Two-Player Menu: Difference between revisions
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The | The {{Nihongo|'''two-player menu'''|2人プレイコーナー|2-Ri Purei Kōnā}} contains variants of [[Rhythm Games]] which are modified to support a second player. | ||
==[[Rhythm Tengoku (Arcade)]]== | ==[[Rhythm Tengoku (Arcade)]]== | ||
In this game, the | [[File:2PMenuArcade.png|thumb|220px]] | ||
These games don't differ much from their | In this game, the 2 Player games are all unlocked from the start. The players choose the amount of players from the opening menu, but they need to insert twice as many coins as the 1 Player games in order to play in this mode (unless the game is set to Freeplay). | ||
These games don't differ much from their one player counterparts. Some games add the second player via split screen, others have the two players take turns, and other games let the second player take control of another on-screen character. Whenever a player misses, the game shows the word "Miss" to make it all the more obvious. | |||
[[File:Screenshot 12.jpg|thumb|220px]]The players are rated like in the 1 Player games, as the average of their respective results. The results comments and epilogues appear as normal. The [[Perfect]] Campaign works like in the 1 Player version, where it is simply an alternate [[Superb]] rating. After clearing a Stage, they go on to record their flow scores if they're high enough like in the 1 Player version. The two players also get a compatibility rating, which uses a heart shaped machine fueled by the bee from [[Remix 3 (GBA)|Remix 3]]. It uses the same jingles as the [[Rhythm-kan Sokutei]] results, but can also go above 100, in which case an excerpt of [[Staff Credits]] plays. | |||
Instead of the games' respective practice sessions, there are new tutorial videos before each 2P game, including the arrange variants which usually don't have a tutorial/practice if there is nothing new to show. | |||
{| width="100%" border="1" style="border-collapse:collapse" | |||
|- bgcolor="#fff7f7" | |||
![[Karateka 2P]] | |||
![[Rhythm Datsumo 2P]] | |||
![[Marcher 2P]] | |||
![[Air Batter 2P]] | |||
|- align="center" | |||
|[[File:Karate_Man_GBA.PNG|172px]] | |||
|[[File:Vegeta-Pull.PNG|172px]] | |||
|[[File:Marcher_Card.PNG|172px]] | |||
|[[File:Spaceball_Card.PNG|172px]] | |||
|- bgcolor="#fff7f7" | |||
![[Shiroi Obake 2P]] | |||
![[Kossori Rat 2P]] | |||
![[Usagi Tobi 2P]] | |||
![[The☆Bon Odori 2P]] | |||
|- align="center" | |||
|[[File:Yak_Yak_Yak_REKT.PNG|172px]] | |||
|[[File:Cheesey_Heist.PNG|172px]] | |||
|[[File:Do_the_Bunny_Hop.PNG|172px]] | |||
|[[File:Bon_Odori.PNG|172px]] | |||
|- bgcolor="#fff7f7" | |||
![[Space Dance 2P]] | |||
![[Rhythm o Shuji 2P]] | |||
![[Ninja 2P]] | |||
![[Tap Dance 2P]] | |||
|- align="center" | |||
|[[File:Space_Dance.PNG|172px]] | |||
|[[File:Power_Calligraphy.PNG|172px]] | |||
|[[File:Ninja.png|172px]] | |||
|[[File:Tap_Trial.PNG|172px]] | |||
|- bgcolor="#fff7f7" | |||
![[Karateka 2 2P]] | |||
![[Rhythm Datsumo 2 2P]] | |||
![[Cosmo Dance 2P]] | |||
![[Marcher 2 2P]] | |||
|- align="center" | |||
|[[File:Karate_Man_GBA.PNG|172px]] | |||
|[[File:Vegeta-Pull.PNG|172px]] | |||
