Karate Man Senior: Difference between revisions
Dorkfishie (talk | contribs) (→Trivia: The Hit 3 trivia’s true, though.) |
m (→Trivia: The lack of Hit 3s isn't good trivia because Karate Man 2 (GBA) didn't have them either. If anything it'd be more noteworthy that some arrangements of pots would be Hit 3s if there weren't offbeats in between) |
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{{Quote|Where do you think Karate Joe <br>learned his skills originally? <br>Watch a true master at work!|Karate Man Senior Description}} | {{Quote|Where do you think Karate Joe <br>learned his skills originally? <br>Watch a true master at work!|Karate Man Senior Description}} | ||
{{ | {{Game-Nav | ||
|Minigame_infobox/Data = Working Dough 2 | |Minigame_infobox/Data = Working Dough 2 | ||
|Minigame_infobox/Data2 = Final Remix}} | |Minigame_infobox/Data2 = Final Remix}} | ||
{{ | {{Minigame infobox | ||
|Name = Karate Man Senior | |Name = Karate Man Senior | ||
|Debut = Rhythm Heaven Megamix | |Debut = Rhythm Heaven Megamix | ||
|Number = 89|Reward = 1 Flow Ball|image = [[File:Karate_Man's_Father_title.PNG|280px]]|jname = カラテ家の父 | |Number = 89 | ||
|rname = Karateka no Chichi|BPM = 120, 135|Song = Karate Man Senior Theme | |Reward = 1 Flow Ball | ||
|image = [[File:Karate_Man's_Father_title.PNG|280px]] | |||
|jname = カラテ家の父 | |||
|rname = Karateka no Chichi | |||
|BPM = 120, 135 | |||
|Song = Karate Man Senior Theme | |||
|song = Karate Man Senior Theme}} | |song = Karate Man Senior Theme}} | ||
'''Karate Man Senior''' | {{Nihongo|'''Karate Man Senior'''|カラテ家の父|Karateka no Chichi}} is the 89th minigame in ''[[Rhythm Heaven Megamix]]''. It features [[Karate Joe's father]], the master of karate. This game includes every single function from previous [[Karate Man (Disambiguation)|Karate Man]] games like kicking bombs, perfecting combos, soccer balls, cooking pots and more. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Karate_Man's_Father_gameplay.PNG|thumb|left|200px]]In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing the A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks. | [[File:Karate_Man's_Father_gameplay.PNG|thumb|left|200px]]In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing the A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks. | ||
This game is shown to be more ambitious than any of the other previous Karate Man games, with many more pots to punch and 2 types of combos to do. | This game is shown to be more ambitious than any of the other previous Karate Man games, with many more pots to punch and 2 types of combos to do. | ||
==Controls== | |||
== Controls == | |||
====Button Mode==== | ====Button Mode==== | ||
*A: Punch, continue to enter Hold | *A: Punch, continue to enter Hold | ||
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*"I didn't think anybody kicked like that..." | *"I didn't think anybody kicked like that..." | ||
*"Your combos aren't so keen..." | *"Your combos aren't so keen..." | ||
===OK=== | ===OK=== | ||
*"Eh. Passable." | *"Eh. Passable." | ||
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==Rhythm Item== | ==Rhythm Item== | ||
===LED Light Bulbs=== | ===LED Light Bulbs=== | ||
{{Item|header = Karate Memory #3|desc = My father's most amazing trait is probably his vision. He can tell the color of a training light bulb in an instant and counter it. Will I ever be so quick?|item = LED Light Bulbs.png}} | {{Item | ||
|header = Karate Memory #3 | |||
|desc = My father's most amazing trait is probably his vision. He can tell the color of a training light bulb in an instant and counter it. Will I ever be so quick? | |||
|item = LED Light Bulbs.png}} | |||
==Skill Star== | ==Skill Star== | ||
Kick the 8th bomb perfectly to collect the star. | Kick the 8th bomb perfectly to collect the star. | ||
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Karate Man Senior Final.png|[[Final Remix]] | Karate Man Senior Final.png|[[Final Remix]] | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*[[Karate Joe]] | *[[Karate Joe]] rates his father's performance, while usually it's "the Master" who rates Joe's performance. Karate Joe also comments on his father's performance in the epilogues, being visible in the "Try Again" one. | ||
*[[Karate Joe's father]] | *[[Karate Joe's father]]'s clothes are all black with a grey highlight during the game, but appear more like dark grey in other art. | ||
**Additionally, some sprites contail coloring errors, such as his belt being black instead of red in one of the "strong punch" animation frames, and the black part of his pants appears grey in one spot on one of the frames of the animation for missing a combo. These appear to be the artist not paying enough attention to the details while recoloring Joe's sprites for this minigame. | |||
*While doing "Punch, kick!", the player can knock away the barrel by press B for a combo, which interestingly doesn't break the barrel. | *While doing "Punch, kick!", the player can knock away the barrel by press B for a combo, which interestingly doesn't break the barrel. | ||
*The epilogues for the game | *The epilogues for the game reference those of other Karate Man games in ''[[Rhythm Heaven Megamix]]'': The [[Try Again]] epilogue looks similar to the one from [[Karate Man Combos!]] with both feeling weak while being in a featureless colored background, the [[OK]] epilogue in similar to the one from [[Karate Man Kicks!]] with both characters sitting down and eating, and the [[Superb]] epilogue looks similar to the one from [[Karate Man Returns!]] with both characters dashing in the air while striking the same pose. | ||
