{{Nihongo|Remix 8|リミックス 8|Rimikkusu 8}}, also known as {{Nihongo|8th Remix|8th リミックス|8th Rimikkusu}} on the prologue, is the 6th [[Rhythm Game]] of Last Technical (48th overall) and the eighth [[remix]] in ''[[Rhythm Tengoku]]''.{{clear}}
{{Nihongo|Remix 8|リミックス 8|Rimikkusu 8}}, also known as {{Nihongo|8th Remix|8th リミックス|8th Rimikkusu}} on the prologue, is the 6th [[Rhythm Game]] of Last Technician (48th overall) and the eighth [[remix]] in ''[[Rhythm Tengoku]]''.__TOC__{{clear}}
Screenshot Arcade Tap Trial Remix 8.png|[[Tap Trial|Tap Dance]]
Screenshot Arcade Tap Dance Remix 8.png|[[Tap Trial|Tap Dance]]
Showtime Arcade.png|[[Showtime]]
Screenshot Arcade Showtime.png|[[Showtime]]
Rat Race Arcade Remix 2.png|[[Rat Race|Kossori Rat]]
Screenshot Arcade Kossori Rat Remix 2.png|[[Rat Race|Kossori Rat]]
</gallery>
</gallery>
{{TabEnd}}
==Results==
==Results==
{{Results
{{Results
|Console=GBA
|Console=GBA
|caption=なぞのリズム組織から通達 ''(Notice from the mysterious Rhythm Organization)''
|caption=なぞのリズム組織から通達
|cp_DEF_Ng=まだまだです。''(Not quite there yet.)''
|cp_DEF_Ng=まだまだです。
|cp_DEF_Hi=かなり、 サイコーでーす!''(That was really great!)''}}
|cp_DEF_Hi=かなり、 サイコーでーす!
==Epilogues==
|caption Alt=Notice from the mysterious Rhythm Organization
|cp_DEF_Ng Alt=Not quite there yet.
|cp_DEF_Hi Alt=That was really great!}}
==Epilogue==
{{Epilogue
{{Epilogue
|Console=GBA
|Console=GBA
Line 46:
Line 65:
|OK Image=Epilogue GBA Remix 8 OK.png
|OK Image=Epilogue GBA Remix 8 OK.png
|HI Image=Epilogue GBA Remix 8 HI.png
|HI Image=Epilogue GBA Remix 8 HI.png
|NG=今回のドライブ : んもぅ…
|NG=今回のドライブ:んもぅ…
|OK=今回のドライブ : まだまだかかるなぁ
|OK=今回のドライブ:まだまだかかるなぁ
|HI=今回のドライブ : とっても爽快!!
|HI=今回のドライブ:とっても爽快!!
|NG alt=The drive this time: Mmmm....
|NG alt=The drive this time: Umm...
|OK alt=The drive this time: It's going to take a while
|OK alt=The drive this time: It's going to take a while.
|HI alt=The drive this time: So refreshing!!}}
{{Epilogue
|Console=Arcade
|NG Image=Epilogue Arcade Remix 8 NG.png
|OK Image=Epilogue Arcade Remix 8 OK.png
|HI Image=Epilogue Arcade Remix 8 HI.png
|NG=今回のドライブ:んもぅ…
|OK=今回のドライブ:まだまだかかるなぁ
|HI=今回のドライブ:とっても爽快!!
|NG alt=The drive this time: Umm...
|OK alt=The drive this time: It's going to take a while.
|HI alt=The drive this time: So refreshing!!}}
|HI alt=The drive this time: So refreshing!!}}
==Video==
{{#ev:youtube|YVzJUK_5M60||inline}}
==Trivia==
==Trivia==
*The face [[Karate Joe]] makes when the final object is hit is re-used in the next two games. In ''[[Rhythm Heaven]]'', it is used when he successfully does a kick in [[Karate Man 2 (DS)|Karate Man 2]]. In ''[[Rhythm Heaven Fever]]'', it is used in [[Remix 9 (Wii)|Remix 9]] in a similar fashion to this game, where it shows up if the last object is hit. This face also exists in the graphics of ''[[Rhythm Heaven Megamix]]'', but it is never used in any game.
*Both this [[remix]] and [[Remix 1 (GBA)|Remix 1]] begin with [[Marching Orders|Marcher]] and close with [[Karate Man Returns!|Karateka]].
*Both this remix and [[Remix 1 (GBA)|Remix 1]] (the game's first remix) begin with [[Marching Orders|Marcher]] and close with [[Karate Man Returns!|Karateka]].
*[[Karate Joe]] enters {{Nihongo|本気|Honki|Seriousness}} mode in the middle of this [[remix]], removing his flow gauge and allowing him to punch rocks freely. After hitting the final pot, he returns to normal, doing a confident face. This would be referenced in later games:
*The epilogues are similar in concept to the ones in [[Machine Remix]] in ''[[Rhythm Heaven Megamix]]''.
