Flock Step
It's amazing to see so many birds migrating together. Of course, to avoid stepping on each others' toes, they'll need good rhythm... |
Template:Minigame infoboxFlock Step (鳥の大群?, Tori no Taigun) is the 24th game in Rhythm Heaven Fever. It features a large flock of migrating Huebirds of Happiness stepping in rhythm.
Gameplay
The player controls a pink Huebird located in the center of the screen. He has to march in step along with the other Huebirds. When one of the birds squawks, this is a cue for all the Huebirds to squat and jump in time with each other.
Controls
- A = March
- Hold A+B = Squat
- Release A+B = Jump
Hit or Miss
- Hit: The Huebird will step and jump in time with the others.
- Barely: N/A
- Miss: The Huebird bumps into the bird in front of or behind him, looking surprised while the other bird looks annoyed. This may switch the footing pattern if the player continues without anymore breaks.
Rating Notes
European Version
Rating Screens
- Flock Step Try Again.png
"Where'd everybody go?"
- Flock Step OK.png
"Long road ahead..."
- Flock Step Superb.png
"It feels good to belong."
Appearances
Trivia
- The name 'Flock Step' is a possible reference to Rhythm Heaven's Lockstep.
- The Huebirds later appear in the Night Walk credits game, flying by in a huge flock partway through it.
Rhythm Heaven: The Best+
Template:Minigame infoboxFlock Step (鳥の大群 Tori no Taigun?, "Bird's Flock") is a minigame identical to Flock Step from Rhythm Heaven Fever. The player plays as a Huebird of Happiness, who is in a large flock of migrating Huebirds of Happiness stepping in rhythm.
Gameplay
File:Flock Step 3DS Gameplay.PNG The player controls a pink Huebird located in the center of the screen. He has to march in step along with the other Huebirds. When one of the birds squawks, this is a cue for all the Huebirds to squat and jump in time with each other.
Controls
- A = March
- Hold B = Squat
- Release B = Jump
Hit or Miss
- Hit: The Huebird will step and jump in time with the others.
- Barely: N/A
- Miss: The Huebird bumps into the bird in front of or behind him, looking surprised while the other bird looks annoyed. This may switch the footing pattern if the player continues without anymore breaks.
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