Karate Man 2 (DS): Difference between revisions
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| Debut = Rhythm Heaven | | Debut = Rhythm Heaven | ||
| Number = Forty-Two | | Number = Forty-Two | ||
|image = [[File:Karate_Man_2_DS.PNG|270px]]}} | |image = [[File:Karate_Man_2_DS.PNG|270px]]|jname = カラテ家2|rname = Karateka 2}} | ||
'''Karate Man 2''' is the forty-second game in ''[[Rhythm Heaven]]''. It is the sequel to [[Karate Man (DS)|Karate Man]]. [[Karate Joe]] continues his training to keep his kicking skill on. Getting a [[perfect]] will unlock the Karate Man 2 soundtrack. | '''Karate Man 2''' is the forty-second game in ''[[Rhythm Heaven]]''. It is the sequel to [[Karate Man (DS)|Karate Man]]. [[Karate Joe]] continues his training to keep his kicking skill on. Getting a [[perfect]] will unlock the Karate Man 2 soundtrack. | ||
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==Rating Notes== | ==Rating Notes== | ||
*[[Try Again]]: | *[[Try Again]]: ''"What was that!?"'' | ||
*[[OK]]: | *[[OK]]: ''"Keep training, hot stuff!"'' | ||
*[[Superb]]: | *[[Superb]]: ''"Uh, heh... Thanks!"'' | ||
== Rating Screens == | == Rating Screens == |
Revision as of 11:59, 4 November 2016
Time for another day of hard training! He tries to hide it, |
Template:Minigame infobox Karate Man 2 is the forty-second game in Rhythm Heaven. It is the sequel to Karate Man. Karate Joe continues his training to keep his kicking skill on. Getting a perfect will unlock the Karate Man 2 soundtrack.
Visual/Gameplay Changes
The game's main change is a new color set, with everything being orange or red. The only other change is that when a barrel kick is pulled off, Karate Joe will get a oddly realistic smiling face.
The gameplay is nearly identical to the original. The pace is merely sped up and the punches and kicks get more complicated.
Controls
- Tap: Punch, continue to enter Hold
- Hold: Crouch
- Flick: Kick
Timing Notes
- Hit: The player punches the object, sending it flying forward. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe either smiling or blushing afterwards.
- Barely: The player grazes the object, and it falls to the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. Either way, Joe looks a bit embarrassed. A barely counts as a miss in this game.
- Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or is punched, but the bomb is not kicked and falls to the ground. Either way, Joe looks surprised.
Rating Notes
Rating Screens
- Karate man 2 tryagain.png
"What was that!?"
- Karate Man 2 DS OK.png
"Keep training, hot stuff!"
- Karateman2superb.png
"Uh, heh... Thanks!"
Appearances
- Karate Man
- Karate Man 2
- Remix 6
- Remix 8
- Remix 9
- Remix 10
Trivia
- The face Karate Joe makes after a barrel kick was originally from Remix 8 in Rhythm Tengoku. It returns in Rhythm Heaven Fever's Remix 9.
- During the OK and superb rating screens, one of the Dazzles made a cameo alongside the Barista.
Video
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