m (Undo revision 76319 by ShurikenKunai (talk) While most post-credits remixes do coincidentally have the games from the respective Stage, there is nothing to suggest they *have* to appear in that remix. This trivia isn't really noteworthy.)
*The face [[Karate Joe]] makes when the final object is hit is re-used in later games. In ''[[Rhythm Heaven]]'', it is used when he successfully does a kick in [[Karate Man 2 (DS)|Karate Man 2]]. In ''[[Rhythm Heaven Fever]]'', it is used in [[Remix 9 (Wii)|Remix 9]] in a similar fashion to this one, where it shows up if the last object is hit. This face also exists unused in ''[[Rhythm Heaven Megamix]]''.
*The face [[Karate Joe]] makes when the final object is hit is re-used in later games. In ''[[Rhythm Heaven]]'', it is used when he successfully does a kick in both [[Karate Man 2 (DS)|Karate Man 2]] and in that game's [[Remix 9 (DS)|Remix 9]]. In ''[[Rhythm Heaven Fever]]'', it is used in its [[Remix 9 (Wii)|Remix 9]] in a similar fashion to this one, where it shows up if the last object is hit. This face also exists unused in ''[[Rhythm Heaven Megamix]]''.
*Both this [[remix]] and [[Remix 1 (GBA)|Remix 1]] (the game's first remix) begin with [[Marching Orders|Marcher]] and close with [[Karate Man Returns!|Karateka]].
*Both this [[remix]] and [[Remix 1 (GBA)|Remix 1]] (the game's first remix) begin with [[Marching Orders|Marcher]] and close with [[Karate Man Returns!|Karateka]].
*The epilogue is similar in concept to the one in [[Machine Remix]] in ''[[Rhythm Heaven Megamix]]''.
*The epilogue is similar in concept to the one in [[Machine Remix]] in ''[[Rhythm Heaven Megamix]]''.
*In [[Rhythm Tengoku/Arcade|the arcade version of ''Rhythm Tengoku'']], the second appearance of [[Tap Trial|Tap Dance]] has the outline of the platform colored magenta instead of black. This error is not present in the GBA version of ''[[Rhythm Tengoku]]''.
*In [[Rhythm Tengoku/Arcade|the arcade version of ''Rhythm Tengoku'']], the second appearance of [[Tap Trial|Tap Dance]] has the outline of the platform colored magenta instead of black. This error is not present in the GBA version of ''[[Rhythm Tengoku]]''.
*This is the only [[Remix]] to introduce a new mechanic during the gameplay, with the {{Nihongo|みせてあげない♥|No Peeking♥}} sign in [[Rhythm Tweezers 2|Rhythm Datsumo]].
*This is the only [[Remix]] to introduce a new mechanic during the gameplay, with the {{Nihongo|みせてあげない♥|No Peeking♥}} sign in [[Rhythm Tweezers 2|Rhythm Datsumo]].
*Strangely enough, updated sprites for the sign exist in ''[[Rhythm Heaven Megamix]],'' but remain [[Rhythm Tweezers/Unused|unused]].
*Strangely enough, updated sprites for the sign exist in ''[[Rhythm Heaven Megamix]],'' but remain [[Rhythm Tweezers/Unused|unused]].
==In Other Languages==
==In Other Languages==
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Revision as of 05:52, 24 April 2023
Fun is the universal language.
While the title of this page is official, it comes from a non-English source. If an official name from an English source is found, the page should be moved to its appropriate title.
Remix 8 (リミックス 8?, Rimikkusu 8), also known as 8th Remix (8th リミックス?, 8th Rimikkusu) on the prologue, is the 6th Rhythm Game of Last Technician (48th overall) and the eighth remix in Rhythm Tengoku.
The face Karate Joe makes when the final object is hit is re-used in later games. In Rhythm Heaven, it is used when he successfully does a kick in both Karate Man 2 and in that game's Remix 9. In Rhythm Heaven Fever, it is used in its Remix 9 in a similar fashion to this one, where it shows up if the last object is hit. This face also exists unused in Rhythm Heaven Megamix.