|explainEN = It's a special Remix of many<br>games you've played thus far!<br>Can you clear it?}}
|explainEN=It's a special Remix of many<br>games you've played thus far!<br>Can you clear it?}}
{{Game-Nav
{{RhythmGame
|Minigame_infobox/Data = Shiroi Obake 2
|name=リミックス 8
|Minigame_infobox/Data2 = Karateka Tempo Up!}}
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|GBA|32px}}}}[[File:Prologue GBA Remix 8.png|240px]]{{TabHeader|{{Console|Arcade|32px}}}}[[File:Prologue Arcade Remix 8.png|240px]]{{TabEnd}}
{{RhythmGame|name=Remix 8|image=[[File:Remix_8_GBA.PNG|270px]]|bpm=108.5|number=[[File:ConsoleGBA Icon.png|20px]] 48|gift=[[File:ConsoleGBA Icon.png|20px]] The Final Letter|stage={{Stage|GBAstage8}}}}
|number={{Console|GBA}} 48
{{Nihongo|'''Remix 8'''|リミックス 8|Rimikkusu 8}}, also known as {{Nihongo|'''8th Remix'''|8th リミックス|8th Rimikkusu}} on the prologue, is the 48th and final game in ''[[Rhythm Tengoku]]''.
{{Nihongo|Remix 8|リミックス 8|Rimikkusu 8}}, also known as {{Nihongo|8th Remix|8th リミックス|8th Rimikkusu}} on the prologue, is the 6th [[Rhythm Game]] of Last Technician (48th overall) and the eighth [[remix]] in ''[[Rhythm Tengoku]]''.__TOC__{{clear}}
Screenshot Arcade Tap Dance Remix 8.png|[[Tap Trial|Tap Dance]]
|[[File:Tap Trial Arcade.png|133px]]
Screenshot Arcade Showtime.png|[[Showtime]]
|[[File:Showtime Arcade.png|133px]]
Screenshot Arcade Kossori Rat Remix 2.png|[[Rat Race|Kossori Rat]]
|[[File:Rat Race Arcade Remix 2.png|133px]]
</gallery>
|}
{{TabEnd}}
==Results==
==Results==
{{Results
{{Results
|Console = GBA
|Console=GBA
|caption = なぞのリズム組織から通達 ''(Notice from the mysterious Rhythm Organization)''
|caption=なぞのリズム組織から通達
|cp_DEF_Ng = まだまだです。''(Still a ways to go.)''
|cp_DEF_Ng=まだまだです。
|cp_DEF_Hi = かなり、 サイコーでーす!''(Really great!)''}}
|cp_DEF_Hi=かなり、 サイコーでーす!
== Epilogue==
|caption Alt=Notice from the mysterious Rhythm Organization
<gallery>
|cp_DEF_Ng Alt=Not quite there yet.
Remix 8 GBA Try Again.PNG|"今回のドライブ : んもぅ…" (The drive this time: Geez....)
|cp_DEF_Hi Alt=That was really great!}}
Remix 8 GBA OK.PNG|"今回のドライブ : まだまだかかるなぁ" (The drive this time: Still some work to be done...)
==Epilogue==
Remix 8 GBA Superb.PNG|"今回のドライブ : とっても爽快!!" (The drive this time: Quite exhilarating!!)
{{Epilogue
</gallery>
|Console=GBA
|NG Image=Epilogue GBA Remix 8 NG.png
|OK Image=Epilogue GBA Remix 8 OK.png
|HI Image=Epilogue GBA Remix 8 HI.png
|NG=今回のドライブ:んもぅ…
|OK=今回のドライブ:まだまだかかるなぁ
|HI=今回のドライブ:とっても爽快!!
|NG alt=The drive this time: Umm...
|OK alt=The drive this time: It's going to take a while.
|HI alt=The drive this time: So refreshing!!}}
{{Epilogue
|Console=Arcade
|NG Image=Epilogue Arcade Remix 8 NG.png
|OK Image=Epilogue Arcade Remix 8 OK.png
|HI Image=Epilogue Arcade Remix 8 HI.png
|NG=今回のドライブ:んもぅ…
|OK=今回のドライブ:まだまだかかるなぁ
|HI=今回のドライブ:とっても爽快!!
|NG alt=The drive this time: Umm...
|OK alt=The drive this time: It's going to take a while.
|HI alt=The drive this time: So refreshing!!}}
==Video==
{{#ev:youtube|YVzJUK_5M60||inline}}
==Trivia==
==Trivia==
* The face Karate Joe makes when the final object is hit is re-used in the next two games. In ''[[Rhythm Heaven]]'', it is used when he successfully does a kick in [[Karate Man 2 (DS)|Karate Man 2]]. In ''[[Rhythm Heaven Fever]]'', it is used in [[Remix 9 (Wii)|Remix 9]] in a similar fashion to this game, where it shows up if the last object is hit. This face also exists in the graphics of ''[[Rhythm Heaven Megamix]]'', but it is never used in any game.
*Both this [[remix]] and [[Remix 1 (GBA)|Remix 1]] begin with [[Marching Orders|Marcher]] and close with [[Karate Man Returns!|Karateka]].
