Karate Man Senior: Difference between revisions
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*The epilogue screens in the game look similar to epilogue screens from the other Karate Man games in ''[[Rhythm Heaven Megamix]]'': The [[Try Again]] epilogue screen looks similar to the one from [[Karate Man Combos!]] with both feeling weak while being in a featureless colored background, the [[OK]] epilogue screen in similar to the one from [[Karate Man Kicks!]] with both characters sitting down and eating, and the [[Superb]] epilogue screen looks similar to the one from [[Karate Man Returns!]] with both characters dashing in the air while striking the same pose. | *The epilogue screens in the game look similar to epilogue screens from the other Karate Man games in ''[[Rhythm Heaven Megamix]]'': The [[Try Again]] epilogue screen looks similar to the one from [[Karate Man Combos!]] with both feeling weak while being in a featureless colored background, the [[OK]] epilogue screen in similar to the one from [[Karate Man Kicks!]] with both characters sitting down and eating, and the [[Superb]] epilogue screen looks similar to the one from [[Karate Man Returns!]] with both characters dashing in the air while striking the same pose. | ||
*This game is notable for being in a set of sequels, without having any prequels of its own (unless one counts it as a sequel to the entire series of "Karate Man" minigames). | *This game is notable for being in a set of sequels, without having any prequels of its own (unless one counts it as a sequel to the entire series of "Karate Man" minigames). | ||
*In the files for this game, there is an unused "bomb" and "alien" projectile that can both be punched. The bomb projectile works the same as [[Karate Man Returns!]] in which said projectile is punched and makes a noise after it is hit. The alien projectile is less unclear and makes a loud and sharp noise when hit | *In the files for this game, there is an unused "bomb" and "alien" projectile that can both be punched. The bomb projectile works the same as [[Karate Man Returns!|The GBA version of Karate Man]], in which said projectile is punched and makes a noise after it is hit. The alien projectile is less unclear and makes a loud and sharp noise when hit. | ||
**This could have possibly been a cameo by the alien in [[Spaceball]], as it also appears in other games, such as [[Second Contact]] | |||
**The alien is also in the files of [[Karate Man Kicks!]] and [[Karate Man Combos!]], except colored blue and orange, respectively. | |||
==Video== | ==Video== | ||
[[File:Rhythm Heaven Megamix - Karate Man Senior (Perfect) (English)|thumb|center|300 px]] | [[File:Rhythm Heaven Megamix - Karate Man Senior (Perfect) (English)|thumb|center|300 px]] |
Revision as of 00:57, 12 August 2018
Where do you think Karate Joe |
Template:Game-Nav Template:Minigame infobox Karate Man Senior (カラテ家の父 Karateka's father) is the 89th minigame in Rhythm Heaven Megamix. It features Karate Joe's father, the master of karate. This game includes every single function from previous Karate Man games like kicking bombs, perfecting combos, soccer balls, cooking pots and more.
Gameplay
In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing the A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks.
This game is shown to be more ambitious than any of the other previous Karate Man games, with many more pots to punch and 2 types of combos to do.
Controls
Button Mode
- A: Punch, continue to enter Hold
- Hold A: Crouch
- Release A: Kick
- Hold B: Start combo (flurry punch)
- Let go of B: Finish combo (uppercut)
Simple Tap Mode
- Tap: Punch, continue to enter Hold
- Hold Stylus: Crouch or Start combo (flurry punch)
- Release Stylus: Kick or Finish combo (uppercut)
Timing Notes
- Hit: Karate Joe's father punches the assorted objects away. For a barrel, he punches it and kicks the bomb in it far away into the background. And with a combo, he punches everything away and smashes the barrel, looking happy.
- Barely: Karate Joe's father just grazes the objects, making them fall to the ground. For a barrel, the barrel is broken but the bomb is only kicked a bit into the background. With a combo, he only hits some of the objects (either some pots if too early or late, or the barrel if not finished correctly), looking sad afterward. A barely counts as a miss.
- Miss: Karate Joe's father completely misses or doesn't punch, and the objects fly past, with him looking surprised. For a barrel, it either flies right by him, or is punched, but the bomb is not kicked and falls to the ground. With a combo, he either lets all the objects fly by, or messes up and spins out after the move is done.
Rating Notes
Header
- "Junior's Feedback"
Try Again
- "Your punching technique was...different."
- "I didn't think anybody kicked like that..."
- "Your combos aren't so keen..."
OK
- "Eh. Passable."
Superb
- "Wow, those punches!"
- "Nobody kicks like you!"
- "You're the king of combos!"
Epilogue
- Karate Man's Father Try Again.PNG
"You are...not as young as you once were, Father."
- Karate Man's Father OK.PNG
"Hungry, Father?"
- Karate Man's Father Superb.PNG
"You're still the master, Father!"
Rhythm Item
LED Light Bulbs
There is no name. | There is no title. |
---|---|
There is no description. |
Skill Star
Hit the 8th bomb perfectly to collect the star.
Challenge Train
- Karate Joe vs. the Monster
Appearances
- Karate Man's Father gameplay.PNG
Karate Man Senior
- Karate Man Senior Final.png
Trivia
- Karate Joe makes a cameo in Try Again epilogue screen after seeing his father feeling old and tired.
- Karate Joe's father has different clothes in the Superb screen.
- While doing "Punch, kick!", you can actually knock-off the barrel if you press B for combo without releasing a bomb.
- This trick can also be used for Karate Man Kicks!.
- The epilogue screens in the game look similar to epilogue screens from the other Karate Man games in Rhythm Heaven Megamix: The Try Again epilogue screen looks similar to the one from Karate Man Combos! with both feeling weak while being in a featureless colored background, the OK epilogue screen in similar to the one from Karate Man Kicks! with both characters sitting down and eating, and the Superb epilogue screen looks similar to the one from Karate Man Returns! with both characters dashing in the air while striking the same pose.
- This game is notable for being in a set of sequels, without having any prequels of its own (unless one counts it as a sequel to the entire series of "Karate Man" minigames).
- In the files for this game, there is an unused "bomb" and "alien" projectile that can both be punched. The bomb projectile works the same as The GBA version of Karate Man, in which said projectile is punched and makes a noise after it is hit. The alien projectile is less unclear and makes a loud and sharp noise when hit.
- This could have possibly been a cameo by the alien in Spaceball, as it also appears in other games, such as Second Contact
- The alien is also in the files of Karate Man Kicks! and Karate Man Combos!, except colored blue and orange, respectively.
Video
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | カラテ家の父 "Karateka's father" | |
French | Papa karatéka | |
Spanish | Maestro Kárate Killo | |
Italian | Karate Ka senior | |
Korean | 격투가의 아빠 The Fighter's Father |
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