Polyrhythm: Difference between revisions
No edit summary Tag: rte-source |
m (→Trivia) Tags: Visual edit apiedit |
||
Line 47: | Line 47: | ||
==Trivia== | ==Trivia== | ||
*This game appears to have inspired multiple aspects of [[Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Because of this, many fans consider them to be one and the same. | *This game appears to have inspired multiple aspects of [[Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Because of this, many fans consider them to be one and the same. | ||
*This game, it's [[Polyrhythm|sequel]], [[Tram & Pauline]] and [[Catchy Tune]] and its [[Catchy Tune 2|sequel]] have similar controls/rhythm. | *This game, it's [[Polyrhythm 2|sequel]], [[Tram & Pauline]] and [[Catchy Tune]] and its [[Catchy Tune 2|sequel]] have similar controls/rhythm. | ||
*This is one of the few games that doesn't feature a practice in the series. | *This is one of the few games that doesn't feature a practice in the series. | ||
**It did however get a tutorial in the [[Rhythm Tengoku (Arcade)|arcade]] version. | **It did however get a tutorial in the [[Rhythm Tengoku (Arcade)|arcade]] version. |
Revision as of 11:39, 20 August 2017
十字ボタンとAボタン |
Template:Game-Nav Template:Minigame infobox Polyrhythm (ポリリズム Poririzumu?) is the 22nd minigame in Rhythm Tengoku. It features the red small rods called Widgets that roll around and bounce on an assembly line. A sequel appears later on called Polyrhythm 2. Attaining a perfect gets the lyrics: Sweet Angel from Remix 3 for this game that you can read at the E-mail.
Gameplay
This game is structured on a grid with two pathways. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, a rod will roll out , requiring the player to repeat the given pattern using the D-Pad for the top row and A button for the lower row. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
Controls
- D-Pad: Bounce Rod (Upper Area)
- A: Bounce Rod (Lower Area)
Timing Notes
- Hit: The rod bounces to the next block.
- Barely: The rod bounces on. A barely counts as a miss.
- Miss: The rod lands on the ground and explodes.
Rating Notes
Header
- "工場長から" (From the factory head.)
Try Again
- "ちゃんと 運んでくれないとダメ。" (You must carry them properly.)
- "左手が あそんでるヨ。" (Your left hand is playing around.)
- "応用力を みにつけよう。" (Let's see your applied force.)
OK
- "う~ん..." (Yeah...)
- "まぁまぁ、 かな。" (OK, I guess?)
- "とりあえず..." (Anyway...)
- "よしと します。" (You did your best.)
Superb
- "左手が しっかり仕事してるネ!" (Your left hand is working reliably!)
- "リズミカルな 仕事ぶりだ!!" (A rhythmical working manner!)
Epilouge
- Built to Scale GBA Try Again.PNG
"赤いモノ、量産は たいへんだなぁ…" (Red Thing mass production is quite difficult...)
- Built to Scale GBA OK.PNG
"どんどん 赤いモノを 生産だ!" (Producing more Red Things!)
- Built to Scale GBA Superb.PNG
"赤いモノを 生産しまくりだネ!!" (Producing Red Things like mad!!)
Appearances
- Built to Scale 2 Gameplay GBA.png
Trivia
- This game appears to have inspired multiple aspects of Built to Scale in both Rhythm Heaven and Rhythm Heaven Fever, such as the general art design. Because of this, many fans consider them to be one and the same.
- This game, it's sequel, Tram & Pauline and Catchy Tune and its sequel have similar controls/rhythm.
- This is one of the few games that doesn't feature a practice in the series.
- It did however get a tutorial in the arcade version.
|