*This game is notable for being | *This game is notable for being grouped with other arrange games, despite not being an arranged version of any game. It could be seen as an arrangement of ''all'' previous [[Karate Man (Disambiguation)|Karate Man]] games rather than any one in particular. | ||
==Video== | ==Video== | ||
[[File:Rhythm Heaven Megamix - Karate Man Senior (Perfect) (English)|thumb|center|300 px]] | [[File:Rhythm Heaven Megamix - Karate Man Senior (Perfect) (English)|thumb|center|300 px]] | ||
==In Other Languages== | ==In Other Languages== | ||
{{ | {{Lang | ||
|jp = カラテ家の父 | |jp=カラテ家の父 | ||
|fr = Papa karatéka| | |rojp=Karateka no Chichi | ||
{{ | |mnjp=Karateka's father | ||
|fr=Papa karatéka | |||
|mnfr=Papa karateka | |||
|du=Karatekas Papa! | |||
|mndu=Karateka's Papa! | |||
|es=Maestro Kárate Killo | |||
|mnes=Master Karate Killo | |||
|it=Karate Ka senior | |||
|kr=격투가의 아빠 | |||
|rokr=Gyeogtugaui Appa | |||
|mnkr=The Fighter's Dad}} | |||
{{Game Navigation}} | |||
[[Category:Rhythm Games]] | [[Category:Rhythm Games]] | ||
[[Category:Rhythm Heaven Megamix Games]] | [[Category:Rhythm Heaven Megamix Games]] |
Revision as of 18:54, 2 August 2020
Where do you think Karate Joe |
Template:Game-Nav Template:Minigame infobox Karate Man Senior (カラテ家の父?, Karateka no Chichi) is the 89th minigame in Rhythm Heaven Megamix. It features Karate Joe's father, the master of karate. This game includes every single function from previous Karate Man games like kicking bombs, perfecting combos, soccer balls, cooking pots and more.
Gameplay
In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing the A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks.
This game is shown to be more ambitious than any of the other previous Karate Man games, with many more pots to punch and 2 types of combos to do.
Controls
Button Mode
- A: Punch, continue to enter Hold
- Hold A: Crouch
- Release A: Kick
- Hold B: Start combo (flurry punch)
- Let go of B: Finish combo (uppercut)
Simple Tap Mode
- Tap: Punch, continue to enter Hold
- Hold Stylus: Crouch or Start combo (flurry punch)
- Release Stylus: Kick or Finish combo (uppercut)
Timing Notes
- Hit: Karate Joe's father punches the assorted objects away. For a barrel, he punches it and kicks the bomb in it far away into the background. And with a combo, he punches everything away and smashes the barrel, looking happy.
- Barely: Karate Joe's father just grazes the objects, making them fall to the ground. For a barrel, the barrel is broken but the bomb is only kicked a bit into the background. With a combo, he only hits some of the objects (either some pots if too early or late, or the barrel if not finished correctly), looking sad afterward. A barely counts as a miss.
- Miss: Karate Joe's father completely misses or doesn't punch, and the objects fly past, with him looking surprised. For a barrel, it either flies right by him, or is punched, but the bomb is not kicked and falls to the ground. With a combo, he either lets all the objects fly by, or messes up and spins out after the move is done.
Rating Notes
Header
- "Junior's Feedback"
Try Again
- "Your punching technique was...different."
- "I didn't think anybody kicked like that..."
- "Your combos aren't so keen..."
OK
- "Eh. Passable."
Superb
- "Wow, those punches!"
- "Nobody kicks like you!"
- "You're the king of combos!"
Epilogue
- Karate Man's Father Try Again.PNG
"You are...not as young as you once were, Father."
- Karate Man's Father OK.PNG
"Hungry, Father?"
- Karate Man's Father Superb.PNG
"You're still the master, Father!"
Rhythm Item
LED Light Bulbs
There is no name. | There is no title. |
---|---|
There is no description. |
Skill Star
Kick the 8th bomb perfectly to collect the star.
Challenge Train
- Karate Joe vs. the Monster
Appearances
- Karate Man's Father gameplay.PNG
Karate Man Senior
- Karate Man Senior Final.png
Trivia
- Karate Joe rates his father's performance, while usually it's "the Master" who rates Joe's performance. Karate Joe also comments on his father's performance in the epilogues, being visible in the "Try Again" one.
- Karate Joe's father's clothes are all black with a grey highlight during the game, but appear more like dark grey in other art.
- Additionally, some sprites contail coloring errors, such as his belt being black instead of red in one of the "strong punch" animation frames, and the black part of his pants appears grey in one spot on one of the frames of the animation for missing a combo. These appear to be the artist not paying enough attention to the details while recoloring Joe's sprites for this minigame.
- While doing "Punch, kick!", the player can knock away the barrel by press B for a combo, which interestingly doesn't break the barrel.
- The epilogues for the game reference those of other Karate Man games in Rhythm Heaven Megamix: The Try Again epilogue looks similar to the one from Karate Man Combos! with both feeling weak while being in a featureless colored background, the OK epilogue in similar to the one from Karate Man Kicks! with both characters sitting down and eating, and the Superb epilogue looks similar to the one from Karate Man Returns! with both characters dashing in the air while striking the same pose.
- This game is notable for being grouped with other arrange games, despite not being an arranged version of any game. It could be seen as an arrangement of all previous Karate Man games rather than any one in particular.
Video
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | カラテ家の父 | Karateka's father |
French | Papa karatéka | Papa karateka |
Spanish | Maestro Kárate Killo | Master Karate Killo |
Italian | Karate Ka senior | |
Korean | 격투가의 아빠 | The Fighter's Dad |
|