Karate Man Returns!: Difference between revisions
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{{Minigame infobox|Name = Karate Man Returns!|Debut = Rhythm Tengoku<br>Rhythm Heaven Megamix|Number = 1 (Tengoku)<br>33 (Megamix)|Reward = Karate Man song (Tengoku)<br>1 Flow Ball (Megamix)|image = <tabber>Rhythm Tengoku=[[File:Karate_Man_GBA.PNG|240px]]|-|Megamix=[[File:return of karate man.png|240px]]</tabber>|-|jname = かえってきた カラテ家|rname = Return of Karate|BPM = 119}} | {{Minigame infobox|Name = Karate Man Returns!|Debut = Rhythm Tengoku<br>Rhythm Heaven Megamix|Number = 1 (Tengoku)<br>33 (Megamix)|Reward = Karate Man song (Tengoku)<br>1 Flow Ball (Megamix)|image = <tabber>Rhythm Tengoku=[[File:Karate_Man_GBA.PNG|240px]]|-|Megamix=[[File:return of karate man.png|240px]]</tabber>|-|jname = かえってきた カラテ家|rname = Return of Karate|BPM = 119}} | ||
{{Nihongo|'''Karate Man Returns!'''|かえってきた カラテ家|Kaettekita Karateka}}, simply called as {{Nihongo|'''Karate Man'''|カラテ家|Karateka}} in [[Rhythm Tengoku|''Rhythm Tengoku'']]'', ''is the first minigame in ''[[Rhythm Tengoku]]'' and the first game to appear in the [[Rhythm Heaven franchise|''Rhythm Heaven'']]'' ''series. It returns as the 33rd minigame in ''[[Rhythm Heaven Megamix]], ''as a sequel of [[Karate Man| | {{Nihongo|'''Karate Man Returns!'''|かえってきた カラテ家|Kaettekita Karateka}}, simply called as {{Nihongo|'''Karate Man'''|カラテ家|Karateka}} in [[Rhythm Tengoku|''Rhythm Tengoku'']]'', ''is the first minigame in ''[[Rhythm Tengoku]]'' and the first game to appear in the [[Rhythm Heaven franchise|''Rhythm Heaven'']]'' ''series. It returns as the 33rd minigame in ''[[Rhythm Heaven Megamix]], ''as a sequel of [[Karate Man|Karate Man]]. | ||
The topic of this rhythm game is [[Karate Joe]], a martial artist who trains by punching flying objects from off-screen. in ''[[Rhythm Tengoku]], ''this game also has a sequel, [[Karate Man 2 (GBA)|Karate Man 2]] who is unlocked later in the game. This game features the song "[[Karate Man (Song)|Karate Man]]". | The topic of this rhythm game is [[Karate Joe]], a martial artist who trains by punching flying objects from off-screen. in ''[[Rhythm Tengoku]], ''this game also has a sequel, [[Karate Man 2 (GBA)|Karate Man 2]] who is unlocked later in the game. This game features the song "[[Karate Man (Song)|Karate Man]]". |
Revision as of 16:23, 19 February 2019
とんでくるモノを |
とんでくるモノを Aボタンでパンチ! |
More karate training! We've got |
Template:Game-Nav Template:Game-Nav Template:Minigame infobox
Karate Man Returns! (かえってきた カラテ家?, Kaettekita Karateka), simply called as Karate Man (カラテ家?, Karateka) in Rhythm Tengoku, is the first minigame in Rhythm Tengoku and the first game to appear in the Rhythm Heaven series. It returns as the 33rd minigame in Rhythm Heaven Megamix, as a sequel of Karate Man.
The topic of this rhythm game is Karate Joe, a martial artist who trains by punching flying objects from off-screen. in Rhythm Tengoku, this game also has a sequel, Karate Man 2 who is unlocked later in the game. This game features the song "Karate Man".
Gameplay
This minigame features Karate Joe, who practices karate by punching objects that flies from off-screen. To do so, the player must hit the A button the rhythm. The following objects appear and needed to be punched off-screen:
- Pot
- Rock
- Soccer Ball
- Light Bulb (only in Rhythm Tengoku)
- Bomb (only in Rhythm Tengoku)
- Cooking Pot (only in Rhythm Heaven Megamix)
In Rhythm Tengoku, a flow bar is located on the left and acts as an ability meter, responding to the player's success. Unless the meter is at three bars or more, Karate Joe cannot punch rocks or bombs; attempting to do so will result in a miss. However, the bar was removed in Rhythm Heaven Megamix.
Controls
Button Mode
- A: Punch
Simple Tap Mode (Megamix only)
- Tap: Punch
Timing Notes
- Hit: Karate Joe will punch the object off-screen. In Rhythm Tengoku, the flow bar will increase by one, unless it's full.
- Barely: Karate Joe will wince as the object lands on the ground just in front of him. The flow bar will decrease by one. A barely counts as a miss.
- Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock or a bomb in Rhythm Tengoku, and the flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will turn red in pain.
Lyrics
Hey! Baby! How's it going?
This beat is non stop.
Hey! Baby! Listen to my phrase.
I can give you
the sense of rhythm.
Oh, Yeah.
Hey! Baby! How's it going?
This beat is non stop.
Hey! Baby! Listen to my phrase.
