Built to Scale (Wii): Difference between revisions
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==Controls== | ==Controls== | ||
===''[[Rhythm Heaven Fever]]''=== | ===''[[Rhythm Heaven Fever]]''=== | ||
{{Controls|A=Bounce rod|A+B=Shoot rod}} | |||
===''[[Rhythm Heaven Megamix]]''=== | ===''[[Rhythm Heaven Megamix]]''=== | ||
{{Controls|At=Bounce rod|Bt=Shoot rod}} | |||
==Timing Display== | |||
*'''Perfect!/Ace!''': The rod is perfectly bounced and goes on another block. While pressing A+B, the spring hits the rod and hits squarely into the squares and connects them together. | |||
*'''Early!/Late!''': The rod slightly bounces on the block, turning a little and making a sound doing so. For shooting, the rod will slightly fall down while touching the spring. | |||
*'''Miss...''': The rod falls down on the block and never make contact with squares while rolling around and disappearing. | |||
==Timing | |||
* | |||
* | |||
==Results== | ==Results== |
Revision as of 21:10, 5 October 2020
This article is about the version of Built to Scale that appears in Rhythm Heaven Fever and Rhythm Heaven Megamix. For the version found in Rhythm Heaven, go here.
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Built to Scale |
Your help is needed down at the factory. We're assembling widgets by... You know what? Just try it out. |
Rhythm Heaven Megamix |
Template:Game-Nav Template:Game-Nav Template:Minigame infobox
Built to Scale (組み立て?, Kumitate) is the 12th minigame in Rhythm Heaven Fever and the 97th minigame in Rhythm Heaven Megamix. This game is about assembling Widgets together by launching a red rod into them. A sequel is unlocked later on, known as Built to Scale 2.
Gameplay
A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
Controls
Rhythm Heaven Fever
- Ⓐ: Bounce rod
- Ⓐ+Ⓑ: Shoot rod
Rhythm Heaven Megamix
- Ⓐ/Tap: Bounce rod
- Ⓑ/Tap: Shoot rod
Timing Display
- Perfect!/Ace!: The rod is perfectly bounced and goes on another block. While pressing A+B, the spring hits the rod and hits squarely into the squares and connects them together.
- Early!/Late!: The rod slightly bounces on the block, turning a little and making a sound doing so. For shooting, the rod will slightly fall down while touching the spring.
- Miss...: The rod falls down on the block and never make contact with squares while rolling around and disappearing.
Results
Efficiency Report() | Efficiency Report() | |
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We didn't fulfill today's order. The high-speed widgets were shoddy. |
We didn't fulfill today's order. The high-speed widgets were shoddy. | |
Eh. Good enough. | Good try. | |
We got through today's order quickly! The high-speed widgets were solid. |
We got through today's order quickly! The high-speed widgets were solid. |
Production Report | |
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We didn't fulfill the order. The fast widgets were not done right. | |
Eh. Passable. | |
We completed the order quickly today. The fast widgets were assembled well. |
Efficiency Report | |
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You had trouble moving the parts. Your assembly technique was off. | |
Eh. Passable. | |
You got the parts when they were going. Your assembly was right on! |
Epilogue
Rhythm Heaven Fever
- Built to Scale Wii Try Again.png
"Not my best work..."
- Built to Scale Wii OK.png
"I've earned a little break."
- Built to Scale Wii Superb.PNG
"Nothing like a job well done!"
Beat the Beat Rhythm Paradise
- Built to Scale EU Try Again.png
"The factory will close at this rate!"
- Built to Scale EU OK.png
"I've got enough time for a break."
- Built to Scale EU Superb.png
"We did a great job today!"
Rhythm Heaven Megamix
- Built to Scale Wii 3DS Try Again.PNG
"Not my best work..."
- Built to Scale Wii 3DS OK.PNG
"I've earned a little break."
- Built to Scale Wii 3DS Superb.PNG
"Nothing like a job well done!"
Rhythm Item
Defective Widget | A Rare Square |
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I work in product testing. My company doesn't make a lot of defective products, but when we do, I'm NOT supposed to sell the bad parts to collectors for a lot of money. Oops. |
Skill Star
When it's the fourth order of widgets in medium speed, spring the rod toward the second widget perfectly to collect the star.
Appearances
- BTS fever gameplay.png
Built to Scale
Remix 10 - Built to Scale Remix 3.png
- Built to Scale 2 Wii gameplay.png
- Built to Scale Remix 8.png
- BTSMgameplay.png
Built to Scale
Trivia
- In Fever, the letters A and B light up when you shoot the rod into the widget; but in Megamix, only the letter B lights up because instead of using both buttons, you only use B.
- This is one of a few Rhythm Games from Fever to have its title card changed completely in Megamix.
- This game combines aspects of Polyrhythm and Built to Scale; with bouncing and shooting rods, respectively.
Video
Rhythm Heaven Fever | Rhythm Heaven Megamix |
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File:Rhythm Heaven Fever ~ Built to Scale (Perfect)-0 | File:Rhythm Heaven Megamix - Built to Scale (Perfect) (English) |
In Other Languages
Language | Name | Meaning |
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Japanese | 組み立て | Kumitate |
French | A la chaîne | |
Spanish | A escala | |
Italian | Fatti ad arte | |
Korean | 부품 조립 | Component Assembly |
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