Built to Scale (Wii): Difference between revisions
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160|number=[[File:ConsoleWii Icon.png|20px]] 12<br>[[File:Console3DS Icon.png|20px]] 97|gift=[[File:ConsoleWii Icon.png|20px]] [[Music_Corner#Music_List_.28Rhythm_Heaven_Fever.29|Built to Scale (song)]]<br>[[File:Console3DS Icon.png|20px]] [[Flow Ball]]|stage={{Stage|Wiistage3}}{{Stage|3DSshop3}}}} | 160|number=[[File:ConsoleWii Icon.png|20px]] 12<br>[[File:Console3DS Icon.png|20px]] 97|gift=[[File:ConsoleWii Icon.png|20px]] [[Music_Corner#Music_List_.28Rhythm_Heaven_Fever.29|Built to Scale (song)]]<br>[[File:Console3DS Icon.png|20px]] [[Flow Ball]]|stage={{Stage|Wiistage3}}{{Stage|3DSshop3}}}} | ||
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the 12th minigame in ''[[Rhythm Heaven Fever]]'' and the 97th minigame in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']]. This game is about assembling [[Widgets]] | {{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the 12th minigame in ''[[Rhythm Heaven Fever]]'' and the 97th minigame in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']]. This game is about assembling [[Widgets]] by launching red rods at white squares. Its sequel, [[Built to Scale 2 (Wii)|Built to Scale 2]], is unlocked later on. | ||
==Gameplay== | ==Gameplay== | ||
[[File:BTS_fever_gameplay.png|thumb|200px|right]]A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod | [[File:BTS_fever_gameplay.png|thumb|200px|right]]A red rod will begin to bounce on the blocks. When it reaches the red block, the player must press A to bounce the rod. The player must do this every time the rod lands on the red block to keep it moving. At the same time, two squares will gradually move towards each other. When the squares are about to meet, the red block will pull back. When the rod lands on the block in this position, the player must press A and B (just B in ''Megamix'') to launch the rod at the squares, connecting them and assembling a Widget.[[File:BTSMgameplay.png|thumb|200px|right]]<br /> | ||
==Controls== | ==Controls== | ||
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{{Controls|At=Bounce rod|Bt=Shoot rod}} | {{Controls|At=Bounce rod|Bt=Shoot rod}} | ||
==Timing Display== | ==Timing Display== | ||
*'''Perfect!/Ace!''': The rod is perfectly bounced | *'''Perfect!/Ace!''': The rod is perfectly bounced onto the next block. When launching the rod, it hits squarely in the center of the squares, connecting them. | ||
* '''Early!/Late!''': The rod | * '''Early!/Late!''': The rod is bounced onto the next block, wobbling in the air and making a sound. When launching the rod, it will slightly fall down when touching the block. | ||
* '''Miss...''': The rod falls | * '''Miss...''': The rod falls off of the block. When launching the rod, it misses the squares and fails to connect them. | ||
==Results== | ==Results== | ||
{{Results|Console = Wii|caption = Efficiency Report|cp_DEF_Ng = We didn't fulfill today's order.<br>The high-speed widgets were shoddy.|cp_DEF_Hi = We got through today's order quickly!<br>The high-speed widgets were solid.}} | {{Results|Console = Wii|caption = Efficiency Report|cp_DEF_Ng = We didn't fulfill today's order.<br>The high-speed widgets were shoddy.|cp_DEF_Hi = We got through today's order quickly!<br>The high-speed widgets were solid.}} | ||
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==Trivia== | ==Trivia== | ||
*In ''Fever'', the letters A and B light up when | *In ''Fever'', the letters A and B light up when the red block pulls back, signaling the buttons that must be pressed. In ''Megamix'', only the letter B lights up, matching the new controls for the game. | ||
*This is one of a few Rhythm Games from Fever to have its title card changed completely in ''Megamix.'' | *This is one of a few Rhythm Games from Fever to have its title card changed completely in ''Megamix.'' | ||
*This game combines | *This game combines the rod bouncing from [[Polyrhythm]] with the rod shooting from [[Built to Scale (DS)|Built to Scale]]. The rods also resemble those from Polyrhythm, while the squares match the ones in Built to Scale. | ||
*The slowest BPM in this game (and its sequel) is the slowest BPM of any game in the series. | *The slowest BPM in this game (and its sequel) is the slowest BPM of any game in the series. | ||
Revision as of 16:40, 28 April 2021
This page is about the version of Built to Scale that appears in Rhythm Heaven Fever and Rhythm Heaven Megamix. "I suppose" you may be looking for the version found in Rhythm Heaven?
