Space Soccer 2: Difference between revisions
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The gameplay is nearly identical to the original, only slightly more complex. The [[Space Kicker]] wears a western outfit and rides on a flying wooden horse instead of a platform. There are more kicks to perform. | The gameplay is nearly identical to the original, only slightly more complex. The [[Space Kicker]] wears a western outfit and rides on a flying wooden horse instead of a platform. There are more kicks to perform. | ||
==Controls== | ==Controls== | ||
{{Controls|T=Normal kick|Th=Prepare a high kick|Tr=Cancel a high kick|F=Do a high kick}} | |||
==Timing Display== | |||
==Timing | *'''Perfect!/Ace!''': The ball is kicked up and the gameplay smoothly continues. | ||
* | *'''Early!/Late!''': The ball is kicked up and the gameplay smoothly continues, but the game will count it as a miss anyways. | ||
* | *'''Miss...''': The ball falls and another ball appears at the beginning of the following measure. If the player flicks the stylus too quickly or too late after holding it down, the space kicker makes a shocked expression and miss the ball completely. | ||
==Results== | |||
== | {{Results|Console=DS|caption=Cosmic Coach says...|cp_DEF_Ng=Watch your knees!<br>You need to work on your trapping.<br>Your kick needs more snap.|cp_DEFHi=Good knee kicks there!<br>Your kick has a nice snap to it!<br>Nice trapping legwork!}} | ||
== | |||
==Epilogue== | ==Epilogue== |
Revision as of 18:17, 5 October 2020
After a change of song |
— Space Soccer 2 Description
Template:Game-Nav Template:Minigame infobox Space Soccer 2 (リフティング2?, Lifting 2) is the 44th minigame in Rhythm Heaven. It is the sequel to Space Soccer. It has a western motif.
Gameplay
The gameplay is nearly identical to the original, only slightly more complex. The Space Kicker wears a western outfit and rides on a flying wooden horse instead of a platform. There are more kicks to perform.
Controls
- Tap: Normal kick
- Tap (Hold): Prepare a high kick
- Tap (Release): Cancel a high kick
- Flick: Do a high kick
Timing Display
- Perfect!/Ace!: The ball is kicked up and the gameplay smoothly continues.
- Early!/Late!: The ball is kicked up and the gameplay smoothly continues, but the game will count it as a miss anyways.
- Miss...: The ball falls and another ball appears at the beginning of the following measure. If the player flicks the stylus too quickly or too late after holding it down, the space kicker makes a shocked expression and miss the ball completely.
Results
Cosmic Coach says...() | Cosmic Coach says...() | |
---|---|---|
Watch your knees! You need to work on your trapping. Your kick needs more snap. |
Watch your knees! You need to work on your trapping. Your kick needs more snap. | |
Hm... Good enough... I don't know... I guess that was all right. |
Hmm... Good enough... I don't know... I guess that was all right. | |
Good rhythm. | {{{cp_DEF_Hi}}} |
Epilogue
- Space Soccer 2 Try Again.png
"Whoops!"
- Space Soccer 2 OK.png
"There's always tomorrow..."
- Space Soccer 2 Superb.png
"Hoo-whee!"
Appearance
- Space Soccer Remix 10.png
- Space Soccer Remix 6.png
- Space Soccer 2 west.png
Space Soccer 2
- Space Soccer Remix 9.png
Trivia
- There are some unused images for this game related to the horse the Space Kicker is on.
Video
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | リフティング2 Lifting 2 | |
French | Football spatial 2 | |
Spanish | Fútbol Espacial 2 | |
Italian | Calcio spaziale 2 | |
Korean | 스페이스 사커 2 Space Soccer 2 |
|