Remix 8 (GBA): Difference between revisions
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(Added just about everything it needs. I'm not going to change anything that uses the fan translation's names, since I don't know if we have a policy on that.) Tags: Visual edit rollback |
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|Debut = Rhythm Tengoku | |Debut = Rhythm Tengoku | ||
|Number = 48 | |Number = 48 | ||
|Games = Marcher | |Games = Marcher <br /> | ||
Karate Man | Karate Man <br /> | ||
Tap Trial | Tap Trial <br /> | ||
Samurai Slice | Samurai Slice <br /> | ||
Trio | The Clappy Trio <br /> | ||
Vegeta-pull | Vegeta-pull <br /> | ||
Space Dance | Space Dance <br /> | ||
Show Time | Show Time <br /> | ||
Cheese Heist}}'''Remix 8''' is the forty | Cheese Heist <br />}}'''Remix 8''' is the forty-eighth and final game in ''[[Rhythm Tengoku]]''. | ||
==List of Games== | ==List of Games== | ||
*[[Marcher]] (Remix 7 and normal | *[[Marcher]]: Uses [[Remix 7 (GBA)|Remix 7]]'s Space Rabbit design and normal design. | ||
*[[Karate Man (GBA)]] | *[[Karate Man (GBA)|Karate Man]]: Uses the normal design for part of the song. However, after hitting a pot in one segment, the backgrounds changes to black and white, divided across a diagonal, with two Japanese characters in the middle. [[Karate Joe]] also gets shaded black. The power bar disappears, meaning that rocks can always be hit. This lasts until the last object in the last segment is hit. Then, everything turns to normal, except that Karate Joe has a odd-looking, smiling face. | ||
*[[Tap Trial]] | *[[Tap Trial]]: Uses Remix 7's yellow monkey design, as well as the normal. | ||
*[[Samurai Slice (GBA)]] | *[[Samurai Slice (GBA)|Samurai Slice]] | ||
*[[Trio on Tour]] | *[[The Clappy Trio]]: Uses [[Trio on Tour]]'s design. | ||
*[[Rhythm Epilation|Vegeta-pull]] ( | *[[Rhythm Epilation|Vegeta-pull]]: Sometimes, before the tweezers start moving (and once, before the hairs grow), a sign will appear to block view of the hairs. | ||
*[[Space Dance]] | *[[Space Dance]]: Uses [[Cosmo Dance]]'s design and normal design. | ||
*[[Show Time]] | *[[Show Time]] | ||
*[[Stealth Rat| | *[[Stealth Rat|Cheese Heist]] | ||
==Trivia== | ==Trivia== | ||
* The face Karate Joe makes when the final object is it is re-used in the next two games. In [[Rhythm Heaven|''Rhythm Heaven'']], it is used when he gets a combo in [[Karate Man 2 (DS)|Karate Man 2]]. In ''[[Rhythm Heaven Fever]]'', it is used in [[Remix 9 (Wii)|Remix 9]] in a similar fashion to this game, where it shows up if the last object is hit. | |||
{{Template:Game Navigation}} | {{Template:Game Navigation}} | ||
[[Category:Remix]] | [[Category:Remix]] | ||
[[Category:Rhythm Games]] | [[Category:Rhythm Games]] | ||
[[Category:Rhythm Tengoku Games]] | [[Category:Rhythm Tengoku Games]] |
Revision as of 21:49, 21 January 2015
This final remix will put your punching, tapping and plucking skills to the test! (No practice.) |
— Remix 8 Description
Template:Remix infoboxRemix 8 is the forty-eighth and final game in Rhythm Tengoku.
List of Games
- Marcher: Uses Remix 7's Space Rabbit design and normal design.
- Karate Man: Uses the normal design for part of the song. However, after hitting a pot in one segment, the backgrounds changes to black and white, divided across a diagonal, with two Japanese characters in the middle. Karate Joe also gets shaded black. The power bar disappears, meaning that rocks can always be hit. This lasts until the last object in the last segment is hit. Then, everything turns to normal, except that Karate Joe has a odd-looking, smiling face.
- Tap Trial: Uses Remix 7's yellow monkey design, as well as the normal.
- Samurai Slice
- The Clappy Trio: Uses Trio on Tour's design.
- Vegeta-pull: Sometimes, before the tweezers start moving (and once, before the hairs grow), a sign will appear to block view of the hairs.
- Space Dance: Uses Cosmo Dance's design and normal design.
- Show Time
- Cheese Heist
Trivia
- The face Karate Joe makes when the final object is it is re-used in the next two games. In Rhythm Heaven, it is used when he gets a combo in Karate Man 2. In Rhythm Heaven Fever, it is used in Remix 9 in a similar fashion to this game, where it shows up if the last object is hit.
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