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Built to Scale |
Your help is needed down at the factory. We're assembling widgets by... You know what? Just try it out. |
Rhythm Heaven Megamix |
Built to Scale (組み立て?, Kumitate) is the 12th minigame in Rhythm Heaven Fever and the 97th minigame in Rhythm Heaven Megamix. This game is about assembling Widgets by launching red rods at white squares. Its sequel, Built to Scale 2, is unlocked later on.
Gameplay
A red rod will begin to bounce on the blocks. When it reaches the red block, the player must press A to bounce the rod. The player must do this every time the rod lands on the red block to keep it moving. At the same time, two squares will gradually move towards each other. When the squares are about to meet, the red block will pull back. When the rod lands on the block in this position, the player must press A and B (just B in Megamix) to launch the rod at the squares, connecting them and assembling a Widget.
Controls
Rhythm Heaven Fever
- Ⓐ: Bounce rod
- Ⓐ+Ⓑ: Shoot rod
Rhythm Heaven Megamix
- Ⓐ/Tap: Bounce rod
- Ⓑ/Tap: Shoot rod
Timing Display
- Perfect!/Ace!: The rod is perfectly bounced onto the next block. When launching the rod, it hits squarely in the center of the squares, connecting them.
- Early!/Late!: The rod is bounced onto the next block, wobbling in the air and making a sound. When launching the rod, it will slightly fall down when touching the block.
- Miss...: The rod falls off of the block. When launching the rod, it misses the squares and fails to connect them.
Results
Efficiency Report() | Efficiency Report() | |
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We didn't fulfill today's order. The high-speed widgets were shoddy. |
We didn't fulfill today's order. The high-speed widgets were shoddy. | |
Eh. Good enough. | Good try. | |
We got through today's order quickly! The high-speed widgets were solid. |
We got through today's order quickly! The high-speed widgets were solid. |
Production Report | |
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We didn't fulfill the order. The fast widgets were not done right. | |
Eh. Passable. | |
We completed the order quickly today. The fast widgets were assembled well. |
Efficiency Report | |
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You had trouble moving the parts. Your assembly technique was off. | |
Eh. Passable. | |
You got the parts when they were going. Your assembly was right on! |
Epilogue
File:Built to Scale Wii Try Again.png | File:Built to Scale Wii OK.png | File:Built to Scale Wii Superb.PNG |
Not my best work... | I've earned a little break. | Nothing like a job well done! |
The factory will close at this rate! |
I've got enough time for a break. |
We did a great job today! |
File:Built to Scale Wii 3DS Try Again.PNG | File:Built to Scale Wii 3DS OK.PNG | File:Built to Scale Wii 3DS Superb.PNG |
Not my best work... | I've earned a little break. | Nothing like a job well done! |
Rhythm Item
Defective Widget | A Rare Square |
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I work in product testing. My company doesn't make a lot of defective products, but when we do, I'm NOT supposed to sell the bad parts to collectors for a lot of money. Oops. |
Skill Star
The Skill Star appears on the fourth pattern, where the Widgets move at a medium speed.
Challenge Land
Built to Scale appears in the following Challenge Train courses:
Appearances
- BTS fever gameplay.png
Built to Scale
Remix 10 - Built to Scale Remix 3.png
- Built to Scale 2 Wii gameplay.png
- Built to Scale Remix 8.png
- BTSMgameplay.png
Built to Scale
Trivia
- In Fever, the letters A and B light up when the red block pulls back, signaling the buttons that must be pressed. In Megamix, only the letter B lights up, matching the new controls for the game.
- This is one of a few Rhythm Games from Fever to have its title card changed completely in Megamix.
- This game combines the rod bouncing from Polyrhythm with the rod shooting from Built to Scale. The rods also resemble those from Polyrhythm, while the squares match the ones in Built to Scale.
- The slowest BPM in this game (and its sequel) is the slowest BPM of any game in the series.
Video
Rhythm Heaven Fever | Rhythm Heaven Megamix |
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File:Rhythm Heaven Fever ~ Built to Scale (Perfect)-0 | File:Rhythm Heaven Megamix - Built to Scale (Perfect) (English) |
In Other Languages
Language | Name | Meaning |
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Japanese | 組み立て | Assembly |
French | A la chaîne | To the chain |
Spanish | A escala | To scale |
Italian | Fatti ad arte | Artfully made |
Korean | 부품 조립 | Component Assembly |
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