Built to Scale (DS): Difference between revisions
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{{Template:Quote|Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.|Built to Scale Description}} | |||
{{Template:Game-Nav | |||
|Minigame_infobox/Data = Remix 1 Tempo Up! | |Minigame_infobox/Data = Remix 1 Tempo Up! | ||
|Minigame_infobox/Data2 = Glee Club 2}}{{Template:Minigame infobox | |Minigame_infobox/Data2 = Glee Club 2}} | ||
{{Template:Minigame infobox | |||
|image = [[File:Built_to_Scale.png|280px]] | |image = [[File:Built_to_Scale.png|280px]] | ||
|jname = 組み立て | |jname = 組み立て | ||
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|song = Built to Scale}} | |song = Built to Scale}} | ||
{{Nihongo|'''Built to Scale'''|組み立て|Assembly}} is the first game in ''[[Rhythm Heaven]]''. It features recurring [[Widgets]] in which you must shoot rods through them during the mass-produce line. Getting a [[perfect]] unlocks the Built to Scale soundtrack. The sequel, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on. | {{Nihongo|'''Built to Scale'''|組み立て|Assembly}} is the first game in ''[[Rhythm Heaven]]''. It features recurring [[Widgets]] in which you must shoot rods through them during the mass-produce line. Getting a [[perfect]] unlocks the Built to Scale soundtrack. The sequel, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on. | ||
==Gameplay== | |||
== Gameplay == | [[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". Amid the level, the screen becomes dark except for the middle and the game becomes somewhat increasingly difficult. This part of the level forces the user to use the audio to win, as well as their rhythm rather than relying and seeing when the widgets align. | ||
[[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale| | ==Controls== | ||
== Controls == | |||
* Flick: Shoot Rod | * Flick: Shoot Rod | ||
==Timing Notes== | |||
== Timing Notes == | |||
* Hit: The rod hits squarely into the squares and connects them. | * Hit: The rod hits squarely into the squares and connects them. | ||
* Barely: The rod knocks over both squares. '''A barely counts as a miss'''. | * Barely: The rod knocks over both squares. '''A barely counts as a miss'''. | ||
* Miss: The rod and squares never make contact, in which the squares roll into nearby slots and disappear into them. | * Miss: The rod and squares never make contact, in which case the squares roll into nearby slots and disappear into them. | ||
==Rating Notes== | |||
== Rating Notes == | |||
===Header=== | ===Header=== | ||
*"Built to Scale Results" | *"Built to Scale Results" | ||
===Try Again=== | ===Try Again=== | ||
*"You're not quite there yet." | |||
*"Don't focus too much on visuals." | *"Don't focus too much on visuals." | ||
===OK=== | ===OK=== | ||
*"Hm..." | *"Hm..." | ||
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*"Good enough..." | *"Good enough..." | ||
*"I guess that was all right." | *"I guess that was all right." | ||
===Superb=== | ===Superb=== | ||
*" | *"Basics: Mastered!" | ||
*"You did great in the dark!" | *"You did great in the dark!" | ||
*"Way to nail the ending!" | *"Way to nail the ending!" | ||
==Epilogue== | |||
== Epilogue == | <gallery> | ||
<gallery | |||
Built to scale tryagain.png|"Looks like you had a rough day..." | Built to scale tryagain.png|"Looks like you had a rough day..." | ||
Built to scale ok.png|"Sometimes, being OK is good enough." | Built to scale ok.png|"Sometimes, being OK is good enough." | ||
Built to scale superb.png|"Looking good!" | Built to scale superb.png|"Looking good!" | ||
</gallery> | </gallery> | ||
==Appearances== | |||
== Appearances == | <gallery> | ||
Built to Scale Gameplay.png|Built to Scale<br>[[Remix 10 (DS)|Remix 10]] | |||
