Bouncy Road: Difference between revisions
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*[[Remix 5 (GBA)|Remix 5]] | *[[Remix 5 (GBA)|Remix 5]] | ||
*[[Remix 6 (GBA)|Remix 6]] | *[[Remix 6 (GBA)|Remix 6]] | ||
==''Rhythm | ==''Rhythm Heaven: The Best+''== | ||
[[File:Hopping_Road_3DS.PNG| | {{Template:Minigame infobox | ||
Hopping Road | |Previous = {{PAGENAME}} | ||
|Previous1 = N/A | |||
|Next = Night Walk | |||
|Next1 = Night Walk | |||
|Image = [[File:Hopping_Road_3DS.PNG|250px]] | |||
|Name = Hopping Road | |||
|Debut = Rhythm Heaven: The Best+ | |||
|Number = 91; Extra game 1}}'''Hopping Road (ホッピングロード hopingu rodo''' is identical to '''Hopping Road''' from [[Rhythm Tengoku]] and it's an extra game bought from museum shop in [[Rhythm Heaven: The Best +|Rhythm Heaven: The Best+]]. | |||
==Gameplay== | |||
The game Hopping Road features a long, curving stretch of tall poles, each with a circular platform on the top. From the furthest pole, a ball spawns and begins to bounce along each of the poles getting closer and closer to the screen. At the center and closest part of the screen is a lone yellow pole, alongside a lone red pole. As the ball approaches, it will bounce along the other poles in a rhythmic rhythm, until finally approaching the yellow and red, where the player must simultaneously use the D-Pad and A button (respectfully) to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout! | |||
==Controls== | |||
*D-Pad: Bounce Yellow Pole | |||
*A: Bounce Red Pole | |||
==Hit or Miss== | |||
*Hit: The ball bounces off the platform and continues its journey. | |||
*Barely: The ball will bounce off the platform, but make a faltering noise and fall. '''A barely counts as a miss.''' | |||
*Miss: The balls hits the platform and just rolls off. | |||
{{Game Navigation}} | {{Game Navigation}} |
Revision as of 10:56, 3 August 2015
The bouncing balls need your help. They're good to us, so don't drop them! |
Template:Minigame infobox Hopping Road (ホッピングロード hopingu rodo is the nineteenth game in Rhythm Tengoku. A sequel appears later on called Hopping Road 2.
Gameplay
The game Hopping Road features a long, curving stretch of tall poles, each with a circular platform on the top. From the furthest pole, a ball spawns and begins to bounce along each of the poles getting closer and closer to the screen. At the center and closest part of the screen is a lone yellow pole, alongside a lone red pole. As the ball approaches, it will bounce along the other poles in a rhythmic rhythm, until finally approaching the yellow and red, where the player must simultaneously use the D-Pad and A button (respectfully) to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout!
Controls
- D-Pad: Bounce Yellow Pole
- A: Bounce Red Pole
Hit or Miss
- Hit: The ball bounces off the platform and continues its journey.
- Barely: The ball will bounce off the platform, but make a faltering noise and fall. A barely counts as a miss.
- Miss: The balls hits the platform and just rolls off.
Rating Notes
- Try Again:
- OK:
- Superb: "This is super simple♪"
Remix Appearances
Rhythm Heaven: The Best+
Template:Minigame infoboxHopping Road (ホッピングロード hopingu rodo is identical to Hopping Road from Rhythm Tengoku and it's an extra game bought from museum shop in Rhythm Heaven: The Best+.
Gameplay
The game Hopping Road features a long, curving stretch of tall poles, each with a circular platform on the top. From the furthest pole, a ball spawns and begins to bounce along each of the poles getting closer and closer to the screen. At the center and closest part of the screen is a lone yellow pole, alongside a lone red pole. As the ball approaches, it will bounce along the other poles in a rhythmic rhythm, until finally approaching the yellow and red, where the player must simultaneously use the D-Pad and A button (respectfully) to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout!
Controls
- D-Pad: Bounce Yellow Pole
- A: Bounce Red Pole
Hit or Miss
- Hit: The ball bounces off the platform and continues its journey.
- Barely: The ball will bounce off the platform, but make a faltering noise and fall. A barely counts as a miss.
- Miss: The balls hits the platform and just rolls off.
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