Karate Man Returns!: Difference between revisions
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**Punching when you are not supposed to in the Tengoku version will break a Perfect. | **Punching when you are not supposed to in the Tengoku version will break a Perfect. | ||
* The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs were replaced by other objects, while the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of said cue was replaced with a cooking pot. The Flow meter is not present in this game so Karate Joe can punch rocks without hurting his fist like he did in the GBA version. | * The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs were replaced by other objects, while the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of said cue was replaced with a cooking pot. The Flow meter is not present in this game so Karate Joe can punch rocks without hurting his fist like he did in the GBA version. | ||
== Video == | |||
{| class="wikitable" style="margin: 1em auto 1em auto;" | |||
!Rhythm Tengoku | |||
!Rhythm Heaven Megamix | |||
|- | |||
|[[File:Rhythm Tengoku Perfect Play Stage 1-1 - Karateka-0|300px]] | |||
|[[File:Rhythm Heaven Megamix - Karate Man Returns! (Perfect) (English)|300px]] | |||
|} | |||
== In Other Languages== | == In Other Languages== | ||
{{Lang | {{Lang |
Revision as of 17:56, 27 February 2018
とんでくるモノを |
More karate training! We've got |
Template:Game-Nav Template:Game-Nav Template:Minigame infobox Karate Man Returns! (かえってきた カラテ家?, Kaettekita Karateka), known in Rhythm Tengoku as Karate Man (カラテ家?, Karateka), is the 1st minigame in Rhythm Tengoku and the 33rd minigame in Rhythm Heaven Megamix. In this game, Karate Joe is training by punching flying objects off-screen. The sequel, Karate Man 2, is unlocked later on in Rhythm Tengoku. It's also a sequel to Karate Man in Rhythm Heaven Megamix.
Gameplay
The gameplay of this game sees Karate Joe punching flying objects off-screen by pressing the A button. The flow bar (found only in Rhythm Tengoku) is located on the left and acts as an ability meter of sorts, responding to the player's success (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or bombs; attempting to do so will result in a miss. There are various objects that need to be punched off-screen:
- Pot
- Rock
- Soccer Ball
- Light Bulb (only in Rhythm Tengoku)
- Bomb (only in Rhythm Tengoku)
- Cooking Pot (only in Rhythm Heaven Megamix)
Controls
Button Mode
- A: Punch
Simple Tap Mode
- Tap: Punch
Timing Notes
- Hit: Karate Joe will punch the object off-screen. In Rhythm Tengoku, the flow bar will increase by one if it is not full.
- Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar will decrease by one. A barely counts as a miss.
- Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock or a bomb in Rhythm Tengoku, and the flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will turn red in pain.
Lyrics
Hey! Baby! How's it going?
This beat is non stop.
Hey! Baby! Listen to my phrase.
I can give you
the sense of rhythm.
Oh, Yeah.
Hey! Baby! How's it going?
This beat is non stop.
Hey! Baby! Listen to my phrase.
I can give you
the sense of rhythm.
Awake, baby! Trust me!
This beat is non stop!
New groove in your soul.
Oh, Yeah!
This beat!
You are growing up well.
Hey, Baby!
Hold on to your ambition.
Hey! Oh, Yeah!
Rating Notes
Rhythm Tengoku
Header
- "師匠のおことば" (Master's words)
Try Again
- "きほんが できてない。" (The basics are not set.)
- "つづけざまは ニガテみたいだね。" (It seems you're not good at the successive parts.)
OK
- "う~ん..." (Yeah...)
- "まぁまぁ、 かな。" (OK, I guess?)
- "とりあえず..." (Anyway...)
- "よしと します。" (You did your best.)
Superb
- "れんぞくパンチに キレがある!" (There is a sharpness to your successive punches!)
- "さいご キマってた!" (You nailed the last part!)
Rhythm Heaven Megamix
Header
- "Mutterings from the Master"
Try Again
- "Your punches lack pizzazz."
- "You can't spell "triple punch" without "trip.""
OK
- "Eh. Passable."
Superb
- "Your punches have some punch."
- "Three cheers for your triple punches!"
Epilogue
Rhythm Tengoku
- Karate Man GBA Try Again.PNG
"明日が あるさ。" (There's always tomorrow.)
- Karate Man GBA OK.PNG
"とりあえず、ごはん 食べとこう!" (Let's break for lunch!)
- Karate Man GBA Superb.PNG
"こんなに ブッとばしちゃった!!" (You sent all of this flying!!)
Rhythm Heaven Megamix
- Karate Man 3DS Try Again.PNG
"Maybe this would go better if I practiced on that mountain...."
- Karate Man 3DS OK.PNG
"Focus... Focus..."
- Karate Man 3DS Superb.PNG
"I am ALL ABOUT this karate thing!"
Rhythm Item
Cooking Pot
There is no name. | There is no title. |
---|---|
There is no description. |
Skill Star
The Skill Star can be collected when you hit the last rock at the very end of the minigame.
Appearances
- Karate Joe 2 (GBA).png
- Karate Man Arcade Remix 8.png
- Karate Man Tempo Up gameplay.png
- Karate Man Story gameplay.png
- Hey baby gameplay.png
Karate Man Returns!
Right-Hand Remix - Karate Man Returns! Honeybee.png
Karate Man 2P
とんでくるモノを Aボタンでパンチ! |
Template:Game-Nav Template:Minigame infobox Karate Man also appears in the 2P mode of Rhythm Tengoku (Arcade) where it is referred to as Karate Man 2P (カラテ家 2P?, Karateka 2P). It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow bar remains off screen.
- Karate Man Arcade2-P.PNG
Trivia
- Karate Man has become rather well-known for being the first ever rhythm game in the franchise. This has allowed it to make it into the next three games in the series, with new mechanics.
- Karate Man is one of the three games to return in each installment of the series.
- The name Karate Joe may be based from Knuckle Joe from the Kirby series. Both use fists and feet (see Karate Man Kicks!), their first names are fighting-related and they end with "Joe".
- Like the other games in Stage 1, this game reappears in the arcade version as part of the Extra stage, where it is sped up, with new orchestration to match.
- This is the first game in the Rhythm Heaven Series to include vocals. Interestingly, the game's lyrics are given as part of the "Rhythm Haiku Collection" reading material rather it's own lyrics card. It's name is given as "Karate Rhythm".
- The audio gasp for missing the object in Rhythm Tengoku may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen.
- Missing a single object will count as a OK or Try Again.
- Punching when you are not supposed to in the Tengoku version will break a Perfect.
- The Rhythm Heaven Megamix version is slightly changed from the original, as the light bulbs were replaced by other objects, while the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of said cue was replaced with a cooking pot. The Flow meter is not present in this game so Karate Joe can punch rocks without hurting his fist like he did in the GBA version.
Video
Rhythm Tengoku | Rhythm Heaven Megamix |
---|---|
File:Rhythm Tengoku Perfect Play Stage 1-1 - Karateka-0 | File:Rhythm Heaven Megamix - Karate Man Returns! (Perfect) (English) |
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | 帰ってきた カラテ家 Return of Karate Man | |
French | Super karatéka | |
Spanish | El regreso de Kárate Killo | |
Italian | Il Ritorno di Karate Ka | |
Korean | 돌아온 격투가 Return of the Fighter |
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