Karate Man Returns!: Difference between revisions
Batty Gatty (talk | contribs) (It's been a while.) Tag: rte-wysiwyg |
No edit summary Tag: rte-wysiwyg |
||
Line 1: | Line 1: | ||
{{Template:Quote|This is karate training at its most intense! (Or, at its most unorthodox...)|Karate Man Description (Rhythm Tengoku)}} | |||
{{Template:Quote|More karate training! <br>We've got an all-new song and all new stuff to throw at you! (No practice.)|Karate Man Returns! Description}}{{Template:Game-Nav | {{Template:Quote|More karate training! <br>We've got an all-new song and all new stuff to throw at you! (No practice.)|Karate Man Returns! Description (Rhythm Heaven Megamix)}} | ||
{{Template:Game-Nav | |||
|Minigame_infobox/Data = N/A | |||
|Minigame_infobox/Data2 = Rhythm Tweezers}} | |||
{{Template:Game-Nav | |||
|Minigame_infobox/Data = Lush Remix | |Minigame_infobox/Data = Lush Remix | ||
|Minigame_infobox/Data2 = Fillbots 2 (Megamix)}}{{Minigame infobox|Name = Karate Man Returns!|Debut = Rhythm Heaven Megamix|Number = 33|Reward = 1 Flow Ball|image = [[File:return of karate man.png|290px]]|jname = かえってきた カラテ家|rname = Kaettekita Karateka|BPM = 122}}'''Karate Man Returns!''' | |Minigame_infobox/Data2 = Fillbots 2 (Megamix)}} | ||
{{Minigame infobox|Name = Karate Man Returns!|Debut = Rhythm Tengoku<br>Rhythm Heaven Megamix|Number = 1 (Tengoku)<br>33 (Megamix)|Reward = Karate Man song (Tengoku)<br>1 Flow Ball (Megamix)|image = <tabber>Rhythm Tengoku=[[File:Karate_Man_GBA.PNG|300px]]|-|Megamix=[[File:return of karate man.png|290px]]</tabber>|jname = かえってきた カラテ家|rname = Kaettekita Karateka|BPM = 122}} | |||
{{Nihongo|'''Karate Man Returns!'''|かえってきた カラテ家|Kaettekita Karateka|}}, known in [[Rhythm Tengoku]] as {{Nihongo|'''Karate Man'''|カラテ家|Karateka|}}, is the 1st minigame in ''[[Rhythm Tengoku]]'' and the 33rd minigame in ''[[Rhythm Heaven Megamix]]''. In this game, [[Karate Joe]] is training by punching flying objects off-screen. The sequel, [[Karate Man 2 (GBA)|Karate Man 2]], is unlocked later on in ''[[Rhythm Tengoku]]''. It's also a sequel to [[Karate Man (Megamix)|Karate Man]] in ''[[Rhythm Heaven Megamix]]''. | |||
==Gameplay== | ==Gameplay== | ||
[[File:Hey_baby_gameplay.png|thumb| | [[File:Karate_Man_Arcade.png|thumb|240px]] | ||
The gameplay of this game | [[File:Hey_baby_gameplay.png|thumb|240px]] | ||
The gameplay of this game sees Karate Joe punching out the flying objects off-screen which is done by pressing the A button. The flow bar (found only in ''Tengoku''), located on the left, acts as an ability meter of sorts, responding to the player's successes (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or bombs; attempting to do so will result in a miss. | |||
There are various objects that need to be punched off-screen | There are various objects that need to be punched off-screen: | ||
* | *Pot | ||
* | *Rock | ||
*Soccer | *Soccer Ball | ||
* | *Light Bulb (only in ''Tengoku'') | ||
*Bomb (only in ''Tengoku'') | |||
*Cooking Pot (only in ''Megamix'') | |||
==Controls== | ==Controls== | ||
=== Button Mode === | |||
*A: Punch | *A: Punch | ||
===Simple Tap Mode=== | |||
*Tap: Punch | *Tap: Punch | ||
==Timing Notes== | ==Timing Notes== | ||
*Hit: Karate Joe will punch the object off-screen. | *Hit: Karate Joe will punch the object off-screen. The Flow bar will increase by one. | ||
*Barely: Karate Joe will wince as the object lands on the ground just in front of him. '''A barely counts as a miss.''' | *Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar will decrease by one. '''A barely counts as a miss.''' | ||
*Miss: Karate Joe will gasp as the object flies past him. | *Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock or a bomb in ''Tengoku'', if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red. | ||
== Lyrics == | == Lyrics == | ||
Hey, baby! How's it going? | Hey, baby! How's it going? | ||
Line 34: | Line 40: | ||
...Oh yeah. | ...Oh yeah. | ||
Line 43: | Line 50: | ||
I can give you the sense of rhythm. | I can give you the sense of rhythm. | ||
Awake, baby! Trust me! | |||
This beat is non-stop. | This beat is non-stop. | ||
Line 53: | Line 61: | ||
This beat. You are growing up well! | This beat. You are growing up well! | ||
Hey, baby. Hold on to your ambitions. Hey! | |||
Hey, baby. Hold on to your ambitions. | |||
Hey! | |||
Oh yeah! | Oh yeah! | ||
==Rating Notes== | ==Rating Notes== | ||
===Header=== | ===''[[Rhythm Tengoku]]''=== | ||
====Header==== | |||
*"A Word from the Master" | |||
====Try Again==== | |||
*"Focus on the basics." | |||
*"Practice your one-two punches." | |||
====OK==== | |||
*"Eh. Good enough." | |||
*"You barely made it." | |||
*"For now, that'll do..." | |||
*"Yeah..." | |||
====Superb==== | |||
*"Your one-two punches are great!" | |||
