Built to Scale (Wii): Difference between revisions
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*[[Remix 8 (Wii)|Remix 8]] (Wii) | *[[Remix 8 (Wii)|Remix 8]] (Wii) | ||
*[[Remix 10 (Wii)|Remix 10]] (Wii) | *[[Remix 10 (Wii)|Remix 10]] (Wii) | ||
==='''Trivia'''=== | |||
*This game acts like mix of the two previous "Widget-Assembling" games in the franchise, [[Polyrhythm]] and [[Built to Scale (DS)]], combining the former's rod-bouncing with the latter's rod-launching. It also shares its name with the latter game. | |||
{{Game Navigation}} | {{Game Navigation}} | ||
[[Category:Rhythm Games]] | [[Category:Rhythm Games]] | ||
[[Category:Rhythm Heaven Fever Games]] | [[Category:Rhythm Heaven Fever Games]] |
Revision as of 02:29, 29 June 2013
Your help is needed down at the factor. We're assembling widgets by... You know what? Just try it out. |
— Built to Scale Description
Template:Minigame infoboxBuilt to Scale (組み立て lit. Assembly) is the twelfth game in Rhythm Heaven Fever. A sequel later unlocked is known as Built to Scale 2.
Gameplay
The red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
Controls
- A: Bounce Rod
- A + B: Spring Rod
Rating Notes
- Superb: "Nothing like a job well done!"
- OK: "I've earned a little break."
- Try Again: "Not my best work..."
Appearances
- Built to Scale (Wii)
- Built to Scale 2 (Wii)
- Remix 3 (Wii)
- Remix 8 (Wii)
- Remix 10 (Wii)
Trivia
- This game acts like mix of the two previous "Widget-Assembling" games in the franchise, Polyrhythm and Built to Scale (DS), combining the former's rod-bouncing with the latter's rod-launching. It also shares its name with the latter game.
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