Karate Man Tempo Up!: Difference between revisions
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| Next1 = Vegeta-Pull (Tempo Up) | | Next1 = Vegeta-Pull (Tempo Up) | ||
|image = [[File:Karate_Man_Tempo_Up_title.png|270px]]|jname = カラテ家 TEMPO UP!|rname = Karateka Tempo Up|Reward = None.}} | |image = [[File:Karate_Man_Tempo_Up_title.png|270px]]|jname = カラテ家 TEMPO UP!|rname = Karateka Tempo Up|Reward = None.}} | ||
{{Nihongo|'''Karate Man Tempo Up!'''|カラテ家|Karateka Tempo Up!|}}, is identical to [[Karate Man (GBA)|Karate Man]] from ''[[Rhythm Tengoku]]'' and it's the extra stage game in [[Rhythm Tengoku (Arcade)|the arcade version of ''Rhythm Tengoku'']]. In this variant, [[Karate Joe]] wears boxing gloves and black pants, the gameplay is the same, but the tempo is | {{Nihongo|'''Karate Man Tempo Up!'''|カラテ家|Karateka Tempo Up!|}}, is identical to [[Karate Man (GBA)|Karate Man]] from ''[[Rhythm Tengoku]]'' and it's the extra stage game in [[Rhythm Tengoku (Arcade)|the arcade version of ''Rhythm Tengoku'']]. In this variant, [[Karate Joe]] wears boxing gloves and black pants, the gameplay is the same, but the tempo is sped up, with new orchestration to match. | ||
==Gameplay== | ==Gameplay== |
Revision as of 17:46, 17 December 2016
Template:Game-Nav Template:Minigame infobox Karate Man Tempo Up! (カラテ家?, Karateka Tempo Up!), is identical to Karate Man from Rhythm Tengoku and it's the extra stage game in the arcade version of Rhythm Tengoku. In this variant, Karate Joe wears boxing gloves and black pants, the gameplay is the same, but the tempo is sped up, with new orchestration to match.
Gameplay
The game revolves around Karate Joe punching objects. As objects fly by the character, the player must press A to punch them off-screen. The Flow bar, located on the left, acts as an ability meter of sorts, responding to the player's successes (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or soccer balls; attempting to do so will be judged as a miss.
Controls
- A: Punch
Timing Notes
- Hit: Karate Joe will punch the object off-screen. The Flow bar will increase by one.
- Barely (Punching): Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar decreases by one. A barely counts as a miss.
- Barely (Power): If the Flow bar is not high enough, Karate Joe will gasp as the rock or bomb falls to the ground. His glove will look flattened from the blow. A barely counts as a miss.
- Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely.
Rating Notes
- Try Again: "It didn't go well on the day of the event."
- OK: "That was a good offence on the day of the event!"
- Superb: "I did well on the day of the event!!"
Rating Screens
- Karate Man Tempo Up Try Again.png
"It didn't go well on the day of the event."
- Karate Man Tempo Up OK.png
"That was a good offence on the day of the event!"
- Karate Man Tempo Up Superb.png
"I did well on the day of the event!!"
Lyrics
Hey, baby! How's it going?
This beat is non-stop.
Hey, baby! Listen to my phrase.
I can give you the sense of rhythm.
...Oh yeah.
Hey, baby! How's it going?
This beat is non-stop.
Hey, baby! Listen to my phrase.
I can give you the sense of rhythm.
Awake, baby! Trust me!
This beat is non-stop.
New groove in your soul! Oh yeah!
This beat. You are growing up well!
Hey, baby. Hold on to your ambitions.
Hey!
Oh yeah!
Remix Appearances
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