*"You nailed the last part!" | |||
===''[[Rhythm Heaven Megamix]]''=== | |||
====Header==== | |||
*"Mutterings from the Master" | *"Mutterings from the Master" | ||
===Try Again=== | ====Try Again==== | ||
*"Your punches lack pizzazz." | *"Your punches lack pizzazz." | ||
*"You can't spell "triple punch" without "trip."" | *"You can't spell "triple punch" without "trip."" | ||
===OK=== | ====OK==== | ||
*"Eh. Passable." | *"Eh. Passable." | ||
===Superb=== | ====Superb==== | ||
*"Your punches have some punch." | *"Your punches have some punch." | ||
*"Three cheers for your triple punches!" | *"Three cheers for your triple punches!" | ||
==Epilogue== | ==Epilogue== | ||
===''[[Rhythm Tengoku]]''=== | |||
<gallery> | |||
Karate Man GBA Try Again.PNG|"There's always tomorrow." | |||
Karate_Man_GBA_OK.PNG|"Let's break for lunch!" | |||
Karate_Man_GBA_Superb.PNG|"You sent all of this flying!!" | |||
</gallery> | |||
===''[[Rhythm Heaven Megamix]]''=== | |||
<gallery> | <gallery> | ||
Karate Man 3DS Try Again.PNG|"Maybe this would go better if I practiced on that mountain...." | Karate Man 3DS Try Again.PNG|"Maybe this would go better if I practiced on that mountain...." | ||
Line 82: | Line 104: | ||
</gallery> | </gallery> | ||
==Rhythm Item== | ==Rhythm Item== | ||
===Cooking Pot=== | |||
{{Item | {{Item | ||
|header = Karate Memory #2 | |header = Karate Memory #2 | ||
|item = Cooking Pot.png | |item = Cooking Pot.png | ||
|desc = My father is a master of karate, but not of cooking. Occasionally, he makes dinner anyway, and he keeps asking if I like it. I always lie and tell him it's good.}} | |desc = My father is a master of karate, but not of cooking. Occasionally, he makes dinner anyway, and he keeps asking if I like it. I always lie and tell him it's good.}} | ||
==Skill Star== | ==Skill Star== | ||
The Skill Star can be collected when you hit the last rock at the very end of the minigame time. | The Skill Star can be collected when you hit the last rock at the very end of the minigame time. | ||
==Remix Appearances== | |||
== Trivia == | *[[Remix 1 (GBA)|Remix 1]] | ||
* This version is slightly changed from the original, as | *[[Remix 6 (GBA)|Remix 6]] | ||
*[[Karate Man 2 (GBA)|Karate Man 2]] | |||
*[[Remix 7 (GBA)|Remix 7]] | |||
*[[Remix 8 (GBA)|Remix 8]] | |||
*[[Karate Man Tempo Up!]] | |||
*[[Remix 1 Tempo Up!]] | |||
*[[Honeybee Remix]] | |||
==Trivia== | |||
*Karate Man has become rather well-known for being the first ever rhythm game in the franchise. This has allowed it to make it into the [[Karate Man Kicks!|next]] [[Karate Man Combos!|three]] [[Karate Man Senior|games]] in the series, with new mechanics. | |||
*Karate Man is one of the three games to return in each installment of the series. | |||
* The name Karate Joe may be based from Knuckle Joe from the Kirby series. Both use fists and feet (see [[Karate Man Kicks!]]), their first names are fighting-related and they end with "Joe". | |||
* Like the other games in Stage 1, this game [[Karate Man Tempo Up!|reappears]] in the arcade version as part of the [[Extra]] stage, where it is accelerated to 1.5 speed, with new orchestration to match. | |||
* This is the first game in the Rhythm Heaven Series to include vocals. | |||
* The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen. | |||
* Missing a single object will count as a OK or Try Again. | |||
* The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs were replaced by other object, while the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of cue was replaced with a cooking pot. The Flow meter is not present in this game so Karate Joe can punch rocks without hurting his fist like he did in the GBA version. | |||
== In Other Languages== | == In Other Languages== | ||
{{Template:Lang | {{Template:Lang | ||
|jp = 帰ってきた カラテ家 Return of Karate House | |jp = 帰ってきた カラテ家 Return of Karate House | ||
|fr = Super karatéka | |||
|du = Karateka! 2 | |||
|it = Il Ritorno di Karate Ka | |||
|es = El regreso de Kárate Killo | |es = El regreso de Kárate Killo | ||
| | |kr = 돌아온 격투가 Return of the Fighter}} | ||
{{Template:Game Navigation}} | {{Template:Game Navigation}} |
Revision as of 22:12, 21 March 2017
This is karate training at its most intense! (Or, at its most unorthodox...) |
More karate training! |
Template:Game-Nav Template:Game-Nav Template:Minigame infobox Karate Man Returns! (かえってきた カラテ家?, Kaettekita Karateka), known in Rhythm Tengoku as Karate Man (カラテ家?, Karateka), is the 1st minigame in Rhythm Tengoku and the 33rd minigame in Rhythm Heaven Megamix. In this game, Karate Joe is training by punching flying objects off-screen. The sequel, Karate Man 2, is unlocked later on in Rhythm Tengoku. It's also a sequel to Karate Man in Rhythm Heaven Megamix.
