Donk-Donk: Difference between revisions
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| jname = コンコンズ | | jname = コンコンズ | ||
| rname = Konkonzu | | rname = Konkonzu | ||
|image = [[File:Donk-Donk.PNG| | |image = [[File:Donk-Donk.PNG|280px]]|BPM = 150 | ||
|Debut = Rhythm Heaven Fever | |Debut = Rhythm Heaven Fever | ||
|Number = 27|Reward = Donk-Donk soundtrack}}'''Donk-Donk''' (コンコンズ ''Konkonzu'' "knock knock") is the 27th game in ''[[Rhythm Heaven Fever]]''. This game is about three weird stick-like figures who need to switch between two rhythms while making "Donk-Donk'. When you get a perfect, you receive the music from the game which is also named "Donk-Donk". | |Number = 27|Reward = Donk-Donk soundtrack}}'''Donk-Donk''' (コンコンズ ''Konkonzu'' "knock knock") is the 27th game in ''[[Rhythm Heaven Fever]]''. This game is about three weird stick-like figures who need to switch between two rhythms while making "Donk-Donk'. When you get a perfect, you receive the music from the game which is also named "Donk-Donk". |
Revision as of 12:28, 17 February 2017
This one's hard to explain. Just focus on switching between the two rhythms. You'll get the hang of it. |
The key to this game is switching between two rhythms. Just relax, and you'll find it's as easy as tapping your feet. |
Template:Game-NavTemplate:Minigame infoboxDonk-Donk (コンコンズ Konkonzu "knock knock") is the 27th game in Rhythm Heaven Fever. This game is about three weird stick-like figures who need to switch between two rhythms while making "Donk-Donk'. When you get a perfect, you receive the music from the game which is also named "Donk-Donk".
Gameplay
In this game, a caller repeats "Donk-Donk" and you must press the A button on each syllable. The caller will then say "Donk-Dwonk", which has the same rhythm, but after it is called, the rhythm will switch to pressing A to the syllables of the caller's "Deet-Deet-Doh", which will be a triplet, until the caller yells out "Deet-Deet-Doot", and the rhythm returns to the "Donk-Donk" pattern.
Controls
- A: To "donk"
Timing Notes
- Hit: The player figure follows the rhythm in right time with the other two.
- Barely: The player figure shakes after following the rhythm incorrectly. A barely counts as a miss.
- Miss: The figures gulp and start to slightly sweat when the rhythm isn't followed.
Rating Notes
American Version
- Try Again: "Does anybody know where we're going?"
- OK: "Here we go!"
- Superb: "Nothing can stop us now!"
European/Australian Version
- Try Again: "We're not getting anywhere..."
- OK: "This wind can't stop us!"
- Superb: "Full speed ahead!"
Rating Screens
- Donk-Donk Try Again.png
"Does anyone know where we're going?"
- Donk-Donk OK.png
"Here we go!"
- Donk-Donk Superb.png
"Nothing can stop us now!"
Appearances
Trivia
- Donk-Donk is considered one of the strangest games in the franchise, due to its absurd appearance and lack of explanation. This is commented on in the game's North American description, which is unable to describe it, stating that it is "hard to explain".
- The characters of Donk-Donk are referred to as "Uh... these guys?" in the North American version of the credits and "The donk-donkers" in the European version.
- Donk-Donk takes place just outside of Rhythm Heaven, which they then go to at the end of the game (the floating city).
- In the endless game, Lady Cupid, the background appears to be the same environment as at the end of Donk-Donk.
- Both the English and Japanese names are sounds.
- In the Japanese version, they say "kon-kon" and in the English version, they say "donk-donk", due to the minigame's name in each version.
- When you score ''OK'', the text is one of the famous phrases from the Mario series ("Here we go!"), another Nintendo franchise.
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | コンコンズ knock knock | |
French | Donk-Donk | |
Spanish | Toc toc | |
Italian | Donk-Donk | |
Korean | 콩콩스 Knock Kock |
|