Built to Scale (DS): Difference between revisions
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* Barely: The rod knocks over both squares | * Barely: The rod knocks over both squares | ||
* Miss: The rod and squares never make contact, in which the squares roll into nearby slots and disappear into them | * Miss: The rod and squares never make contact, in which the squares roll into nearby slots and disappear into them | ||
== Rating Notes == | == Rating Notes == |
Revision as of 02:03, 29 January 2013
Template:Built to Scale DS infoboxBuilt to Scale is the first game in Rhythm Heaven. Getting a perfect will unlock the Built to Scale soundtrack. The sequel, Built to Scale 2, is unlocked later on.
Gameplay
The player shoots a rod through the center of the squares that pass by each other when the "musical scale" hits "Fa" or the 5th note. During the 3rd round, the screen becomes dark except for the middle. This forces the player to rely on audio and rhythm more.
Controls
- Flick = Shoot Rod
Hit or Miss
- Hit: The rod hits squarely into the squares and connects them
- Barely: The rod knocks over both squares
- Miss: The rod and squares never make contact, in which the squares roll into nearby slots and disappear into them
Rating Notes
- Try Again: "Looks like you have a rough day..."
- OK: "Sometimes, being OK is good enough."
- Superb: "Looking good!"
Appearances
- Built to Scale
- Built to Scale 2
- Remix 1
- Remix 9
- Remix 10
Demo
A demo was released on the Nintendo Channel around 2008 for Rhythm Heaven. It featured Built to Scale, one of the three games playable in the demo.
Trivia
- This is the first of the three to be officially named Built to Scale.
- This is the first of the three to have 3D graphics.
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