Bouncy Road
The bouncing balls need your help. They're good to us, so don't drop them! |
Template:Minigame infobox Hopping Road (ホッピングロード hopingu rodo is the nineteenth game in Rhythm Tengoku. A sequel appears later on called Hopping Road 2.
Gameplay
The game features a long, curving stretch of tall poles, each with a circular platform on the top. From the furthest pole, a ball spawns and begins to bounce along each of the poles getting closer and closer to the screen. At the center and closest part of the screen is a lone yellow pole, alongside a lone red pole. As the ball approaches, it will bounce along the other poles in a rhythmic rhythm, until finally approaching the yellow and red, where the player must simultaneously use the D-Pad and A button (respectfully) to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout!
Controls
- D-Pad: Bounce Yellow Pole
- A: Bounce Red Pole
Hit or Miss
- Hit: The ball bounces off the platform and continues its journey.
- Barely: The ball will bounce off the platform, but make a faltering noise and fall. A barely counts as a miss.
- Miss: The balls hits the platform and just rolls off.
Rating Notes
Rating Screens
- Hopping Road Try Again.PNG
"This is tough!"
- Hopping Road OK.PNG
"We're good partners!"
- Hopping Road Superb.PNG
"This is super simple♪"
Remix Appearances
Rhythm Heaven: The Best+
Template:Minigame infoboxHopping Road (ホッピングロード hopingu rodo is identical to Hopping Road from Rhythm Tengoku and it's an extra game bought from museum shop in Rhythm Heaven: The Best+.
Gameplay
The game Hopping Road features a long, curving stretch of tall poles, each with a circular platform on the top. From the furthest pole, a ball spawns and begins to bounce along each of the poles getting closer and closer to the screen. At the center and closest part of the screen is a lone yellow pole, alongside a lone red pole. As the ball approaches, it will bounce along the other poles in a rhythmic rhythm, until finally approaching the yellow and red, where the player must simultaneously use the D-Pad and A button (respectfully) to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout!
Controls
- D-Pad: Bounce Yellow Pole
- A: Bounce Red Pole
Hit or Miss
- Hit: The ball bounces off the platform and continues its journey.
- Barely: The ball will bounce off the platform, but make a faltering noise and fall. A barely counts as a miss.
- Miss: The balls hits the platform and just rolls off.
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