- Interlanguage links --> |
Revision as of 21:24, 4 October 2020
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Template:Game-Nav Template:Minigame infobox Built to Scale (組み立て?, Kumitate) is the 1st game in Rhythm Heaven. It involves a factory worker making Widgets by shooting rods into squares. The arrange variant, Built to Scale 2, is unlocked later on.
Gameplay
The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals.
Controls
- Tap (Hold): Prepare to flick
- Tap (Release): Return to idle
- Flick: Flick rod
Timing Display
Results
Built to Scale Results(![]() |
Built to Scale Results(![]() | |
---|---|---|
You're not quite there yet. Don't focus too much on visuals. |
You're not quite there yet. Don't focus too much on visuals. | |
Hm... Good enough... I don't know... I guess that was all right. |
Hmm... Good enough... I don't know... I guess that was all right. | |
Basics: Mastered! You did great in the dark! Way to nail the ending! |
Basics: Mastered! You did great in the dark! Way to nail the ending! |
Epilogue
- Built to scale tryagain.png
"Looks like you had a rough day..."
- Built to scale ok.png
"Sometimes, being OK is good enough."
- Built to scale superb.png
"Looking good!"
Appearances
- Built to Scale Gameplay.png
Built to Scale
Remix 10 - Built to Scale Remix 1.png
- Built to Scale 2 gameplay.png
- Built to Scale Remix 9.png
Trivia
- This game is visually similar to Polyrhythm from Rhythm Tengoku. Built to Scale in Rhythm Heaven Fever combines aspects of both games.
- This game and Built to Scale 2 are the only 3D games in the series that did not return in Rhythm Heaven Megamix.
Video
In Other Languages
Language | Name | Meaning |
---|---|---|
![]() |
組み立て | Assembly |
![]() |
Built to Scale | |
![]() |
Built to Scale | |
![]() |
A la chaîne | To the chain |
![]() |
A Escala | To scale |
![]() |
Fatti ad arte | Artfully made |
![]() |
부품 조립 | Assembling Things |
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