Karate Man Combos!: Difference between revisions
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== Trivia == | == Trivia == | ||
* In Megamix, due to the fact that every version appeared, the [[Karate Man (DS)|DS version]] was named "[[Karate Man Kicks!]]", the [[Karate Man (Wii)|Wii version]] was named " | * In Megamix, due to the fact that every version appeared, the [[Karate Man (DS)|DS version]] was named "[[Karate Man Kicks!]]", the [[Karate Man (Wii)|Wii version]] was named "Karate Man Combos!", and the [[Karate Man (GBA)|GBA version]] was named "[[Karate Man Returns!]]". | ||
{{Template:Game Navigation}} | {{Template:Game Navigation}} | ||
[[Category:Rhythm Heaven Megamix Games]] | [[Category:Rhythm Heaven Megamix Games]] | ||
[[Category:Rhythm Games]] | [[Category:Rhythm Games]] | ||
[[Category:Extra Game]] | [[Category:Extra Game]] |
Revision as of 12:49, 18 August 2016
Karate training at its most intense! |
Template:Game-Nav Template:Minigame infoboxKarate Man Combos! (カラテ家コンボ karateka konbo) is identical to Karate Man from Rhythm Heaven Fever, aside from having a red-orange background instead of a blue one, and it's a last extra game bought from museum shop in Rhythm Heaven Megamix. This game is about Karate Joe who continues his training of punching objects and learning a new technique called combo. So far, there are 108 games in this series.
Gameplay
The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!" mark will appear by Karate Joe, signaling a brief tempo change. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks.
Controls
Button Mode
- A: Punch
- Hold B: Start combo (flurry punch)
- Let go of B: Finish combo (uppercut)
Touch Mode
- Tap: Punch
- Hold Stylus: Start combo (flurry punch)
- Let go of Stylus: Finish combo (uppercut)
Hit or Miss
- Hit: Karate Joe punches the assorted objects away. With an combo, he punches everything away and smashes the barrel, looking happy.
- Barely: Karate Joe just grazes the objects, making them fall onto the ground. With a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards.
- Miss: Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done.
Rating Notes
- Try Again: "I should eat more before training..."
- OK: "Whoops! My belt came undone..."
- Superb: "Hiiiyah!"
Rating Screens
- Karate Man Combo Try Again.PNG
"I should eat more before training..."
- Karate Man Combo OK.PNG
"Whoops! My belt came undone..."
- Karate Man Combo Superb.PNG
"Hiiiyah!"
Rhythm Item
Barrel
Collectable Star
After the song sings "There is no return.", perfect the fourth combo to finish it in right time to collect the star.
Trivia
- In Megamix, due to the fact that every version appeared, the DS version was named "Karate Man Kicks!", the Wii version was named "Karate Man Combos!", and the GBA version was named "Karate Man Returns!".
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