Built to Scale (DS): Difference between revisions
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|Minigame_infobox/Data = Remix 1 (Tempo Up) | |Minigame_infobox/Data = Remix 1 (Tempo Up) | ||
|Minigame_infobox/Data2 = Glee Club}}{{Template:Minigame infobox | |Minigame_infobox/Data2 = Glee Club}}{{Template:Minigame infobox | ||
| | |image = [[File:Built_to_Scale.png|230px]] | ||
|name = Built to Scale | |||
|jname = 組み立て | |||
|rname = Assembly | |||
|reward = Song (Built to Scale)}} | |||
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{{Nihongo|'''Built to Scale'''|組み立て|Assembly}} is the first game in ''[[Rhythm Heaven]]''. It features recurring [[Widgets]] in which you must shoot rods through them during the mass-produce line. Getting a [[perfect]] unlocks the Built to Scale soundtrack. The sequel, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on. | {{Nihongo|'''Built to Scale'''|組み立て|Assembly}} is the first game in ''[[Rhythm Heaven]]''. It features recurring [[Widgets]] in which you must shoot rods through them during the mass-produce line. Getting a [[perfect]] unlocks the Built to Scale soundtrack. The sequel, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on. | ||
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== Rating Screens == | == Rating Screens == | ||
<gallery orientation="portrait" widths="170 | <gallery orientation="portrait" widths="170" > | ||
Built to scale tryagain.png|"Looks like you had a rough day..." | Built to scale tryagain.png|"Looks like you had a rough day..." | ||
Built to scale ok.png|"Sometimes, being OK is good enough." | Built to scale ok.png|"Sometimes, being OK is good enough." |
Revision as of 16:33, 21 October 2016
"Feel the rhythm of the factory line as you build...stuff. |
Template:Game-NavTemplate:Minigame infobox
Built to Scale (組み立て?, Assembly) is the first game in Rhythm Heaven. It features recurring Widgets in which you must shoot rods through them during the mass-produce line. Getting a perfect unlocks the Built to Scale soundtrack. The sequel, Built to Scale 2, is unlocked later on.
Gameplay
The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "Do Re Mi Fa Sol" with the music, flicking on "Sol". Amid the level, the screen becomes dark except for the middle and the game becomes somewhat increasingly difficult. This part of the level forces the user to use the audio to win, as well as their rhythm rather than relying and seeing when the widgets align.
Controls
- Flick: Shoot Rod
Timing Notes
- Hit: The rod hits squarely into the squares and connects them
- Barely: The rod knocks over both squares
- Miss: The rod and squares never make contact, in which the squares roll into nearby slots and disappear into them
Rating Notes
Rating Screen
Header
- "Built to Scale Results"
Try Again
- "Don't focus too much on visuals."
Superb
- "Way to nail the ending!"
Ending Screen
- Try Again: "Looks like you have a rough day..."
- OK: "Sometimes, being OK is good enough."
- Superb: "Looking good!"
Rating Screens
- Built to scale tryagain.png
"Looks like you had a rough day..."
- Built to scale ok.png
"Sometimes, being OK is good enough."
- Built to scale superb.png
"Looking good!"
Appearances
- Built to Scale
- Built to Scale 2
- Remix 1
- Remix 9
- Remix 10
Demo
A demo was released on the Nintendo Channel around 2008 for Rhythm Heaven. It featured Built to Scale, one of the three games playable in the demo.
Trivia
- This is the first of the three to be officially named Built to Scale.
- This is the first of the three to have 3D graphics.
Gameplay Video
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