The gameplay is nearly identical to that of the first Built to Scale. The red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets. This time though, you must not rely on the music too much, for a third widget must be assembled each time.