Karate Man Combos!
This is karate training at its |
Karate Joe works hard to |
Karate training at its most intense! |
Template:Game-Nav Template:Game-Nav Template:Minigame infobox Karate Man Combos! (カラテ家コンボ?, Karateka Konbo), known in Rhythm Heaven Fever as Karate Man (カラテ家?, Karateka), is the 34th minigame in Rhythm Heaven Fever and the 108th and last minigame in Rhythm Heaven Megamix. This game features the most recurring character of the Rhythm Heaven games, Karate Joe, who continues his training of punching objects and learning a new technique - the combo. "Lonely Storm" is played in this game. The sequel to this game, Karate Man 2, is unlocked later on in Rhythm Heaven Fever.
Gameplay
The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!!" mark will appear by Karate Joe, signaling an item on the offbeat. There is also a combo, which will appear after a light-bulb (that is glowing blue in Megamix) appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut. In Rhythm Heaven Megamix, the lightbulbs glow blue (as the kicks are also in the same game, whose light bulbs now glow yellow), and the game is colored reddish-orange like its sequel.
Controls
Rhythm Heaven Fever
- A: Punch
- Hold A+B: Start combo (flurry punch)
- Let go of A+B: Finish combo (uppercut)
Rhythm Heaven Megamix
Button Mode
- A: Punch
- Hold B: Start combo (flurry punch)
- Let go of B: Finish combo (uppercut)
Simple Tap Mode
- Tap: Punch
- Hold Stylus: Start combo (flurry punch)
- Let go of Stylus: Finish combo (uppercut)
Timing Notes
- Hit: Karate Joe punches the assorted objects away. With a combo, he punches everything away and smashes the barrel, either just blushing or getting a huge smile on his face.
- Barely: Karate Joe just grazes the objects, making them fall onto the ground. With a combo, he only hits some of the objects (either some pots if too early or late, or the barrel if not finished correctly), looking sad afterwards. A barely counts as a miss.
- Miss: Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done, looking sad afterwards.
Rating Notes
Rhythm Heaven Fever
Header
- "Wisdom from the Master"
Try Again
- "You needed to focus on the basics."
- "You were thrown by the changes."
- "Your combos lacked finesse."
OK
- "Eh. Good enough."
Superb
- "You have skill in the fundamentals."
- "You took the rhythm changes in stride."
- "You smashed through your combos!"
Beat the Beat Rhythm Paradise
Header
- "Words from the Master"
Try Again
- "You need to learn the basics first."
- "You lost focus during rhythm changes."
- "Your combos lacked finesse."
OK
- "Good try."
Superb
- "You have mastered the basics."
- "You hit the rhythm change just right."
- "You smashed your combos!"
Rhythm Heaven Megamix
Header
- "Master's Talking in His Sleep"
Try Again
- "Your combos lacked finesse."
- "Your basics are basically bad."
- "You were thrown by the changes."
OK
- "Eh. Passable."
Superb
- "Your basics have a strong base."
- "You took the rhythm changes in stride."
- You smashed through your combos!"
Epilogue
Rhythm Heaven Fever
- Karate Man Wii Try Again.png
"I should eat more before training..."
- Karate Man Wii OK.png
"Whoops! My belt came undone..."
- Karate Man Wii Superb.png
"Hiiiyah!"
Beat the Beat Rhythm Paradise
- Karate Man EU Try Again.png
"I should eat more before training."
- Karate Man EU OK.png
"Maybe I need a new belt."
- Karate Man Wii Superb.png
"Hiiiyah!"
Rhythm Heaven Megamix
- Karate Man Combo Try Again.PNG
"I should eat more before training..."
- Karate Man Combo OK.PNG
"Whoops! My belt came undone..."
- Karate Man Combo Superb.PNG
"Hiiiyah!"
Rhythm Item
Barrel | Karate Memory #5 |
---|---|
My father keeps a bunch of these little barrels around, but I've never understood why. When I've asked, he says I can know when I am stronger than he is. |
Skill Star
After the song sings "There is no return", perfect the fourth combo at the right time to collect the star.
Appearances
- Karate Man Wii gameplay.png
Karate Man
Remix 10 - Karate Man Remix 7.png
- Karate Man Remix 9-3.png
- Karate Man 2 Wii.png
- Karate Man Combo Gameplay.PNG
Karate Man Combos!
Two-Player
Template:Game-Nav Template:Minigame infobox A version of the game can be unlocked in the two-player mode. It is the 8th and final game for that mode, requiring you to beat the original game and the previous two-player game, Tap Troupe, to unlock.
The game has two Karate Joes, standing back-to-back. The first player controls the blue-skinned Joe on the left in a white robe, and the second player controls the purple-skinned Joe on the right with a purple robe. Both players must hit the various objects as they fly out. At a few points, one player goes to the front and is the only one to hit objects.
Trivia
- This is the third time a Karate Man game has appeared in the Rhythm Heaven franchise, with the other two in previous games.
- Just like in Rhythm Heaven, Karate Joe is the last "regular" game in Rhythm Heaven Fever before the credits, and the last non-sequel, non-remix game in the entire game.
- The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1 = Blue, P2 = Orange).
- This is the only Rhythm Heaven Fever game to have its title card fully changed in the international version of Rhythm Heaven Megamix. The Japanese version includes the Fever title card with the red background.
- In Rhythm Heaven Megamix, this game uses a red color palette despite being the first version of the original. In Rhythm Heaven Fever, the first version is blue and the second version is red instead. This is because Karate Man Kicks! already uses a blue color palette.
- A light-bulb counts as a part of the combo. In Rhythm Heaven Megamix, the light-bulb flashes blue to distinguish whether you're suppose to kick or do a combo.
Video
Rhythm Heaven Fever | Rhythm Heaven Megamix |
---|---|
File:Rhythm Heaven Fever ~ Karate Man (Perfect) | File:Rhythm Heaven Megamix - Karate Man Combos! (Perfect) (English) |
In Other Languages
Rhythm Heaven Fever
Language | Name | Meaning |
---|---|---|
Japanese | カラテ家 | Karateka |
EnglishNOA | Karate Man | |
EnglishNOE | Karate Man | |
French | Karatéka | Karateka |
Spanish | Kárate Killo | Karate Killo |
Italian | Karate Ka | Karate Ka |
Dutch | Karate Man[1] | |
Portuguese | Karate Man[2] | |
Korean | 격투가 | The Fighter |
Rhythm Heaven Megamix
Language | Name | Meaning |
---|---|---|
Japanese | カラテ家コンボ | Karateka Combo |
EnglishNOA | Karate Man Combos! | |
EnglishNOE | Karate Man Combos! | |
French | Karaté combos | Karate combos |
Spanish | Kárate Killo: ¡combos! | Karate Killo: combos! |
Italian | Le combo di Karate Ka | The combo of Karate Ka |
Korean | 격투가 콤보 | The Fighter Combo |
References
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