Karateka 2: Difference between revisions
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{{Minigame infobox | {{Minigame infobox | ||
|Name = {{PAGENAME}} | |Name = {{PAGENAME}} | ||
|jname = カラテ家 2 | |jname = カラテ家 2 | ||
|rname = Karateka 2 | |rname = Karateka 2 | ||
|image = [[File:Karate_Man_GBA.PNG|240px]] | |image = <tabber>Rhythm Tengoku=[[File:Karate_Man_GBA.PNG|240px]]</tabber> | ||
|BPM = | |BPM = 119 (Base, shifts)<br>150<br>140.5 (Base, shifts) | ||
|Reward = Samurai Drum}} | |Debut = Rhythm Tengoku | ||
|Number = [[File:ConsoleGBA Icon.png|20px]] 37 | |||
|Reward = [[File:ConsoleGBA Icon.png|20px]] "[[Studio#Drum List|さむらいドラム]]" ''(Samurai Drum)'' | |||
}} | |||
{{Nihongo|'''Karateka 2'''|カラテ家 2|Karateka 2}} is the 37th game in ''[[Rhythm Tengoku]]'' and is the arrange variant of [[Karate Man Returns!|Karateka]]. It plays the exact same way as the first one, however, there are major tempo changes in the song to throw the player off track. | {{Nihongo|'''Karateka 2'''|カラテ家 2|Karateka 2}} is the 37th game in ''[[Rhythm Tengoku]]'' and is the arrange variant of [[Karate Man Returns!|Karateka]]. It plays the exact same way as the first one, however, there are major tempo changes in the song to throw the player off track. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Karate_Joe_2_(GBA).png|thumb|240px]] | [[File:Karate_Joe_2_(GBA).png|thumb|240px]] | ||
In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up. | In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up. | ||
{{Controls|A = Punch}} | |||
{{Timing|Ace! = Karate Joe punches the object off-screen. The Flow Gauge goes up by one. If the player punches a rock or bomb when the Flow Guage is too low, he will hurt his fist, counting as a miss instead.|Early!/Late! = Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. The Flow Guage goes down by one.|Miss... = Karate Joe gasps as the object flies past him. The Flow Guage is emptied completely.}} | |||
==Results== | ==Results== | ||
{{Results | {{Results | ||
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|jname = カラテ家 2 2P | |jname = カラテ家 2 2P | ||
|rname = Karateta 2 2P}} | |rname = Karateta 2 2P}} | ||
Karateka 2 also appears in the 2P mode of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karateka 2 2P'''|カラテ家 2 2P|Karateka 2 2P}}. It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow gauge remains off screen for both players. | Karateka 2 also appears in the 2P mode of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karateka 2 2P'''|カラテ家 2 2P|Karateka 2 2P}}. It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow gauge remains off screen for both players. | ||
<gallery>Karate Man 2 Arcade2-P.PNG</gallery> | <gallery>Karate Man 2 Arcade2-P.PNG</gallery> |
Revision as of 14:55, 21 September 2020
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Template:Game-Nav Template:Minigame infobox
Karateka 2 (カラテ家 2?, Karateka 2) is the 37th game in Rhythm Tengoku and is the arrange variant of Karateka. It plays the exact same way as the first one, however, there are major tempo changes in the song to throw the player off track.
Gameplay
In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up.
Results
師匠のおことば (Words of the Master) | 師匠のおことば (Words of the Master) | |
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きほんが できてませんね。(You don't get the basics.) 速いのに ついていけてないな。(You couldn't keep up with the fast parts.) スローで 乱れてるね。(The slow parts were chaotic.) あそこは おさえてほしかった...(I was hoping you'd handle that one part...) |
きほんが できてませんね。(You don't get the basics.) 速いのに ついていけてないな。(You couldn't keep up with the fast parts.) スローで 乱れてるね。(The slow parts were chaotic.) あそこは おさえてほしかった...(I was hoping you'd handle that one part...) | |
う~ん... まぁまぁ、 かな。 とりあえず... よしと します。 |
(Hmm...) (Well, I wonder.) (For now...) (All right.) | |
速いのは バッチシだね!(You kept up with the fast parts!) スローのとき おちついている!(You were calm on the slow parts!) 超スローでも どうじてない!(You even handled the super slow part!) |
速いのは バッチシだね!(You kept up with the fast parts!) スローのとき おちついている!(You were calm on the slow parts!) 超スローでも どうじてない!(You even handled the super slow part!) |
Epilogue
- Karate Man 2 GBA Try Again.PNG
"テンポが なんだー!!" (What's with the tempo!!)
- Karate Man 2 GBA OK.PNG
"ま、さておき。 ごはん 食べよう!" (Well, that's that. Let 's eat rice!)
- Karate Man 2 GBA Superb.PNG
"ざっと こんなモンだぜー!!" (Well, that's about it!!)
Appearances
- Karate Joe 2 (GBA).png
Karateka 2
- Karate Man Arcade Remix 8.png
- Karate Man Tempo Up gameplay.png
- Karate Man Story gameplay.png
- Hey baby gameplay.png
- Karate Man Returns! Honeybee.png
Gameplay Video
Karateka 2 2P
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Template:Game-Nav Template:Minigame infobox
Karateka 2 also appears in the 2P mode of Rhythm Tengoku (Arcade) where it is referred to as Karateka 2 2P (カラテ家 2 2P?, Karateka 2 2P). It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow gauge remains off screen for both players.
- Karate Man 2 Arcade2-P.PNG
Trivia
- The last rock at the end of the game has its tempo randomized. It may be normal, slower or faster.
In Other languages
Language | Name | Meaning |
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Japanese | カラテ家 2 | Karate Man 2 |
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