Cosmic Rhythm Rally: Difference between revisions
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'''Cosmo Rally''' is a sequel to [[Rhythm Rally (3DS)|Rhythm Rally]] and it's identical to [[Rhythm Rally]]'s sequel [[Rhythm Rally 2]] from [[Rhythm Heaven]]. In this game, instead of the [[Paddler | {{Template:Minigame infobox | ||
|Previous = Cosmo Dance (3DS) | |||
|Previous1 = Cosmo Dance (3DS) | |||
|Next = Working Dough Origins | |||
|Next1 = Working Dough Origins | |||
|Image = [[File:Cosmo_Rally_title.PNG|250px]] | |||
|Name = Cosmo Rally | |||
|Debut = Rhythm Heaven: The Best+ | |||
|Number = 87}}'''Cosmo Rally''' is a sequel to [[Rhythm Rally (3DS)|Rhythm Rally]] and it's identical to [[Rhythm Rally]]'s sequel [[Rhythm Rally 2]] from [[Rhythm Heaven]]. In this game, instead of the [[Paddler]]s, you're playing one of [[Cosmo Dancers]]. The gameplay is extended longer and the rally game takes place in outer space. | |||
==Practice Mode== | |||
A new tactic is introduced in practice mode. A clock ticking for eight quick beats signals that the rally ball is about to move at a very fast speed. | |||
==Gameplay== | |||
[[File:Cosmo_Rally_gameplay.PNG|thumb|206px]] | |||
The camera angle is not fixed facing towards the opponent Cosmo Dancer the whole game like in Rhythm Rally. The angle adjusts constantly and moves in front of moving obstacles that will block the player's view, so this way it allows more of a challenge. | |||
==Controls== | |||
*A = Swing Paddle | |||
==Hit or Miss== | |||
*Hit: The player will hit the ball and successfully continue the rally. | |||
*Barely: The player hits the ball of the table. If the ball is hit too early, it will veer to the right (when viewed from the right-handed perspective). If the ball is hit to late, it will veer to the left. | |||
*Miss: The ball will bounce off the table towards the player. Whether it is a Barely or a Miss, the opponent paddler will serve another ball. | |||
==Trivia== | |||
*This is one of the sequels where you play different characters. Instead of the Paddlers, you have Cosmo Dancers playing a ping pong rally. | |||
{{Template:Game Navigation}} | |||
[[Category:Rhythm Games]] | [[Category:Rhythm Games]] | ||
[[Category:Rhythm Heaven 3D Games]] | [[Category:Rhythm Heaven 3D Games]] |
Revision as of 09:44, 21 July 2015
Template:Minigame infoboxCosmo Rally is a sequel to Rhythm Rally and it's identical to Rhythm Rally's sequel Rhythm Rally 2 from Rhythm Heaven. In this game, instead of the Paddlers, you're playing one of Cosmo Dancers. The gameplay is extended longer and the rally game takes place in outer space.
Practice Mode
A new tactic is introduced in practice mode. A clock ticking for eight quick beats signals that the rally ball is about to move at a very fast speed.
Gameplay
The camera angle is not fixed facing towards the opponent Cosmo Dancer the whole game like in Rhythm Rally. The angle adjusts constantly and moves in front of moving obstacles that will block the player's view, so this way it allows more of a challenge.
Controls
- A = Swing Paddle
Hit or Miss
- Hit: The player will hit the ball and successfully continue the rally.
- Barely: The player hits the ball of the table. If the ball is hit too early, it will veer to the right (when viewed from the right-handed perspective). If the ball is hit to late, it will veer to the left.
- Miss: The ball will bounce off the table towards the player. Whether it is a Barely or a Miss, the opponent paddler will serve another ball.
Trivia
- This is one of the sequels where you play different characters. Instead of the Paddlers, you have Cosmo Dancers playing a ping pong rally.
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