Remix 8 (GBA): Difference between revisions
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|Name = Remix 8 (8thリミックス) | |Name = Remix 8 (8thリミックス) | ||
|Debut = Rhythm Tengoku | |Debut = Rhythm Tengoku | ||
|Number = | |Number = 48 | ||
|Games = Marcher <br /> | |Games = Marcher <br /> | ||
Karate Man <br /> | Karate Man <br /> | ||
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[[Category:Rhythm Games]] | [[Category:Rhythm Games]] | ||
[[Category:Rhythm Tengoku Games]] | [[Category:Rhythm Tengoku Games]] | ||
Revision as of 04:38, 3 March 2015
This final remix will put your punching, tapping and plucking skills to the test! (No practice.) |
— Remix 8 Description
Template:Remix infoboxRemix 8 is the forty-eighth and final game in Rhythm Tengoku.
List of Games
- Marcher: Uses Remix 7's Space Rabbit design and normal design.
- Karate Man: Uses the normal design for part of the song. However, after hitting a pot in one segment, the backgrounds changes to black and white, divided across a diagonal, with two Japanese characters in the middle. Karate Joe also gets shaded black. The power bar disappears, meaning that rocks can always be hit. This lasts until the last object in the last segment is hit. Then, everything turns to normal, except that Karate Joe has a odd-looking, smiling face.
- Tap Trial: Uses Remix 7's yellow monkey design, as well as the normal.
- Samurai Slice
- The Clappy Trio: Uses Trio on Tour's design.
- Vegeta-pull: Sometimes, before the tweezers start moving (and once, before the hairs grow), a sign will appear to block view of the hairs.
- Space Dance: Uses Cosmo Dance's design and normal design.
- Show Time
- Cheese Heist
Trivia
- The face Karate Joe makes when the final object is it is re-used in the next two games. In Rhythm Heaven, it is used when he gets a combo in Karate Man 2. In Rhythm Heaven Fever, it is used in Remix 9 in a similar fashion to this game, where it shows up if the last object is hit.
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