Karate Man 2 (DS): Difference between revisions
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'''Karate Man 2''' is the forty-second game in ''[[Rhythm Heaven]]''. It is the sequel to [[Karate Man (DS)|Karate Man]]. Getting a [[perfect]] will unlock the Karate Man 2 soundtrack. | '''Karate Man 2''' is the forty-second game in ''[[Rhythm Heaven]]''. It is the sequel to [[Karate Man (DS)|Karate Man]]. [[Karate Joe]] continues his training to keep his kicking skill on. Getting a [[perfect]] will unlock the Karate Man 2 soundtrack. | ||
== Visual/Gameplay Changes == | == Visual/Gameplay Changes == | ||
[[File:Karate_Man_2_DS_gameplay.png|thumb|118px]] | [[File:Karate_Man_2_DS_gameplay.png|thumb|118px]] | ||
The game's main change is a new color set, with everything being orange or red. The only other change is that when a barrel | The game's main change is a new color set, with everything being orange or red. The only other change is that when a barrel kick is pulled off, Karate Joe will get a oddly realistic smiling face. | ||
The gameplay is nearly identical to the original. The pace is merely sped up and the punches and | The gameplay is nearly identical to the original. The pace is merely sped up and the punches and kicks get more complicated. | ||
==Controls== | ==Controls== | ||
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*Flick: Kick | *Flick: Kick | ||
== | ==Timing Notes== | ||
*Hit: The player punches the object, sending it flying forward. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe either smiling or blushing afterwards. | *Hit: The player punches the object, sending it flying forward. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe either smiling or blushing afterwards. | ||
*Barely: The player grazes the object, and it falls to the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. Either way, Joe looks a bit embarrassed. A barely counts as a miss in this game. | *Barely: The player grazes the object, and it falls to the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. Either way, Joe looks a bit embarrassed. A barely counts as a miss in this game. | ||
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== Trivia == | == Trivia == | ||
* The face Karate Joe makes after a barrel | * The face Karate Joe makes after a barrel kick was originally from [[Remix 8 (GBA)|Remix 8]] in [[Rhythm Tengoku|''Rhythm Tengoku'']]. It returns in'' [[Rhythm Heaven Fever]]'s'' [[Remix 9 (Wii)|Remix 9]]. | ||
* During the OK and | * During the OK and superb rating screens, one of [[The Dazzles (characters)|the Dazzles]] made a cameo alongside the [[Barista]]. | ||
== Video== | == Video== | ||
[[File:Rhythm Heaven - Karate Man 2 (Perfect) (English)-0|thumb|center|300 px]] | [[File:Rhythm Heaven - Karate Man 2 (Perfect) (English)-0|thumb|center|300 px]] |
Revision as of 15:48, 2 September 2016
Time for another day of hard training! He tries to hide it, |
Template:Minigame infobox Karate Man 2 is the forty-second game in Rhythm Heaven. It is the sequel to Karate Man. Karate Joe continues his training to keep his kicking skill on. Getting a perfect will unlock the Karate Man 2 soundtrack.
Visual/Gameplay Changes
The game's main change is a new color set, with everything being orange or red. The only other change is that when a barrel kick is pulled off, Karate Joe will get a oddly realistic smiling face.
The gameplay is nearly identical to the original. The pace is merely sped up and the punches and kicks get more complicated.
Controls
- Tap: Punch, continue to enter Hold
- Hold: Crouch
- Flick: Kick
Timing Notes
- Hit: The player punches the object, sending it flying forward. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe either smiling or blushing afterwards.
- Barely: The player grazes the object, and it falls to the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. Either way, Joe looks a bit embarrassed. A barely counts as a miss in this game.
- Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or is punched, but the bomb is not kicked and falls to the ground. Either way, Joe looks surprised.
Rating Notes
Rating screens
- Karate man 2 tryagain.png
"What was that!?"
- Karate Man 2 DS OK.png
"Keep training, hot stuff!"
- Karateman2superb.png
"Uh, heh... Thanks!"
Appearances
- Karate Man
- Karate Man 2
- Remix 6
- Remix 9
- Remix 10
Trivia
- The face Karate Joe makes after a barrel kick was originally from Remix 8 in Rhythm Tengoku. It returns in Rhythm Heaven Fever's Remix 9.
- During the OK and superb rating screens, one of the Dazzles made a cameo alongside the Barista.
Video
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