This one's hard to explain. Just focus on switching between the two rhythms. You'll get the hang of it.
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— Donk-Donk Description
Template:Minigame infoboxDonk-Donk (コンコンズ Kon Kon Zu "knock knock") is the thirty-second game in Rhythm Heaven. When you get a perfect, you receive the music from the game which is also named "Donk-Donk".
Gameplay
In this game, a caller repeats "Donk-Donk" and you must press the A button on each syllable. The caller will then say "Donk-Dwonk", which has the same rhythm, but after it is called, the rhythm will switch to pressing A to the syllables of the caller's "Deet-Deet-Doh" until the caller yells out "Deet-Deet-Doot", and the rhythm returns to the "Donk-Donk" pattern.
Controls
Rating Notes
- Try Again: Does anybody know where we're going?
- OK: Here we go!
- Superb: Nothing can stop us now!
Appearances
Trivia
- Donk-Donk is considered one of the strangest games in the franchise, due to its absurd appearance and lack of explanation. This is commented on in the game's North american description, which is unable to describe it, stating that it is "hard to explain".
- In the north american credits sequence, the characters of Donk-Donk are referred to as "Uhh... these guys?" as they are called "The donk donkers" in the european version
- Donk-Donk takes place just outside of Rhythm Heaven, which they then go to at the end of the game (the floating city).
- In the endless game, Lady Cupid, the background appears to be the same environment as in the end of Donk-Donk.
- Both the english name and the japaneese names are sounds
- In the japanese version they are saying "kon kon" and in the english version they are saying "Donk donk" due to their name
- When do you do ''OK'',the text is one of the famous phrases of the Mario series (Here we go!)
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