Karate Man 2 (DS): Difference between revisions
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{{quote|Time for another day of hard training! He tries to hide it, but you can tell he's pleased with himself... (And no practice for you!)|Karate Man 2 Description}} | {{quote|Time for another day of hard training! He tries to hide it, <br>but you can tell he's pleased with himself... (And no practice for you!)|Karate Man 2 Description}} {{Template:Game-Nav | ||
|Minigame_infobox/Data = Moai Doo-Wop 2 | |||
|Minigame_infobox/Data2 = Glee Club 2}} | |||
{{Minigame infobox | {{Minigame infobox | ||
| Name = Karate Man 2 | | Name = Karate Man 2 | ||
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== Visual/Gameplay Changes == | == Visual/Gameplay Changes == | ||
[[File:Karate_Man_2_DS_gameplay.png|thumb|118px]] | |||
The game's main change is a new color set, with everything being orange or red. The only other change is that when a barrel combo is pulled off, Karate Joe will get a oddly realistic smiling face. | The game's main change is a new color set, with everything being orange or red. The only other change is that when a barrel combo is pulled off, Karate Joe will get a oddly realistic smiling face. | ||
Revision as of 20:37, 6 May 2016
Time for another day of hard training! He tries to hide it, |
— Karate Man 2 Description
Template:Minigame infobox Karate Man 2 is the forty-second game in Rhythm Heaven. It is the sequel to Karate Man. Getting a perfect will unlock the Karate Man 2 soundtrack.
Visual/Gameplay Changes
The game's main change is a new color set, with everything being orange or red. The only other change is that when a barrel combo is pulled off, Karate Joe will get a oddly realistic smiling face.
The gameplay is nearly identical to the original. The pace is merely sped up and the punches and combos get more complicated.
Controls
- Tap: Punch, continue to enter Hold
- Hold: Crouch
- Flick: Kick
Hit or Miss
- Hit: The player punches the object, sending it flying forward. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe either smiling or blushing afterwards.
- Barely: The player grazes the object, and it falls to the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. Either way, Joe looks a bit embarrassed. A barely counts as a miss in this game.
- Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or is punched, but the bomb is not kicked and falls to the ground. Either way, Joe looks surprised.
Rating Notes
Rating screens
- Karate man 2 tryagain.png
"What was that!?"
- Karate Man 2 DS OK.png
"Keep training, hot stuff!"
- Karateman2superb.png
"Uh, heh... Thanks!"
Appearances
- Karate Man
- Karate Man 2
- Remix 6
- Remix 9
- Remix 10
Trivia
- The face Karate Joe makes after a barrel combo was originally from Remix 8 in Rhythm Tengoku. It returns in Rhythm Heaven Fever's Remix 9.
- During the OK and Superb Rating Screens, one of the Dazzles made a cameo alongside the Barista.
Video
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