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{{Template:Quote|This final remix will put your punching, tapping and plucking skills to the test! (No practice.)|Remix 8 Description }}{{Template:Game-Nav
{{Eigo}}{{GameExplainGBA
|Minigame_infobox/Data = Sneaky Spirits 2
|title=リミックス 8
|Minigame_infobox/Data2 = Karate Man (Tempo Up)}}{{Remix infobox
{{Nihongo|Remix 8|リミックス 8|Rimikkusu 8}}, also known as {{Nihongo|8th Remix|8th リミックス|8th Rimikkusu}} on the prologue, is the 6th [[Rhythm Game]] of Last Technician (48th overall) and the eighth [[remix]] in ''[[Rhythm Tengoku]]''.__TOC__{{clear}}
Showtime <br />
Rat Race <br />}}'''Remix 8''' is the forty-eighth and final game in ''[[Rhythm Tengoku]]''.
==List of Games==
==List of Games==
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*[[Marching Orders]]: Uses [[Remix 7 (GBA)|Remix 7]]'s Space Rabbit design and normal design.
<gallery>
*[[Karate Man (GBA)|Karate Man]]: Uses the normal design for part of the song. However, after hitting a pot in one segment, the backgrounds changes to black and white, divided across a diagonal, with two Japanese characters in the middle. [[Karate Joe]] also gets shaded black. The power bar disappears, meaning that rocks can always be hit. This lasts until the last object in the last segment is hit. Then, everything turns to normal, except that Karate Joe has a odd-looking, smiling face.
Screenshot GBA Marcher Remix 7.png|[[Marching Orders|Marcher]]
*[[Tap Trial]]: Uses Remix 7's yellow monkey design, as well as the normal.
Screenshot GBA Karateka.png|[[Karate Man Returns!|Karateka]]
*[[Samurai Slice (GBA)|Samurai Slice]]
Screenshot GBA Tap Dance Remix 7 and 8.png|[[Tap Trial|Tap Dance]]
* The face Karate Joe makes when the final object is it is re-used in the next two games. In [[Rhythm Heaven|''Rhythm Heaven'']], it is used when he gets a combo in [[Karate Man 2 (DS)|Karate Man 2]]. In ''[[Rhythm Heaven Fever]]'', it is used in [[Remix 9 (Wii)|Remix 9]] in a similar fashion to this game, where it shows up if the last object is hit.
*Both this [[remix]] and [[Remix 1 (GBA)|Remix 1]] begin with [[Marching Orders|Marcher]] and close with [[Karate Man Returns!|Karateka]].
*The rating screens for this game influenced the rating screens for [[Machine Remix]] in [[Rhythm Heaven Megamix]]
*[[Karate Joe]] enters {{Nihongo|本気|Honki|Seriousness}} mode in the middle of this [[remix]], removing his flow gauge and allowing him to punch rocks freely. After hitting the final pot, he returns to normal, doing a confident face. This would be referenced in later games:
*This is the first Remix 8 that is not speedy.
**In ''[[Rhythm Heaven]]'', [[Karate Joe]] makes the same confident face after a successful kick in both [[Karate Man 2 (DS)|Karate Man 2]] and in that game's [[Remix 9 (DS)|Remix 9]], replacing the smile he would otherwise do.
{{Template:Game Navigation}}
**In ''[[Rhythm Heaven Fever]]'', the ending of its [[Remix 9 (Wii)|Remix 9]] has [[Karate Joe]] shown in silhouette in the dark similar to "honki" mode, and punching the last object returns the visuals to normal with him doing the confident face again.
[[Category:Remix]]
**In ''[[Rhythm Heaven Megamix]]'', the confident face remains [[Karate Man/Development|unused]], with [[Father]] having his own unused version of it.
[[Category:Rhythm Games]]
*This is the only [[Remix]] to introduce a new mechanic during gameplay, with the {{Nihongo|みせてあげない♥|Misete Agenai♥|No Peeking♥}} sign in [[Rhythm Datsumō 2]] and {{Nihongo|本気|Honki|Seriousness}} mode in [[Karate Man Returns!|Karateka]].
[[Category:Rhythm Tengoku Games]]
**Interestingly, redesigned sprites for this sign, along with two new variations covering only half of the vegetable, exist [[Rhythm Tweezers/Development|unused]] in ''[[Rhythm Heaven Megamix]]''.
[[Category:Remix 8 (GBA)]]
*In [[Rhythm Tengoku/Arcade|the arcade version of ''Rhythm Tengoku'']], the second appearance of [[Tap Trial|Tap Dance]] has the outline of the platform colored magenta instead of black. This error is not present in the GBA version of ''[[Rhythm Tengoku]]''.
*The epilogue is similar in concept to the one to [[Machine Remix]] in ''[[Rhythm Heaven Megamix]]''.
*This and the [[Left-Hand Remix]] are the only remixes to have zero games native to its stage appear in its [[Remix]].
*Sections involving [[Rhythm Datsumō 2]] last 8 beats before the tweezers come into view. In all other appearances, the tweezers come into view after 4 beats.
==In Other Languages==
{{Lang
|jp=リミックス 8<br>8th リミックス
|rojp=Rimikkusu 8
8th Rimikkusu
|mnjp=Remix 8<br>8th Remix}}
{{Game Navigation}}
Latest revision as of 14:37, 22 September 2025
Fun is the universal language.
While the title of this page is official, it comes from a non-English source. If an official name from an English source is found, the page should be moved to its appropriate title.
Remix 8 (リミックス 8?, Rimikkusu 8), also known as 8th Remix (8th リミックス?, 8th Rimikkusu) on the prologue, is the 6th Rhythm Game of Last Technician (48th overall) and the eighth remix in Rhythm Tengoku.
Karate Joe enters 本気 (Honki?, Seriousness) mode in the middle of this remix, removing his flow gauge and allowing him to punch rocks freely. After hitting the final pot, he returns to normal, doing a confident face. This would be referenced in later games:
In Rhythm Heaven, Karate Joe makes the same confident face after a successful kick in both Karate Man 2 and in that game's Remix 9, replacing the smile he would otherwise do.
In Rhythm Heaven Fever, the ending of its Remix 9 has Karate Joe shown in silhouette in the dark similar to "honki" mode, and punching the last object returns the visuals to normal with him doing the confident face again.
This is the only Remix to introduce a new mechanic during gameplay, with the みせてあげない♥ (Misete Agenai♥?, No Peeking♥) sign in Rhythm Datsumō 2 and 本気 (Honki?, Seriousness) mode in Karateka.
Interestingly, redesigned sprites for this sign, along with two new variations covering only half of the vegetable, exist unused in Rhythm Heaven Megamix.
This and the Left-Hand Remix are the only remixes to have zero games native to its stage appear in its Remix.
Sections involving Rhythm Datsumō 2 last 8 beats before the tweezers come into view. In all other appearances, the tweezers come into view after 4 beats.