Hopping Road 2: Difference between revisions
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*Barely: The ball will bounce off the platform, but make a faltering noise and fall. '''A barely counts as a miss.''' | *Barely: The ball will bounce off the platform, but make a faltering noise and fall. '''A barely counts as a miss.''' | ||
*Miss: The balls hits the platform and just rolls off. | *Miss: The balls hits the platform and just rolls off. | ||
==Rating Notes== | |||
*Try Again: "Ouch! I think I've sprained something." | |||
*OK: | |||
*Superb | |||
{{Template:Game Navigation}} | {{Template:Game Navigation}} |
Revision as of 13:40, 23 February 2016
Protect those balls! They're our good friends, and they need our help! (No practice.) |
Template:Minigame infoboxHopping Road 2 is the 44th game in Rhythm Tengoku. It is the sequel to Hopping Road. But this time you will have more balls to bounce.
Gameplay
The game features a long, curving stretch of tall poles, each with a circular platform on the top. From the furthest pole, a ball spawns and begins to bounce along each of the poles getting closer and closer to the screen. At the center and closest part of the screen is a lone yellow pole, alongside a lone red pole. As the ball approaches, it will bounce along the other poles in a rhythmic rhythm, until finally approaching the yellow and red, where the player must simultaneously use the D-Pad and A button (respectfully) to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout!
Controls
- D-Pad: Bounce Yellow Pole
- A: Bounce Red Pole
Hit or Miss
- Hit: The ball bounces off the platform and continues its journey.
- Barely: The ball will bounce off the platform, but make a faltering noise and fall. A barely counts as a miss.
- Miss: The balls hits the platform and just rolls off.
Rating Notes
- Try Again: "Ouch! I think I've sprained something."
- OK:
- Superb
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