|[[File:Cosmo_Dance.png|172px]] | |||
|[[File:Marcher_2.PNG|172px]] | |||
|- bgcolor="#fff7f7" | |||
![[Shiroi Obake 2 2P]] | |||
![[Ninja no Shison 2P]] | |||
![[Air Batter 2 2P]] | |||
![[Super Tap 2P]] | |||
|- align="center" | |||
|[[File:Yak_Yak_Yak_REKT.PNG|172px]] | |||
|[[File:Ninja_Reincarnate.png|172px]] | |||
|[[File:Spaceball_Card.PNG|172px]] | |||
|[[File:Turbo_Tap_Trial.png|172px]] | |||
|- bgcolor="#fff7f7" | |||
![[Karateka 2P Tempo Up!|Karateka 2P]] [[File:TempoUpExtra1.png|72px]] | |||
![[Rhythm Datsumo 2P Tempo Up!|Rhythm Datsumo 2P]] [[File:TempoUpExtra2.png|72px]] | |||
![[Marcher 2P Tempo Up!|Marcher 2P]] [[File:TempoUpExtra3.png|72px]] | |||
![[Air Batter 2P Tempo Up!|Air Batter 2P]] [[File:TempoUpExtra4.png|72px]] | |||
|- align="center" | |||
|[[File:Karate_Man_Tempo_Up_title.png|172px]] | |||
|[[File:Vegeta-Pull Tempo Up title.png|172px]] | |||
|[[File:Marcher Tempo Up title.png|172px]] | |||
|[[File:Air Batter Tempo Up title.png|172px]] | |||
|} | |||
==[[Rhythm Heaven Fever]]== | ==[[Rhythm Heaven Fever]]== | ||
[[File:2PMenuWii.png|thumb|220x220px]] | |||
The two-player menu is unlocked after clearing [[Fork Lifter]] in ''[[Rhythm Heaven Fever]]'', with each one afterward requiring the players to have cleared the One Player version and the Two Player games before it. | |||
The games themselves have slight visual differences compared to the original game, in addition to adding a second player. In some games, there are sections where only one of the two players is actually playing. Both players take turns doing the practice before playing the real game. | |||
At the end, the result given is based on the average of the two players' scores (from 0 to 100), plus bonus points for player compatibility. There are no result comments or epilogues, however. | |||
Getting a [[Superb]] will award a Duo [[Medal]], which can be used to unlock [[Endless Games#Two-Player|Two-Player Endless Games]], but the [[Perfect]] Campaign does not appear in this mode. | |||
{| width="100%" border="1" style="border-collapse:collapse" | |||
|- bgcolor="#fff7f7" | |||
![[Fork Lifter#Two Player|Fork Lifter]] | |||
![[Tambourine#Two Player|Tambourine]] | |||
![[Ringside#Two Player|Ringside]] | |||
![[Micro-Row 2#Two Player|Micro-Row]] | |||
|- align="center" | |||
|[[File:ForkLifterMenu.PNG|170px]] | |||
|[[File:TambourineP2menu.png|170px]] | |||
|[[File:RingsideP2menu.PNG|170px]] | |||
|[[File:Micro-RowP2menu.png|170px]] | |||
|- bgcolor="#fff7f7" | |||
![[Flipper-Flop 2#Two Player|Flipper-Flop]] | |||
![[Launch Party#Two Player|Launch Party]] | |||
![[Tap Troupe#Two Player|Tap Troupe]] | |||
![[Karate Man Combos!#Two Player|Karate Man]] | |||
|- align="center" | |||
|[[File:Flipper-FlopP2menu.png|170px]] | |||
|[[File:LaunchPartyP2menu.png|170px]] | |||
|[[File:TapTroupeP2menu.png|170px]] | |||
|[[File:KarateManP2menu.png|170px]] | |||
|} | |||
==[[Rhythm Heaven Megamix]]== | ==[[Rhythm Heaven Megamix]]== | ||
