Tambourine: Difference between revisions
(→Trivia) Tag: rte-wysiwyg |
m (→Timing Notes) Tags: Visual edit apiedit |
||
Line 22: | Line 22: | ||
==Timing Notes== | ==Timing Notes== | ||
*Hit: The monkey continues watching. At the end of a set done well, the monkey will smile, and flowers will appear around him. | *Hit: The monkey continues watching. At the end of a set done well, the monkey will smile, and flowers will appear around him. | ||
*Barely: The monkey will grimace and sweat. | *Barely: The monkey will grimace and sweat. A barely counts as a miss in this game. | ||
*Miss: Missing the timing badly will cause a frog to jump on the monkey's head and stay there for a while before jumping off. | *Miss: Missing the timing badly will cause a frog to jump on the monkey's head and stay there for a while before jumping off. | ||
Revision as of 13:40, 6 April 2017
Ready to play a little Simian Says on the tambourine? |
Ook! Will you play the tambourine with Monkey? He loves music more than bananas! |
Template:Game-NavTemplate:Minigame infobox Tambourine is the seventh game in Rhythm Heaven Fever. In this game, you must copy the same way like the monkey playing with him Simian Says on the tambourine. Getting a Perfect on it will unlock its music, titled "Tambourine".
Gameplay
In this game, in front of the player is a little monkey holding a tambourine. When the game starts, the monkey will perform a "set" of notes, shaking and hitting his tambourine to create a pattern. After the monkey finishes, he will cue you with a call. Then the player will have to repeat the pattern to the monkey by shaking and hitting his own tambourine. After the pattern is finished, the monkey will start the next set. Each set consists of 7 notes, with the length between notes and the command type varying.
Controls
- A: Shake tamborine
- A + B: Hit tambourine
Timing Notes
- Hit: The monkey continues watching. At the end of a set done well, the monkey will smile, and flowers will appear around him.
- Barely: The monkey will grimace and sweat. A barely counts as a miss in this game.
- Miss: Missing the timing badly will cause a frog to jump on the monkey's head and stay there for a while before jumping off.
Rating Notes
Header
- "Monkey Notes"
Try Again
OK
- "Eh. Good enough."
Superb
- "Oo ook. (I liked your clapping style.)"
- "Ook. (You handled the basics well.)"
Epilogue
American Version
European/Australian Version
Rating Screens
- Tambourine Try again.PNG
"Ew."
- Tambourine OK.PNG
"Ook."
- Tambourine Superb.png
"OOOOOOOK!"
Appearances
Two-Player Mode
A version of the game in the two-player mode can be unlocked by finishing the original version and the two-player version of Fork Lifter.
In the game, the first player is in front of a blue monkey, while the second is in front of an orange monkey. When the monkey in front of the player shakes or hit the tambourine, the corresponding player has to hit or shake when the monkeys are finishy the set. The game starts with the monkeys playing the same pattern at the same time, but soon changes up when the monkeys play. This has one monkey playing the first 4 notes in a set, while the other plays the first 3, requiring the players to do the same.
Trivia
- This is the only game in Rhythm Heaven Fever that has no animation on the title card.
- The reason a monkey was used for this game might be because of the cymbal-banging monkey, a well-known children's toy.
- This is one of four prequel games in Rhythm Heaven Fever that didn't return in Rhythm Heaven Megamix but it has been in 3 remixes (Remix 2,9,10)
In other languages
Language | Name | Meaning |
---|---|---|
Japanese | タンバリン Tambourine | |
French | Tambourin | |
Spanish | Pandereta | |
Italian | Tamburello | |
Korean | 탬버린 Tambourine |
|