Drummer Duel: Difference between revisions
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The blue drummer must copy every beat the red drummer makes during his turn and must perform it correctly in the same rhythm as him. The red drummer's speed in rhythm gets gradually faster near the end of the game. | The blue drummer must copy every beat the red drummer makes during his turn and must perform it correctly in the same rhythm as him. The red drummer's speed in rhythm gets gradually faster near the end of the game. | ||
==Controls== | ==Controls== | ||
Tap = Beat drum | *Tap = Beat drum | ||
==Hit or Miss== | |||
*Hit: Yellow sparks emit from the drum. The cheerleaders will cheer the player on | |||
*Barely:Depending just how close the player does it, it may count as a hit or miss | |||
*Miss: Black sparks emit from the drum, as well as the drum sounds being off beat. The cheerleaders will stumble over. | |||
{{Game Navigation}} | {{Game Navigation}} | ||
[[Category:Rhythm Games]] | [[Category:Rhythm Games]] | ||
[[Category:Rhythm Heaven Games]] | [[Category:Rhythm Heaven Games]] |
Revision as of 12:17, 26 January 2013
Template:Minigame infoboxDrummer Duel is the eighteenth game in Rhythm Heaven. The player controls the blue drummer who is competing against the 'red team' in a drum-off. Getting a perfect on this game earns the gift 'Cheering Tips'.
Gameplay
The blue drummer must copy every beat the red drummer makes during his turn and must perform it correctly in the same rhythm as him. The red drummer's speed in rhythm gets gradually faster near the end of the game.
Controls
- Tap = Beat drum
Hit or Miss
- Hit: Yellow sparks emit from the drum. The cheerleaders will cheer the player on
- Barely:Depending just how close the player does it, it may count as a hit or miss
- Miss: Black sparks emit from the drum, as well as the drum sounds being off beat. The cheerleaders will stumble over.
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