Karateka 2: Difference between revisions
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*Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar will decrease by one. '''A barely counts as a miss.''' | *Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar will decrease by one. '''A barely counts as a miss.''' | ||
*Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock, if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red. | *Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock, if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red. | ||
== | ==Results== | ||
== | {{Results|Console = GBA|caption = 師匠のおことば ''(Words of the Master)''|cp_DEF_Ng = きほんが できてませんね。''(You don't get the basics.)''<br>速いのに ついていけてないな。''(You couldn't keep up with the fast parts.)''<br>スローで 乱れてるね。''(The slow parts were chaotic.)''<br>あそこは おさえてほしかった...''(I was hoping you'd handle that one part...)''|cp_DEF_Hi = 速いのは バッチシだね!''(You kept up with the fast parts!)''<br>スローのとき おちついている!''(You were calm on the slow parts!)''<br>超スローでも どうじてない!''(You even handled the super slow part!)''}} | ||
==Epilogue== | ==Epilogue== | ||
<gallery> | <gallery> | ||
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Karate Joe 2 (GBA).png|Karateka 2 | Karate Joe 2 (GBA).png|Karateka 2 | ||
Karate Man Arcade Remix 8.png|[[Remix 8 (GBA)|Remix 8]] | Karate Man Arcade Remix 8.png|[[Remix 8 (GBA)|Remix 8]] | ||
Karate Man Tempo Up gameplay.png|[[Karate Man Returns!# | Karate Man Tempo Up gameplay.png|[[Karate Man Returns!#Karateka|Karateka]] [[File:TempoUpExtra1.png|72px]]<br>[[Extra Remix]] [[File:TempoUpExtra6.png|72px]] | ||
Karate Man Story gameplay.png|[[Karate Man]] | Karate Man Story gameplay.png|[[Karate Man]] | ||
Hey_baby_gameplay.png|[[Karate Man Returns!]]<br>[[Right-Hand Remix]] | Hey_baby_gameplay.png|[[Karate Man Returns!]]<br>[[Right-Hand Remix]] | ||
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|jname = カラテ家 2 2P | |jname = カラテ家 2 2P | ||
|rname = Karateta 2 2P}} | |rname = Karateta 2 2P}} | ||
Karateka 2 also appears in the 2P mode of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karateka 2 2P'''|カラテ家 2 2P|Karateka 2 2P}}. It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow bar remains off screen. | Karateka 2 also appears in the 2P mode of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karateka 2 2P'''|カラテ家 2 2P|Karateka 2 2P}}. It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow bar remains off screen. | ||
<gallery>Karate Man 2 Arcade2-P.PNG</gallery> | <gallery>Karate Man 2 Arcade2-P.PNG</gallery> | ||
==Trivia== | ==Trivia== | ||
*The last | *The last rock at the end of the game has its tempo randomized. It may be normal, slower or faster. | ||
==In Other languages== | ==In Other languages== | ||
{{Lang | {{Lang |
Revision as of 13:40, 19 August 2020
とんでくるモノを |
Template:Game-Nav Template:Minigame infobox
Karateka 2 (カラテ家 2?, Karateka 2) is the 37th game in Rhythm Tengoku and a sequel to Karateka. It plays the exact same way as the first one, however, there are major tempo changes in the song to throw you off track.
Gameplay
In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up. Note that if you do not hit everything, you will not get a superb rating.
Controls
- A: Punch
Timing Notes
- Hit: Karate Joe will punch the object off-screen. The Flow bar will increase by one.
- Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar will decrease by one. A barely counts as a miss.
- Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock, if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red.
Results
師匠のおことば (Words of the Master) | 師匠のおことば (Words of the Master) | |
---|---|---|
きほんが できてませんね。(You don't get the basics.) 速いのに ついていけてないな。(You couldn't keep up with the fast parts.) スローで 乱れてるね。(The slow parts were chaotic.) あそこは おさえてほしかった...(I was hoping you'd handle that one part...) |
きほんが できてませんね。(You don't get the basics.) 速いのに ついていけてないな。(You couldn't keep up with the fast parts.) スローで 乱れてるね。(The slow parts were chaotic.) あそこは おさえてほしかった...(I was hoping you'd handle that one part...) | |
う~ん... まぁまぁ、 かな。 とりあえず... よしと します。 |
(Hmm...) (Well, I wonder.) (For now...) (All right.) | |
速いのは バッチシだね!(You kept up with the fast parts!) スローのとき おちついている!(You were calm on the slow parts!) 超スローでも どうじてない!(You even handled the super slow part!) |
速いのは バッチシだね!(You kept up with the fast parts!) スローのとき おちついている!(You were calm on the slow parts!) 超スローでも どうじてない!(You even handled the super slow part!) |
Epilogue
- Karate Man 2 GBA Try Again.PNG
"テンポが なんだー!!" (What's with the tempo!!)
- Karate Man 2 GBA OK.PNG
"ま、さておき。 ごはん 食べよう!" (Well, aside. Let 's eat rice!)
- Karate Man 2 GBA Superb.PNG
"ざっと こんなモンだぜー!!" (Roughly, it's like this, baby!!)
Appearances
- Karate Joe 2 (GBA).png
Karateka 2
- Karate Man Arcade Remix 8.png
- Karate Man Tempo Up gameplay.png
- Karate Man Story gameplay.png
- Hey baby gameplay.png
- Karate Man Returns! Honeybee.png
Gameplay Video
Karateka 2 2P
とんでくるモノを Aボタンでパンチ! |
Template:Game-Nav Template:Minigame infobox
Karateka 2 also appears in the 2P mode of Rhythm Tengoku (Arcade) where it is referred to as Karateka 2 2P (カラテ家 2 2P?, Karateka 2 2P). It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow bar remains off screen.
- Karate Man 2 Arcade2-P.PNG
Trivia
- The last rock at the end of the game has its tempo randomized. It may be normal, slower or faster.
In Other languages
Language | Name | Meaning |
---|---|---|
Japanese | カラテ家 2 | Karate Man 2 |
|