**In ''[[Rhythm Heaven]]'', [[Karate Joe]] makes the same confident face after a successful kick in both [[Karate Man 2 (DS)|Karate Man 2]] and in that game's [[Remix 9 (DS)|Remix 9]], replacing the smile he would otherwise do.
**In ''[[Rhythm Heaven Fever]]'', the ending of its [[Remix 9 (Wii)|Remix 9]] has [[Karate Joe]] shown in silhouette in the dark similar to "honki" mode, and punching the last object returns the visuals to normal with him doing the confident face again.
**In ''[[Rhythm Heaven Megamix]]'', the confident face remains [[Karate Man/Development|unused]], with [[Father]] having his own unused version of it.
*This is the only [[Remix]] to introduce a new mechanic during gameplay, with the {{Nihongo|みせてあげない♥|Misete Agenai♥|No Peeking♥}} sign in [[Rhythm Datsumō 2]] and {{Nihongo|本気|Honki|Seriousness}} mode in [[Karate Man Returns!|Karateka]].
**Interestingly, redesigned sprites for this sign, along with two new variations covering only half of the vegetable, exist [[Rhythm Tweezers/Development|unused]] in ''[[Rhythm Heaven Megamix]]''.
*In [[Rhythm Tengoku/Arcade|the arcade version of ''Rhythm Tengoku'']], the second appearance of [[Tap Trial|Tap Dance]] has the outline of the platform colored magenta instead of black. This error is not present in the GBA version of ''[[Rhythm Tengoku]]''.
*In [[Rhythm Tengoku/Arcade|the arcade version of ''Rhythm Tengoku'']], the second appearance of [[Tap Trial|Tap Dance]] has the outline of the platform colored magenta instead of black. This error is not present in the GBA version of ''[[Rhythm Tengoku]]''.
*This is the only [[Remix]] to introduce a new mechanic during the gameplay, with the {{Nihongo|みせてあげない♥|No Peeking♥}} sign in [[Rhythm Tweezers 2|Rhythm Datsumo]].
*The epilogue is similar in concept to the one to [[Machine Remix]] in ''[[Rhythm Heaven Megamix]]''.
*Strangely enough, updated sprites for the sign exist in ''[[Rhythm Heaven Megamix]],'' but remain [[Rhythm Tweezers/Unused|unused]].
*This and the [[Left-Hand Remix]] are the only remixes to have zero games native to its stage appear in its [[Remix]].
==Video==
*Sections involving [[Rhythm Datsumō 2]] last 8 beats before the tweezers come into view. In all other appearances, the tweezers come into view after 4 beats.
[[File:Rhythm Tengoku GBA - Remix 8|thumb|center]]
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
|jp=リミックス 8
|jp=リミックス 8<br>8th リミックス
|rojp=Rimikkusu 8
|rojp=Rimikkusu 8
8th Rimikkusu
|mnjp=Remix 8}}
|mnjp=Remix 8<br>8th Remix}}
{{Game Navigation}}
{{Game Navigation}}
Latest revision as of 14:37, 22 September 2025
Fun is the universal language.
While the title of this page is official, it comes from a non-English source. If an official name from an English source is found, the page should be moved to its appropriate title.
Remix 8 (リミックス 8?, Rimikkusu 8), also known as 8th Remix (8th リミックス?, 8th Rimikkusu) on the prologue, is the 6th Rhythm Game of Last Technician (48th overall) and the eighth remix in Rhythm Tengoku.
Karate Joe enters 本気 (Honki?, Seriousness) mode in the middle of this remix, removing his flow gauge and allowing him to punch rocks freely. After hitting the final pot, he returns to normal, doing a confident face. This would be referenced in later games:
In Rhythm Heaven, Karate Joe makes the same confident face after a successful kick in both Karate Man 2 and in that game's Remix 9, replacing the smile he would otherwise do.
In Rhythm Heaven Fever, the ending of its Remix 9 has Karate Joe shown in silhouette in the dark similar to "honki" mode, and punching the last object returns the visuals to normal with him doing the confident face again.
This is the only Remix to introduce a new mechanic during gameplay, with the みせてあげない♥ (Misete Agenai♥?, No Peeking♥) sign in Rhythm Datsumō 2 and 本気 (Honki?, Seriousness) mode in Karateka.
Interestingly, redesigned sprites for this sign, along with two new variations covering only half of the vegetable, exist unused in Rhythm Heaven Megamix.
This and the Left-Hand Remix are the only remixes to have zero games native to its stage appear in its Remix.
Sections involving Rhythm Datsumō 2 last 8 beats before the tweezers come into view. In all other appearances, the tweezers come into view after 4 beats.