Built to Scale (DS): Difference between revisions
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== Hit or Miss == | == Hit or Miss == | ||
[[File:Built_to_Scale_Gameplay.png|thumb|right|Gameplay of Built to Scale|260px]] | |||
* Hit: The rod hits squarely into the squares and connects them | * Hit: The rod hits squarely into the squares and connects them | ||
* Barely: The rod knocks over both squares | * Barely: The rod knocks over both squares |
Revision as of 15:14, 17 February 2013
Template:Built to Scale DS infoboxBuilt to Scale is the first game in Rhythm Heaven. Getting a perfect will unlock the Built to Scale soundtrack. The sequel, Built to Scale 2, is unlocked later on.
Gameplay
The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "Do Ra Mi Fa So" with the music, flicking on "So". Amid the level, the screen becomes dark except for the middle and the game becomes somewhat increasingly difficult. This part of the level forces the user to use the audio to win, as well as their rhythm rather than relying and seeing when the widgets aline.
Controls
- Flick: Shoot Rod
Hit or Miss
- Hit: The rod hits squarely into the squares and connects them
- Barely: The rod knocks over both squares
- Miss: The rod and squares never make contact, in which the squares roll into nearby slots and disappear into them
Rating Notes
- Try Again: "Looks like you have a rough day..."
- OK: "Sometimes, being OK is good enough."
- Superb: "Looking good!"
Rating Screens
- Built to scale tryagain.jpg
"Looks like you had a rough day..."
Appearances
- Built to Scale
- Built to Scale 2
- Remix 1
- Remix 9
- Remix 10
Demo
A demo was released on the Nintendo Channel around 2008 for Rhythm Heaven. It featured Built to Scale, one of the three games playable in the demo.
Trivia
- This is the first of the three to be officially named Built to Scale.
- This is the first of the three to have 3D graphics.
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