Polyrhythm: Difference between revisions
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==Trivia== | ==Trivia== | ||
*This game appears to have inspired multiple aspects of Built to Scale in both the [[Built to Scale (DS)|DS]] and [[Built to Scale (Wii)|Wii]] versions, such as the general art design. Because of this, many fans consider them to be one and the same, although there are many differences. | *This game appears to have inspired multiple aspects of Built to Scale in both the [[Built to Scale (DS)|DS]] and [[Built to Scale (Wii)|Wii]] versions, such as the general art design. Because of this, many fans consider them to be one and the same, although there are many differences. | ||
* | *Also In The English One The Name Is Also Japanese. | ||
{{Game Navigation}} | {{Game Navigation}} | ||
[[Category:Rhythm Games]] | [[Category:Rhythm Games]] | ||
[[Category:Rhythm Tengoku Games]] | [[Category:Rhythm Tengoku Games]] |
Revision as of 23:42, 25 July 2015
Master pressing different buttons at the same time! It should be easy... (No practice.) |
Template:Minigame infoboxPolyrhythm (ポリリズム poririzumu?) (Also known as Built to scale GBA) is the seventeenth Rhythm Game in Rhythm Tengoku. A sequel appears later on called Polyrhythm 2 (Built to scale 2).
GameplayGameplay
This game is structured on a grid with two pathways. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, a rod will roll out , requiring the player to repeat the given pattern using the D-Pad for the top row and A button for the lower row. After the pattern is repeated, a newnew one is tapped out. The patterns sometimes vary between paths.
Controls
- D-Pad: Bounce Rod (Upper Area)
- A: Bounce Rod (Lower Area)
Hit or Miss
- Hit: The rod bounces to the next block.
- Barely: The rod bounces on, but wobbles slightly. A barely counts as a miss.
- Miss: The rod lands on the ground and explodes.
Rating Notes
- Try Again: "Maybe I should be a craftsman..."
- OK: "You can't beat running your own business."
- Superb: "Widgets, Inc. is a huge success!"
Remix Appearances
Trivia
- This game appears to have inspired multiple aspects of Built to Scale in both the DS and Wii versions, such as the general art design. Because of this, many fans consider them to be one and the same, although there are many differences.
- Also In The English One The Name Is Also Japanese.
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