Gameplay
The gameplay of this game sees Karate Joe punching out the flying objects off-screen which is done by pressing the A button. The flow bar (found only in Tengoku), located on the left, acts as an ability meter of sorts, responding to the player's successes (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or bombs; attempting to do so will result in a miss. There are various objects that need to be punched off-screen:
- Pot
- Rock
- Soccer Ball
- Light Bulb (only in Tengoku)
- Bomb (only in Tengoku)
- Cooking Pot (only in Megamix)
Controls
Button Mode
- A: Punch
Simple Tap Mode
- Tap: Punch
Timing Notes
- Hit: Karate Joe will punch the object off-screen. The Flow bar will increase by one.
- Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar will decrease by one. A barely counts as a miss.
- Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock or a bomb in Tengoku, if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red.
Lyrics
Hey, baby! How's it going?
This beat is non-stop.
Hey, baby! Listen to my phrase.
I can give you the sense of rhythm.
...Oh yeah.
Hey, baby! How's it going?
This beat is non-stop.
Hey, baby! Listen to my phrase.
I can give you the sense of rhythm.
Awake, baby! Trust me!
This beat is non-stop.
New groove in your soul! Oh yeah!
This beat. You are growing up well!
Hey, baby. Hold on to your ambitions. Hey!
Oh yeah!
Rating Notes
Rhythm Tengoku
Header
- "A Word from the Master"
Try Again
- "Focus on the basics."
- "Practice your one-two punches."
OK
- "Eh. Good enough."
- "You barely made it."
- "For now, that'll do..."
- "Yeah..."
Superb
- "Your one-two punches are great!"
- "You nailed the last part!"
Rhythm Heaven Megamix
Header
- "Mutterings from the Master"
Try Again
- "Your punches lack pizzazz."
- "You can't spell "triple punch" without "trip.""
OK
- "Eh. Passable."
Superb
- "Your punches have some punch."
- "Three cheers for your triple punches!"
Epilogue
Rhythm Tengoku
- Karate Man GBA Try Again.PNG
"There's always tomorrow."
- Karate Man GBA OK.PNG
"Let's break for lunch!"
- Karate Man GBA Superb.PNG
"You sent all of this flying!!"
Rhythm Heaven Megamix
- Karate Man 3DS Try Again.PNG
"Maybe this would go better if I practiced on that mountain...."
- Karate Man 3DS OK.PNG
"Focus... Focus..."
- Karate Man 3DS Superb.PNG
"I am ALL ABOUT this karate thing!"
Rhythm Item
Cooking Pot
There is no name. | There is no title. |
---|---|
There is no description. |
Skill Star
The Skill Star can be collected when you hit the last rock at the very end of the minigame time.
Remix Appearances
Trivia
- Karate Man has become rather well-known for being the first ever rhythm game in the franchise. This has allowed it to make it into the next three games in the series, with new mechanics.
- Karate Man is one of the three games to return in each installment of the series.
- The name Karate Joe may be based from Knuckle Joe from the Kirby series. Both use fists and feet (see Karate Man Kicks!), their first names are fighting-related and they end with "Joe".
- Like the other games in Stage 1, this game reappears in the arcade version as part of the Extra stage, where it is accelerated to 1.5 speed, with new orchestration to match.
- This is the first game in the Rhythm Heaven Series to include vocals.
- The audio gasp for missing the object in Rhythm Tengoku may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen.
- Missing a single object will count as a OK or Try Again.
- The Rhythm Heaven Megamix version is slightly changed from the original, as the light bulbs were replaced by other object, while the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of cue was replaced with a cooking pot. The Flow meter is not present in this game so Karate Joe can punch rocks without hurting his fist like he did in the GBA version.
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | 帰ってきた カラテ家 Return of Karate House | |
French | Super karatéka | |
Spanish | El regreso de Kárate Killo | |
Italian | Il Ritorno di Karate Ka | |
Korean | 돌아온 격투가 Return of the Fighter |
|