Donk-Donk: Difference between revisions
(A few minor edits + improvements to the Trivia section.) Tags: Visual edit apiedit |
No edit summary Tag: rte-source |
||
Line 5: | Line 5: | ||
| jname = コンコンズ | | jname = コンコンズ | ||
| rname = Konkonzu | | rname = Konkonzu | ||
|image = [[File:Donk-Donk.PNG|280px]]|BPM = | |image = [[File:Donk-Donk.PNG|280px]]|BPM = 130 | ||
|Debut = Rhythm Heaven Fever | |Debut = Rhythm Heaven Fever | ||
|Number = 27|Reward = Donk-Donk soundtrack}}'''Donk-Donk''' (コンコンズ ''Konkonzu'' "knock knock") is the 27th game in ''[[Rhythm Heaven Fever]]''. The game is about three stick-like figures trying to pilot a rocket-like object to [[Rhythm Heaven (location)|Rhythm Heaven]]. while saying "Donk-Donk." When the player gets a perfect, they receive the game's music as an award. | |Number = 27|Reward = Donk-Donk soundtrack}}'''Donk-Donk''' (コンコンズ ''Konkonzu'' "knock knock") is the 27th game in ''[[Rhythm Heaven Fever]]''. The game is about three stick-like figures trying to pilot a rocket-like object to [[Rhythm Heaven (location)|Rhythm Heaven]]. while saying "Donk-Donk." When the player gets a perfect, they receive the game's music as an award. |
Revision as of 01:51, 9 April 2017
This one's hard to explain. Just focus on switching between the two rhythms. You'll get the hang of it. |
The key to this game is switching between two rhythms. Just relax, and you'll find it's as easy as tapping your feet. |
Template:Game-NavTemplate:Minigame infoboxDonk-Donk (コンコンズ Konkonzu "knock knock") is the 27th game in Rhythm Heaven Fever. The game is about three stick-like figures trying to pilot a rocket-like object to Rhythm Heaven. while saying "Donk-Donk." When the player gets a perfect, they receive the game's music as an award.
Gameplay
In this game, a caller repeats the words "Donk-Donk" and the A button must be pressed on each syllable. The caller will then say "Donk-Dwonk" in the same rhythm, but after it is called, the rhythm will switch to pressing A to the syllables of the caller's "Deet-Deet-Doh", which will be a triplet, until the caller yells out "Deet-Deet-Doot", and the rhythm returns to the "Donk-Donk" pattern.
Controls
- A: To "donk"
Timing Notes
- Hit: The player figure follows the rhythm in right time with the other two. The ship they are flying also bounces by a small amount.
- Barely: The player figure shakes after following the rhythm incorrectly. A barely counts as a miss.
- Miss: The figures gulp and start to slightly sweat when the rhythm isn't followed.
Rating Notes
American Version
- Try Again: "Does anybody know where we're going?"
- OK: "Here we go!"
- Superb: "Nothing can stop us now!"
European/Australian Version
- Try Again: "We're not getting anywhere..."
- OK: "This wind can't stop us!"
- Superb: "Full speed ahead!"
Rating Screens
- Donk-Donk Try Again.png
"Does anyone know where we're going?"
- Donk-Donk OK.png
"Here we go!"
- Donk-Donk Superb.png
"Nothing can stop us now!"
Appearances
Trivia
- Donk-Donk is considered one of the strangest games in the franchise, due to its absurd appearance and lack of explanation. This is commented on in the game's North American description, which is unable to describe it, stating that it is "hard to explain".
- The characters of Donk-Donk are referred to as "Uh... these guys?" in the North American version of the credits and "The donk-donkers" in the European version.
- The endless game Lady Cupid appears to take place in the same environment as the ending of Donk-Donk.
- Both the English and Japanese names are onomatopoaeas.
- In the Japanese version, the primary vocal cue is "kon-kon," while in the English version, it's "donk-donk." This is due to the minigame's name in each version.
- Donk-Donk is one of the four minigames from Fever that did not make it into Megamix, the others being Tap Troupe, Shrimp Shuffle, and Tambourine.
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | コンコンズ knock knock | |
French | Donk-Donk | |
Spanish | Toc toc | |
Italian | Donk-Donk | |
Korean | 콩콩스 Knock Kock |
|