Micro-Row 2 (Wii): Difference between revisions
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Other than the path the microbes take, there are no major visual differences. | Other than the path the microbes take, there are no major visual differences. | ||
The game is the same gameplay-wise as the original, requiring the your microbe to launch to the beat while listening for cues. However, the game does something unique by having a tutorial before the game starts. The tutorial teaches a new cue, two notes in quick succession. When this cue happens, the microbes will quickly launch forward twice (this is faster the the three-hit cue), requiring the player to do so as well. The song | The game is the same gameplay-wise as the original, requiring the your microbe to launch to the beat while listening for cues. However, the game does something unique by having a tutorial before the game starts. The tutorial teaches a new cue, two notes in quick succession. When this cue happens, the microbes will quickly launch forward twice (this is faster the the three-hit cue), requiring the player to do so as well. The song incorporates this cue while also having the other two cues as well. | ||
==Controls== | ==Controls== | ||
*A = Launch forward | *A = Launch forward |
Revision as of 06:40, 2 June 2015
Micro-Row 2 is the forty-seventh game in Rhythm Heaven Fever. It is the sequel to Micro-Row.
In-Game Message: "Unbelievable! The microbe's behavior has changed! It's somewhat more... jaunty. We'll have to study them closely."
Appearance/Gameplay Differences
Other than the path the microbes take, there are no major visual differences.
The game is the same gameplay-wise as the original, requiring the your microbe to launch to the beat while listening for cues. However, the game does something unique by having a tutorial before the game starts. The tutorial teaches a new cue, two notes in quick succession. When this cue happens, the microbes will quickly launch forward twice (this is faster the the three-hit cue), requiring the player to do so as well. The song incorporates this cue while also having the other two cues as well.
Controls
- A = Launch forward
Hit or Miss
- Hit: The microbe will dash forward along with the other two microbes around it.
- Barely: The microbe slightly falls behind and lightly bumps into the microbe behind it if it goes too early. If it goes too late, it bumps into the microbe in front of it.
- Miss: The microbe is pushed forward by the one behind by bumping into it.
Rating Screens
Try Again: We've lost our funding.
Just/Okay: With more research, this could be big!
Superb: THIS IS THE GREATEST DISCOVERY SINCE FIRE!
Perfect Reward: Journal Of Tiny Science
Trivia
- This is one of the two sequel games in Rhythm Heaven Fever to have a tutorial, the other being Packing Pests 2.
- This game's new cue makes it resembles Munchy Monk even more that before, Both games have a single, steady beat, a faster three-hit cue, and now an even faster two-hit cue.
- The music is exactly the same as the first Micro-Row, except that it now has some guitar.
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