I can give you
the sense of rhythm.
Awake, baby! Trust me!
This beat is non stop!
New groove in your soul.
Oh, Yeah!
This beat!
You are growing up well.
Hey, Baby!
Hold on to your ambition.
Hey! Oh, Yeah!
Rating Notes
Rhythm Tengoku
Header
- "師匠のおことば" (Master's words)
Try Again
- "きほんが できてない。" (The basics are not set.)
- "つづけざまは ニガテみたいだね。" (It seems you're not good at the successive parts.)
OK
- "う~ん..." (Yeah...)
- "まぁまぁ、 かな。" (OK, I guess?)
- "とりあえず..." (Anyway...)
- "よしと します。" (You did your best.)
Superb
- "れんぞくパンチに キレがある!" (There is a sharpness to your successive punches!)
- "さいご キマってた!" (You nailed the last part!)
Rhythm Heaven Megamix
Header
- "Mutterings from the Master"
Try Again
- "Your punches lack pizzazz."
- "You can't spell "triple punch" without "trip."
OK
- "Eh. Passable."
Superb
- "Your punches have some punch."
- "Three cheers for your triple punches!"
Epilogue
Rhythm Tengoku
- Karate Man GBA Try Again.PNG
"明日が あるさ。" (There's always tomorrow.)
- Karate Man GBA OK.PNG
"とりあえず、ごはん 食べとこう!" (Let's break for lunch!)
- Karate Man GBA Superb.PNG
"こんなに ブッとばしちゃった!!" (You sent all of this flying!!)
Rhythm Heaven Megamix
- Karate Man 3DS Try Again.PNG
"Maybe this would go better if I practiced on that mountain...."
- Karate Man 3DS OK.PNG
"Focus... Focus..."
- Karate Man 3DS Superb.PNG
"I am ALL ABOUT this karate thing!"
Rhythm Item
Cooking Pot
There is no name. | There is no title. |
---|---|
There is no description. |
Skill Star
In Rhythm Heaven Megamix, the Skill Star can be obtained by hitting the last rock that appears at the end of the minigame.
Appearances
- Karate Joe 2 (GBA).png
- Karate Man Arcade Remix 8.png
- Karate Man Tempo Up gameplay.png
- Karate Man Story gameplay.png
- Hey baby gameplay.png
Karate Man Returns!
Right-Hand Remix - Karate Man Returns! Honeybee.png
Karate Man 2P
とんでくるモノを Aボタンでパンチ! |
Template:Game-Nav Template:Minigame infobox Karate Man also appears in the two-player mode mode in the arcade version of Rhythm Tengoku where it is referred to as Karate Man 2P (カラテ家 2P?, Karateka 2P). It plays the same as the normal version, but has a split screen display to accommodate the second player. However, the flow bar remains off screen, unable to be seen by both players.
- Karate Man Arcade2-P.PNG
Trivia
- Karate Man has become rather well-known for being the first ever rhythm game in the Rhythm Heaven series. This has allowed it to make it into the next three games in the series, with new mechanics.
- Karate Man is one of the three minigames that have returned in each installment of the series, the others being Built to Scale (Polyrhythm in Tengoku) and Samurai Slice.
- The name Karate Joe may be a reference to Knuckle Joe from the Kirby series. Both use their fists and feet (see Karate Man Kicks!), their first names are fighting-related and they end with "Joe".
- Like the other games in Stage 1, this game reappears in the arcade version as part of the Extra stage, where it is sped up and features a new orchestration.
- This is the first game in the Rhythm Heaven series to include vocals. Interestingly, the game's lyrics are given as part of the "Rhythm Haiku Collection" reading material rather it's own lyrics card. Its name is labeled as "Karate Rhythm".
- Additionally, this and Big Rock Finish are the only games in the entire series to use its practice music as part of the actual game.
- The audio gasp for missing the object in Rhythm Tengoku may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen.
- Missing a single object will result in an automatic OK in Rhythm Tengoku.
- The Rhythm Heaven Megamix version is slightly changed from the original, as the light bulbs are replaced by other objects and the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of the aforementioned cue is replaced with a cooking pot. The flow meter is not present in this game, so Karate Joe can punch rocks without hurting his fist like he did in Rhythm Tengoku. When the Flow Bar has 3 colored hearts or more, Joe will start punching with his right hand. Finally, at the end of the game, the background doesn't revert to the first version when the last object is thrown.
- Karate Man is one of the few games that have received a prequel in Rhythm Heaven Megamix. The other ones are Fillbots, Air Rally, Rhythm Tweezers, Glee Club, Figure Fighter, The Clappy Trio, Shoot-'em-up, Micro-Row, Sneaky Spirits, Rhythm Rally 2, and Flipper-Flop.
Video
Rhythm Tengoku | Rhythm Heaven Megamix |
---|---|
File:Rhythm Tengoku Perfect Play Stage 1-1 - Karateka-0 | File:Rhythm Heaven Megamix - Karate Man Returns! (Perfect) (English) |
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | 帰ってきた カラテ家 Return of Karate Man | |
French | Super karatéka | |
Spanish | El regreso de Kárate Killo | |
Italian | Il Ritorno di Karate Ka | |
Korean | 돌아온 격투가 Return of the Fighter |
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