Although there aren't any Two-Player Games in ''[[Rhythm Heaven Megamix]]'', there is the [[Challenge Train]], which can be played with up to 4 players. | Although there aren't any Two-Player Games in ''[[Rhythm Heaven Megamix]]'' in the conventional sense, there is the [[Challenge Train]], which can be played with up to 4 players. Score Goals multiply the required score by the amount of players, and they must accumulate enough points collectively. In Life and Monster Goals, at least one player must survive. | ||
== | ==Trivia== | ||
*[[Rhythm Tengoku (Arcade) | *All of the normal variant games in the 2 Player section of [[Rhythm Tengoku (Arcade)]] that have an arrange variant (and [[File:TempoUpExtra6.png|72px]] variants) in 1 Player have 2 Player versions of those as well, with the exception of [[The☆Bon Odori 2P]]. | ||
*None of the 2 Player Stages consist of a full 1 Player Stage, meaning it would be impossible to have a 2 Player version of the existing [[Remix|Remixes]], and there are no Two-Player-exclusive ones. As the [[Challenge Train]] achieves multiplayer through multiple 3DS systems, copies of the game and/or Download Play, this is the only way to play remixes with more than one player. | |||
{{ | *The Two-Player games in ''[[Rhythm Heaven Fever]]'' work internally as three variants of the respective games (P1's practice, P2's practice and the real game with both players). [[See-Saw]] has one such variant where P2 controls [[See and Saw|the inspector on the left]], which goes unused. Here, the camera doesn't follow [[See and Saw]] as they make high jumps<ref>[https://www.youtube.com/watch?v=hrf8ZzsxwmQ Video of See-Saw with the Two-Player mode enabled]</ref>. | ||
==In Other Languages== | |||
===Rhythm Heaven Fever=== | |||
{{Lang | |||
|jp=2人プレイコーナー<ref>"2人プレイコーナーへようこそ!" ~ ''Minna no Rhythm Tengoku''</ref> | |||
|rojp=2-Ri Purei Kōnā | |||
|mnjp=2 Player Corner | |||
|us=Two-player menu<ref>"Welcome to the two-player menu!" ~ ''Rhythm Heaven Fever''</ref> | |||
|uk=Dual Play Menu<ref>"Welcome to the Dual Play Menu!" ~ ''Beat the Beat: Rhythm Paradise''</ref> | |||
|fr=Jeux à deux<ref>"Voici les jeux à deux !" ~ ''Beat the Beat: Rhythm Paradise''</ref> | |||
|mnfr=Games for two | |||
|du=Duett-Modus<ref>"Willkommen beim Duett-Modus!" ~ ''Beat the Beat: Rhythm Paradise''</ref> | |||
|mndu=Duet Mode | |||
|es=Juegos a dobles<ref>"¡Estos son los Juegos a dobles!" ~ ''Beat the Beat: Rhythm Paradise''</ref> | |||
|mnes=Doubles Games | |||
|it=Modalità per 2 giocatori<ref>"Ti do il benvenuto alla modalità per 2 giocatori!" ~ ''Beat the Beat: Rhythm Paradise''</ref> | |||
|mnit=2 Player mode | |||
|kr=2인 플레이 코너<ref>"2인 플레이 코너에 어서 오세요!" ~ ''Beat the Beat: Rhythm Paradise''</ref> | |||
|rokr=2in Peullei Koneo | |||
|mnkr=2 Player Corner}} | |||
==References== | |||
<references /> | |||
{{Game Navigation}} | |||
[[Category:Rhythm Heaven Fever]] | [[Category:Rhythm Heaven Fever]] |
Revision as of 18:18, 23 August 2020
The two-player menu (2人プレイコーナー?, 2-Ri Purei Kōnā) contains variants of Rhythm Games which are modified to support a second player.
Rhythm Tengoku (Arcade)
In this game, the 2 Player games are all unlocked from the start. The players choose the amount of players from the opening menu, but they need to insert twice as many coins as the 1 Player games in order to play in this mode (unless the game is set to Freeplay).
