Remix 8 (GBA): Difference between revisions
(internal data and the more complicated patterns suggests this is rhythm datsumo 2) |
(re-added tilde that was mistakenly removed during translation) |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 3: | Line 3: | ||
|explain=キミの実力を<br>試してみてみる?<br>これまでの経験が<br>モノを言うヨ〜! | |explain=キミの実力を<br>試してみてみる?<br>これまでの経験が<br>モノを言うヨ〜! | ||
|titleEN=Remix 8 | |titleEN=Remix 8 | ||
|explainEN=Would you like to<br>test your skills?<br>Your experience<br>speaks for itself!}} | |explainEN=Would you like to<br>test your skills?<br>Your experience<br>speaks for itself~!}} | ||
{{GameExplainArcade | {{GameExplainArcade | ||
|title=リミックス 8 | |title=リミックス 8 | ||
| Line 90: | Line 90: | ||
**In ''[[Rhythm Heaven Fever]]'', the ending of its [[Remix 9 (Wii)|Remix 9]] has [[Karate Joe]] shown in silhouette in the dark similar to "honki" mode, and punching the last object returns the visuals to normal with him doing the confident face again. | **In ''[[Rhythm Heaven Fever]]'', the ending of its [[Remix 9 (Wii)|Remix 9]] has [[Karate Joe]] shown in silhouette in the dark similar to "honki" mode, and punching the last object returns the visuals to normal with him doing the confident face again. | ||
**In ''[[Rhythm Heaven Megamix]]'', the confident face remains [[Karate Man/Development|unused]], with [[Father]] having his own unused version of it. | **In ''[[Rhythm Heaven Megamix]]'', the confident face remains [[Karate Man/Development|unused]], with [[Father]] having his own unused version of it. | ||
*This is the only [[Remix]] to introduce a new mechanic during gameplay, with the {{Nihongo|みせてあげない♥|No Peeking♥}} sign in [[Rhythm Datsumō 2]] and {{Nihongo|本気|Honki|Seriousness}} mode in [[Karate Man Returns!|Karateka]]. | *This is the only [[Remix]] to introduce a new mechanic during gameplay, with the {{Nihongo|みせてあげない♥|Misete Agenai♥|No Peeking♥}} sign in [[Rhythm Datsumō 2]] and {{Nihongo|本気|Honki|Seriousness}} mode in [[Karate Man Returns!|Karateka]]. | ||
**Interestingly, redesigned sprites for this sign, along with two new variations covering only half of the vegetable, exist [[Rhythm Tweezers/Development|unused]] in ''[[Rhythm Heaven Megamix]]''. | **Interestingly, redesigned sprites for this sign, along with two new variations covering only half of the vegetable, exist [[Rhythm Tweezers/Development|unused]] in ''[[Rhythm Heaven Megamix]]''. | ||
*In [[Rhythm Tengoku/Arcade|the arcade version of ''Rhythm Tengoku'']], the second appearance of [[Tap Trial|Tap Dance]] has the outline of the platform colored magenta instead of black. This error is not present in the GBA version of ''[[Rhythm Tengoku]]''. | *In [[Rhythm Tengoku/Arcade|the arcade version of ''Rhythm Tengoku'']], the second appearance of [[Tap Trial|Tap Dance]] has the outline of the platform colored magenta instead of black. This error is not present in the GBA version of ''[[Rhythm Tengoku]]''. | ||
*The epilogue is similar in concept to the one to [[Machine Remix]] in ''[[Rhythm Heaven Megamix]]''. | *The epilogue is similar in concept to the one to [[Machine Remix]] in ''[[Rhythm Heaven Megamix]]''. | ||
*This and the [[Left-Hand Remix]] are the only remixes to have zero games native to its stage appear in its [[Remix]]. | *This and the [[Left-Hand Remix]] are the only remixes to have zero games native to its stage appear in its [[Remix]]. | ||
*Sections involving [[Rhythm Datsumō 2]] last 8 beats before the tweezers come into view. In all other appearances, the tweezers come into view after 4 beats. | |||
==In Other Languages== | ==In Other Languages== | ||
Latest revision as of 14:37, 22 September 2025
|
|
|---|
|
|
|---|
Remix 8 (リミックス 8?, Rimikkusu 8), also known as 8th Remix (8th リミックス?, 8th Rimikkusu) on the prologue, is the 6th Rhythm Game of Last Technician (48th overall) and the eighth remix in Rhythm Tengoku.
List of Games
Results
| なぞのリズム組織から通達 | (Notice from the mysterious Rhythm Organization) | |
|---|---|---|
| まだまだです。 | (Not quite there yet.) | |
| う~ん... まぁまぁ、 かな。 とりあえず... よしと します。 |
(Hmm...) (Well, I wonder.) (For now...) (All right.) | |
| かなり、 サイコーでーす! | (That was really great!) |
Epilogue
|
|
|
| 今回のドライブ:んもぅ… | 今回のドライブ:まだまだかかるなぁ | 今回のドライブ:とっても爽快!! |
| (The drive this time: Umm...) | (The drive this time: It's going to take a while.) | (The drive this time: So refreshing!!) |
|
|
|
| 今回のドライブ:んもぅ… | 今回のドライブ:まだまだかかるなぁ | 今回のドライブ:とっても爽快!! |
| (The drive this time: Umm...) | (The drive this time: It's going to take a while.) | (The drive this time: So refreshing!!) |
Video
Trivia
- Both this remix and Remix 1 begin with Marcher and close with Karateka.
- Karate Joe enters 本気 (Honki?, Seriousness) mode in the middle of this remix, removing his flow gauge and allowing him to punch rocks freely. After hitting the final pot, he returns to normal, doing a confident face. This would be referenced in later games:
- In Rhythm Heaven, Karate Joe makes the same confident face after a successful kick in both Karate Man 2 and in that game's Remix 9, replacing the smile he would otherwise do.
- In Rhythm Heaven Fever, the ending of its Remix 9 has Karate Joe shown in silhouette in the dark similar to "honki" mode, and punching the last object returns the visuals to normal with him doing the confident face again.
- In Rhythm Heaven Megamix, the confident face remains unused, with Father having his own unused version of it.
- This is the only Remix to introduce a new mechanic during gameplay, with the みせてあげない♥ (Misete Agenai♥?, No Peeking♥) sign in Rhythm Datsumō 2 and 本気 (Honki?, Seriousness) mode in Karateka.
- Interestingly, redesigned sprites for this sign, along with two new variations covering only half of the vegetable, exist unused in Rhythm Heaven Megamix.
- In the arcade version of Rhythm Tengoku, the second appearance of Tap Dance has the outline of the platform colored magenta instead of black. This error is not present in the GBA version of Rhythm Tengoku.
- The epilogue is similar in concept to the one to Machine Remix in Rhythm Heaven Megamix.
- This and the Left-Hand Remix are the only remixes to have zero games native to its stage appear in its Remix.
- Sections involving Rhythm Datsumō 2 last 8 beats before the tweezers come into view. In all other appearances, the tweezers come into view after 4 beats.
In Other Languages
| Language | Name | Meaning |
|---|---|---|
| リミックス 8 8th リミックス |
Remix 8 8th Remix |
|









