Karate Man Tempo Up!: Difference between revisions
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m (Fixed a few mistakes and removed info about the game being in the arcade version with a faster tempo, as this page is about that version.) Tags: Visual edit apiedit |
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| Next = Rhythm Epilation (Tempo Up) | | Next = Rhythm Epilation (Tempo Up) | ||
| Next1 = Vegeta-Pull (Tempo Up) | | Next1 = Vegeta-Pull (Tempo Up) | ||
|image = [[File:Karate_Man_Tempo_Up_title.png|270px]]|jname = カラテ家 TEMPO UP!|rname = Karateka Tempo Up}} | |image = [[File:Karate_Man_Tempo_Up_title.png|270px]]|jname = カラテ家 TEMPO UP!|rname = Karateka Tempo Up|Reward = None.}} | ||
{{Nihongo|'''Karate Man | {{Nihongo|'''Karate Man Tempo Up!'''|カラテ家|Karateka Tempo Up!|}}, is identical to [[Karate Man (GBA)|Karate Man]] from ''[[Rhythm Tengoku]]'' and it's the extra stage game in [[Rhythm Tengoku (Arcade)|the arcade version of ''Rhythm Tengoku'']]. In this variant, [[Karate Joe]] wears boxing gloves and black pants, the gameplay is the same, but the tempo is sped up, with new orchestration to match. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Karate_Man_Tempo_Up_gameplay.png|250px|left]] | [[File:Karate_Man_Tempo_Up_gameplay.png|250px|left]] | ||
The game revolves around Karate Joe punching objects. As objects fly by the character, the player must press A to punch them off-screen. The Flow bar, located on the | The game revolves around Karate Joe punching objects. As objects fly by the character, the player must press A to punch them off-screen. The Flow bar, located on the left, acts as an ability meter of sorts, responding to the player's successes (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or soccer balls; attempting to do so will be judged as a miss. | ||
==Controls== | ==Controls== | ||
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*Hit: Karate Joe will punch the object off-screen. The Flow bar will increase by one. | *Hit: Karate Joe will punch the object off-screen. The Flow bar will increase by one. | ||
*Barely (Punching): Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar decreases by one. '''A barely counts as a miss.''' | *Barely (Punching): Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar decreases by one. '''A barely counts as a miss.''' | ||
*Barely (Power): If the Flow bar is not high enough, Karate Joe will gasp as the | *Barely (Power): If the Flow bar is not high enough, Karate Joe will gasp as the rock or bomb falls to the ground. '''A barely counts as a miss.''' | ||
*Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. | *Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. | ||
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*[[Remix 6]] | *[[Remix 6]] | ||
*[[Remix 8]] | *[[Remix 8]] | ||
*[[Remix 1 (Tempo Up)|Remix 1]] | *[[Remix 1 (Tempo Up)|Remix 1 Tempo Up!]] | ||
{{Game Navigation}} | {{Game Navigation}} | ||
[[Category:Rhythm Games]] | [[Category:Rhythm Games]] | ||
[[Category:Rhythm Tengoku Games]] | [[Category:Rhythm Tengoku Games]] |
Revision as of 15:58, 13 December 2016
Template:Game-Nav Template:Minigame infobox Karate Man Tempo Up! (カラテ家?, Karateka Tempo Up!), is identical to Karate Man from Rhythm Tengoku and it's the extra stage game in the arcade version of Rhythm Tengoku. In this variant, Karate Joe wears boxing gloves and black pants, the gameplay is the same, but the tempo is sped up, with new orchestration to match.
Gameplay
The game revolves around Karate Joe punching objects. As objects fly by the character, the player must press A to punch them off-screen. The Flow bar, located on the left, acts as an ability meter of sorts, responding to the player's successes (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or soccer balls; attempting to do so will be judged as a miss.
Controls
- A: Punch
Timing Notes
- Hit: Karate Joe will punch the object off-screen. The Flow bar will increase by one.
- Barely (Punching): Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar decreases by one. A barely counts as a miss.
- Barely (Power): If the Flow bar is not high enough, Karate Joe will gasp as the rock or bomb falls to the ground. A barely counts as a miss.
- Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely.
Rating Notes
Rating Screens
- Karate Man Tempo Up OK.png
- Karate Man Tempo Up Superb.png
"Looks like I'm the champion!"
Lyrics
Hey, baby! How's it going?
This beat is non-stop.
Hey, baby! Listen to my phrase.
I can give you the sense of rhythm.
...Oh yeah.
Hey, baby! How's it going?
This beat is non-stop.
Hey, baby! Listen to my phrase.
I can give you the sense of rhythm.
Awake, baby! Trust me!
This beat is non-stop.
New groove in your soul! Oh yeah!
This beat. You are growing up well!
Hey, baby. Hold on to your ambitions.
Hey!
Oh yeah!
Remix Appearances
|