Karate Man 2 (DS): Difference between revisions
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{{quote|Time for another day of hard training! He tries to hide it, | {{quote|Time for another day of <br>hard training! He tries to <br>hide it, but you can tell <br>he's pleased with himself... <br>(And no practice for you!)|Karate Man 2 Description}} {{Template:Game-Nav | ||
|Minigame_infobox/Data = Moai Doo-Wop 2 | |Minigame_infobox/Data = Moai Doo-Wop 2 | ||
|Minigame_infobox/Data2 = Glee Club 2 (DS)}} | |Minigame_infobox/Data2 = Glee Club 2 (DS)}} | ||
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Karateman2superb.png|"Uh, heh... Thanks!" | Karateman2superb.png|"Uh, heh... Thanks!" | ||
</gallery> | </gallery> | ||
==Appearances== | ==Appearances== | ||
<gallery> | |||
Karate Man Remix 8.png|[[Karate Man Kicks!|Karate Man]]<br>[[Remix 8 (DS)|Remix 8]]<br>[[Remix 10 (DS)|Remix 10]] | |||
Karate Man Remix 6.png|[[Remix 6 (DS)|Remix 6]] | |||
Karate Man Remix 9.png|Karate Man 2<br>[[Remix 9 (DS)|Remix 9]] | |||
Karate_Man_Kick_gameplay.PNG|[[Karate Man Kicks!]] | |||
</gallery> | |||
== Trivia == | == Trivia == |
Revision as of 09:31, 10 August 2017
Time for another day of |
Template:Minigame infobox Karate Man 2 (カラテ家2 Karateka 2) is the 42nd minigame in Rhythm Heaven. It is the sequel to Karate Man. Karate Joe continues his training to keep his kicking skill on. Getting a perfect will unlock the Karate Man 2 soundtrack.
Visual/Gameplay Changes
The game's main change is a new color set, with everything being orange or red. The only other change is that when a barrel kick is pulled off, Karate Joe will get a oddly realistic smiling face.
The gameplay is nearly identical to the original. The pace is merely sped up and the punches and kicks get more complicated.
Controls
- Tap: Punch, continue to enter Hold
- Hold: Crouch
- Flick: Kick
Timing Notes
- Hit: The player punches the object, sending it flying forward. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe either smiling or blushing afterwards.
- Barely: The player grazes the object, and it falls to the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. Either way, Joe looks a bit embarrassed. A barely counts as a miss in this game.
- Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or is punched, but the bomb is not kicked and falls to the ground. Either way, Joe looks surprised.
Rating Notes
Header
- "The Master speaks..."
Try Again
- "Focus on learning the basics first."
- "You really messed up the ending."
OK
- "Hm..."
- "I don't know..."
- "Good enough..."
- "I guess that was all right."
Superb
- "You've got the basics down!"
- "You kept up with the rhythm well."
- "Nice timing on the kicks!"
Epilogue
- Karate man 2 tryagain.png
"What was that!?"
- Karate Man 2 DS OK.png
"Keep training, hot stuff!"
- Karateman2superb.png
"Uh, heh... Thanks!"
Appearances
- Karate Man Remix 8.png
- Karate Man Remix 6.png
- Karate Man Remix 9.png
Karate Man 2
Remix 9 - Karate Man Kick gameplay.PNG
Trivia
- The face Karate Joe makes after a barrel kick was originally from Remix 8 in Rhythm Tengoku. It returns in Rhythm Heaven Fever's Remix 9.
- During the OK and superb epilogue screens, one of the Dazzles made a cameo alongside the Barista.
- Like in prequel, missing the last pot will result in a Try Again rating result "You really messed up the ending." if the player aces it well.
Video
In Other Languages
Language | Name |
---|---|
Japanese | カラテ家2 Karate Man 2 |
French | Karatéka 2 |
Spanish | Kárate Killo 2 |
Template:DU German | Karateka! 2 |
Italian | Karate Ka 2 |
Korean | 격투가 2 The Fighter 2 |
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