*The epilogues are similar in concept to the ones in [[Machine Remix]] in ''[[Rhythm Heaven Megamix]]''.
*[[Karate Joe]] enters {{Nihongo|本気|Honki|Seriousness}} mode in the middle of this [[remix]], removing his flow gauge and allowing him to punch rocks freely. After hitting the final pot, he returns to normal, doing a confident face. This would be referenced in later games:
*This is one of two remixes in the entire franchise to not use any games in its set, the other being [[Left-Hand Remix]].
**In ''[[Rhythm Heaven]]'', [[Karate Joe]] makes the same confident face after a successful kick in both [[Karate Man 2 (DS)|Karate Man 2]] and in that game's [[Remix 9 (DS)|Remix 9]], replacing the smile he would otherwise do.
*This is the only Remix to introduce a new mechanic during the gameplay, with the "みせてあげない♥" (No Peeking♥) sign in [[Rhythm Tweezers 2|Rhythm Datsumo]].
**In ''[[Rhythm Heaven Fever]]'', the ending of its [[Remix 9 (Wii)|Remix 9]] has [[Karate Joe]] shown in silhouette in the dark similar to "honki" mode, and punching the last object returns the visuals to normal with him doing the confident face again.
*Strangely enough, updated sprites for the "No Peeking♥" sign exist in ''[[Rhythm Heaven Megamix]]''.
**In ''[[Rhythm Heaven Megamix]]'', the confident face remains [[Karate Man/Development|unused]], with [[Father]] having his own unused version of it.
==Video==
*This is the only [[Remix]] to introduce a new mechanic during gameplay, with the {{Nihongo|みせてあげない♥|Misete Agenai♥|No Peeking♥}} sign in [[Rhythm Datsumō 2]] and {{Nihongo|本気|Honki|Seriousness}} mode in [[Karate Man Returns!|Karateka]].
[[File:Rhythm Tengoku GBA - Remix 8|thumb|400px]]
**Interestingly, redesigned sprites for this sign, along with two new variations covering only half of the vegetable, exist [[Rhythm Tweezers/Development|unused]] in ''[[Rhythm Heaven Megamix]]''.
*In [[Rhythm Tengoku/Arcade|the arcade version of ''Rhythm Tengoku'']], the second appearance of [[Tap Trial|Tap Dance]] has the outline of the platform colored magenta instead of black. This error is not present in the GBA version of ''[[Rhythm Tengoku]]''.
*The epilogue is similar in concept to the one to [[Machine Remix]] in ''[[Rhythm Heaven Megamix]]''.
*This and the [[Left-Hand Remix]] are the only remixes to have zero games native to its stage appear in its [[Remix]].
*Sections involving [[Rhythm Datsumō 2]] last 8 beats before the tweezers come into view. In all other appearances, the tweezers come into view after 4 beats.
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
|jp = リミックス 8
|jp=リミックス 8<br>8th リミックス
|rojp = Rimikkusu 8
|rojp=Rimikkusu 8
8th Rimikkusu
|mnjp = Remix 8}}
|mnjp=Remix 8<br>8th Remix}}
{{Game Navigation}}
{{Game Navigation}}
[[Category:Remix]]
[[Category:Rhythm Games]]
[[Category:Rhythm Tengoku Games]]
[[Category:Remix 8 (GBA)]]
[[Category:Rhythm Tengoku Remixes]]
[[Category:Pages with verified BPM]]
[[Category:Games Not In Megamix]]
[[Category:Non-English name]]
Latest revision as of 14:37, 22 September 2025
Fun is the universal language.
While the title of this page is official, it comes from a non-English source. If an official name from an English source is found, the page should be moved to its appropriate title.
Remix 8 (リミックス 8?, Rimikkusu 8), also known as 8th Remix (8th リミックス?, 8th Rimikkusu) on the prologue, is the 6th Rhythm Game of Last Technician (48th overall) and the eighth remix in Rhythm Tengoku.
Karate Joe enters 本気 (Honki?, Seriousness) mode in the middle of this remix, removing his flow gauge and allowing him to punch rocks freely. After hitting the final pot, he returns to normal, doing a confident face. This would be referenced in later games:
In Rhythm Heaven, Karate Joe makes the same confident face after a successful kick in both Karate Man 2 and in that game's Remix 9, replacing the smile he would otherwise do.
In Rhythm Heaven Fever, the ending of its Remix 9 has Karate Joe shown in silhouette in the dark similar to "honki" mode, and punching the last object returns the visuals to normal with him doing the confident face again.
This is the only Remix to introduce a new mechanic during gameplay, with the みせてあげない♥ (Misete Agenai♥?, No Peeking♥) sign in Rhythm Datsumō 2 and 本気 (Honki?, Seriousness) mode in Karateka.
Interestingly, redesigned sprites for this sign, along with two new variations covering only half of the vegetable, exist unused in Rhythm Heaven Megamix.
This and the Left-Hand Remix are the only remixes to have zero games native to its stage appear in its Remix.
Sections involving Rhythm Datsumō 2 last 8 beats before the tweezers come into view. In all other appearances, the tweezers come into view after 4 beats.