Bouncy Road: Difference between revisions
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Hopping Road is the nineteenth | '''Hopping Road''' is the nineteenth game in ''[[Rhythm Tengoku]]''. A sequel appears later on called [[Hopping Road 2]]. | ||
==Gameplay== | ==Gameplay== | ||
The game Hopping Road features a long, curving stretch of tall poles, each with a circular platform on the top. From the furthest pole, a ball spawns and begins to bounce along each of the poles getting closer and closer to the screen. At the center and closest part of the screen is a lone yellow pole, alongside a lone red pole. As the ball approaches, it will bounce along the other poles in a rhythmic rhythm, until finally approaching the yellow and red, where the player must simultaneously use the D-Pad and A button (respectfully) to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout! | The game Hopping Road features a long, curving stretch of tall poles, each with a circular platform on the top. From the furthest pole, a ball spawns and begins to bounce along each of the poles getting closer and closer to the screen. At the center and closest part of the screen is a lone yellow pole, alongside a lone red pole. As the ball approaches, it will bounce along the other poles in a rhythmic rhythm, until finally approaching the yellow and red, where the player must simultaneously use the D-Pad and A button (respectfully) to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout! | ||
==Controls== | ==Controls== | ||
*D-Pad: Bounce Yellow Pole | *D-Pad: Bounce Yellow Pole | ||
*A: Bounce Red Pole | *A: Bounce Red Pole | ||
==Hit or Miss== | ==Hit or Miss== | ||
*Hit: The ball bounces off the platform and continues its journey. | *Hit: The ball bounces off the platform and continues its journey. | ||
*Barely: The ball will bounce off the platform, but make a faltering noise and fall. '''A barely counts as a miss.''' | *Barely: The ball will bounce off the platform, but make a faltering noise and fall. '''A barely counts as a miss.''' | ||
*Miss: The balls hits the platform and just rolls off. | *Miss: The balls hits the platform and just rolls off. | ||
==Rating Notes== | ==Rating Notes== | ||
*Try Again: | *Try Again: | ||
*OK: | *OK: | ||
*Superb: | *Superb: | ||
==Remix Appearances== | ==Remix Appearances== | ||
*[[Remix 5 (GBA)|Remix 5]] | *[[Remix 5 (GBA)|Remix 5]] | ||
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[[Category:Rhythm Games]] | [[Category:Rhythm Games]] | ||
[[Category:Rhythm Tengoku Games]] | [[Category:Rhythm Tengoku Games]] | ||
Revision as of 04:43, 3 March 2015
Template:Minigame infobox Hopping Road is the nineteenth game in Rhythm Tengoku. A sequel appears later on called Hopping Road 2.
Gameplay
The game Hopping Road features a long, curving stretch of tall poles, each with a circular platform on the top. From the furthest pole, a ball spawns and begins to bounce along each of the poles getting closer and closer to the screen. At the center and closest part of the screen is a lone yellow pole, alongside a lone red pole. As the ball approaches, it will bounce along the other poles in a rhythmic rhythm, until finally approaching the yellow and red, where the player must simultaneously use the D-Pad and A button (respectfully) to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout!
Controls
- D-Pad: Bounce Yellow Pole
- A: Bounce Red Pole
Hit or Miss
- Hit: The ball bounces off the platform and continues its journey.
- Barely: The ball will bounce off the platform, but make a faltering noise and fall. A barely counts as a miss.
- Miss: The balls hits the platform and just rolls off.
Rating Notes
- Try Again:
- OK:
- Superb:
Remix Appearances
|