These games don't differ much from their one player counterparts. Some games add the second player via split screen, others have the two players take turns, and other games let the second player take control of another on-screen character. Whenever a player misses, the game shows the word "Miss" to make it all the more obvious.
The players are rated like in the 1 Player games, as the average of their respective results. The results comments and epilogues appear as normal. The Perfect Campaign works like in the 1 Player version, where it is simply an alternate Superb rating. After clearing a Stage, they go on to record their flow scores if they're high enough like in the 1 Player version. The two players also get a compatibility rating, which uses a heart shaped machine fueled by the bee from Remix 3. It uses the same jingles as the Rhythm-kan Sokutei results, but can also go above 100, in which case an excerpt of Staff Credits plays.
Instead of the games' respective practice sessions, there are new tutorial videos before each 2P game, including the arrange variants which usually don't have a tutorial/practice if there is nothing new to show.
Rhythm Heaven Fever
The two-player menu is unlocked after clearing Fork Lifter in Rhythm Heaven Fever, with each one afterward requiring the players to have cleared the One Player version and the Two Player games before it.
The games themselves have slight visual differences compared to the original game, in addition to adding a second player. In some games, there are sections where only one of the two players is actually playing. Both players take turns doing the practice before playing the real game.
At the end, the result given is based on the average of the two players' scores (from 0 to 100), plus bonus points for player compatibility. There are no result comments or epilogues, however.
Getting a Superb will award a Duo Medal, which can be used to unlock Two-Player Endless Games, but the Perfect Campaign does not appear in this mode.
Rhythm Heaven Megamix
Although there aren't any Two-Player Games in Rhythm Heaven Megamix in the conventional sense, there is the Challenge Train, which can be played with up to 4 players. Score Goals multiply the required score by the amount of players, and they must accumulate enough points collectively. In Life and Monster Goals, at least one player must survive.
Trivia
- All of the normal variant games in the 2 Player section of Rhythm Tengoku (Arcade) that have an arrange variant (and variants) in 1 Player have 2 Player versions of those as well, with the exception of The☆Bon Odori 2P.
- None of the 2 Player Stages consist of a full 1 Player Stage, meaning it would be impossible to have a 2 Player version of the existing Remixes, and there are no Two-Player-exclusive ones. As the Challenge Train achieves multiplayer through multiple 3DS systems, copies of the game and/or Download Play, this is the only way to play remixes with more than one player.
- The Two-Player games in Rhythm Heaven Fever work internally as three variants of the respective games (P1's practice, P2's practice and the real game with both players). See-Saw has one such variant where P2 controls the inspector on the left, which goes unused. Here, the camera doesn't follow See and Saw as they make high jumps[1].
In Other Languages
Rhythm Heaven Fever
Language | Name | Meaning |
---|---|---|
Japanese | 2人プレイコーナー[2] | 2 Player Corner |
EnglishNOA | Two-player menu[3] | |
EnglishNOE | Dual Play Menu[4] | |
French | Jeux à deux[5] | Games for two |
Spanish | Juegos a dobles[6] | Doubles Games |
Italian | Modalità per 2 giocatori[7] | 2 Player mode |
Korean | 2인 플레이 코너[8] | 2 Player Corner |
References
- ↑ Video of See-Saw with the Two-Player mode enabled
- ↑ "2人プレイコーナーへようこそ!" ~ Minna no Rhythm Tengoku
- ↑ "Welcome to the two-player menu!" ~ Rhythm Heaven Fever
- ↑ "Welcome to the Dual Play Menu!" ~ Beat the Beat: Rhythm Paradise
- ↑ "Voici les jeux à deux !" ~ Beat the Beat: Rhythm Paradise
- ↑ "¡Estos son los Juegos a dobles!" ~ Beat the Beat: Rhythm Paradise
- ↑ "Ti do il benvenuto alla modalità per 2 giocatori!" ~ Beat the Beat: Rhythm Paradise
- ↑ "2인 플레이 코너에 어서 오세요!" ~ Beat the Beat: Rhythm Paradise
|