Built to Scale Remix 1.png|[[Remix 1 (DS)|Remix 1]] | |||
Built to Scale 2 gameplay.png|[[Built to Scale 2 (DS)|Built to Scale 2]]<br>[[Remix 9 (DS)|Remix 9]] | |||
</gallery> | |||
==Demo== | |||
== Demo == | |||
A demo was released on the [[wikipedia:Wii Menu#Nintendo_Channel|Nintendo Channel]] around 2008 for ''Rhythm Heaven''. It featured Built to Scale, one of the three games playable in the demo. | A demo was released on the [[wikipedia:Wii Menu#Nintendo_Channel|Nintendo Channel]] around 2008 for ''Rhythm Heaven''. It featured Built to Scale, one of the three games playable in the demo. | ||
== Trivia == | == Trivia == | ||
* This is the first of the three [[Built to Scale (Disambiguation)|Built to Scale]] games to be officially named Built to Scale. | * This is the first of the three [[Built to Scale (Disambiguation)|Built to Scale]] games to be officially named Built to Scale. | ||
* This is the first of the three to have 3D graphics. | * This is the first of the three to have 3D graphics. | ||
* Missing the last widget costs you the medal. | * Missing the last widget costs you the medal. | ||
==Video== | |||
== | |||
[[File:Rhythm Heaven - Built to Scale (Perfect) (English)-0|thumb|center|300 px]] | [[File:Rhythm Heaven - Built to Scale (Perfect) (English)-0|thumb|center|300 px]] | ||
==In Other Languages== | ==In Other Languages== | ||
{ | {{Lang: | ||
| | |jp = 組み立て ''Assembly'' | ||
|fr = A la chaîne | |||
|du = Beatfabrik | |||
|it = Fatti ad arte | |||
|es = A Escala | |||
|kr = 부품 조립 ''Assembly''}} | |||
| | |||
| | |||
| | |||
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|부품 조립 ''Assembly'' | |||
{{Game Navigation}} | {{Game Navigation}} | ||
<!-- Interlanguage links --> | <!-- Interlanguage links --> | ||
[[de:Beatfabrik]] | [[de:Beatfabrik]] |
Revision as of 12:47, 23 June 2017
Feel the rhythm of |
Template:Game-Nav Template:Minigame infobox Built to Scale (組み立て?, Assembly) is the first game in Rhythm Heaven. It features recurring Widgets in which you must shoot rods through them during the mass-produce line. Getting a perfect unlocks the Built to Scale soundtrack. The sequel, Built to Scale 2, is unlocked later on.
Gameplay
The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". Amid the level, the screen becomes dark except for the middle and the game becomes somewhat increasingly difficult. This part of the level forces the user to use the audio to win, as well as their rhythm rather than relying and seeing when the widgets align.
Controls
- Flick: Shoot Rod
Timing Notes
- Hit: The rod hits squarely into the squares and connects them.
- Barely: The rod knocks over both squares. A barely counts as a miss.
- Miss: The rod and squares never make contact, in which case the squares roll into nearby slots and disappear into them.
Rating Notes
Header
- "Built to Scale Results"
Try Again
- "You're not quite there yet."
- "Don't focus too much on visuals."
OK
- "Hm..."
- "I don't know..."
- "Good enough..."
- "I guess that was all right."
Superb
- "Basics: Mastered!"
- "You did great in the dark!"
- "Way to nail the ending!"
Epilogue
- Built to scale tryagain.png
"Looks like you had a rough day..."
- Built to scale ok.png
"Sometimes, being OK is good enough."
- Built to scale superb.png
"Looking good!"
Appearances
- Built to Scale Gameplay.png
Built to Scale
Remix 10 - Built to Scale Remix 1.png
- Built to Scale 2 gameplay.png
Demo
A demo was released on the Nintendo Channel around 2008 for Rhythm Heaven. It featured Built to Scale, one of the three games playable in the demo.
Trivia
- This is the first of the three Built to Scale games to be officially named Built to Scale.
- This is the first of the three to have 3D graphics.
- Missing the last widget costs you the medal.
Video
In Other Languages
|