Built to Scale (DS): Difference between revisions
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|Debut = Rhythm Heaven|Number = 1|Reward = Built to Scale song|BPM = 139|Song = Built to Scale | |Debut = Rhythm Heaven|Number = 1|Reward = Built to Scale song|BPM = 139|Song = Built to Scale | ||
|song = Built to Scale}} | |song = Built to Scale}} | ||
{{Nihongo|'''Built to Scale'''|組み立て|Assembly}} is the first game in ''[[Rhythm Heaven]]''. It features recurring [[Widgets]] | {{Nihongo|'''Built to Scale'''|組み立て|Assembly}} is the first game in ''[[Rhythm Heaven]]''. It features recurring [[Widgets]] that you must shoot rods through. Getting a [[perfect]] unlocks the Built to Scale soundtrack. The sequel, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". | [[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". During the level, the screen becomes dark with a spot light in the middle and it becomes harder to rely on visuals. This part of the level forces the user to use the audio to win. | ||
==Controls== | ==Controls== | ||
* Flick: Shoot Rod | * Flick: Shoot Rod | ||
==Timing Notes== | ==Timing Notes== | ||
* Hit: The rod hits both squares and connects them. | * Hit: The rod hits both squares and connects them with a satisfying clink sound. | ||
* Barely: The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt (Barely counts as a miss). | * Barely: The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt (Barely counts as a miss). | ||
* Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them. | * Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them. |
Revision as of 01:07, 17 November 2017
Feel the rhythm of |
Template:Game-Nav Template:Minigame infobox Built to Scale (組み立て?, Assembly) is the first game in Rhythm Heaven. It features recurring Widgets that you must shoot rods through. Getting a perfect unlocks the Built to Scale soundtrack. The sequel, Built to Scale 2, is unlocked later on.
Gameplay
The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". During the level, the screen becomes dark with a spot light in the middle and it becomes harder to rely on visuals. This part of the level forces the user to use the audio to win.
Controls
- Flick: Shoot Rod
Timing Notes
- Hit: The rod hits both squares and connects them with a satisfying clink sound.
- Barely: The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt (Barely counts as a miss).
- Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them.
Rating Notes
Header
- "Built to Scale Results"
Try Again
- "You're not quite there yet."
- "Don't focus too much on visuals."
OK
- "Hm..."
- "I don't know..."
- "Good enough..."
- "I guess that was all right."
Superb
- "Basics: Mastered!"
- "You did great in the dark!"
- "Way to nail the ending!"
Epilogue
- Built to scale tryagain.png
"Looks like you had a rough day..."
- Built to scale ok.png
"Sometimes, being OK is good enough."
- Built to scale superb.png
"Looking good!"
Appearances
- Built to Scale Gameplay.png
Built to Scale
Remix 10 - Built to Scale Remix 1.png
- Built to Scale 2 gameplay.png
Demo
A demo was released on the Nintendo Channel around 2008 for Rhythm Heaven. It featured Built to Scale, one of the three games playable in the demo.
Trivia
- This is the first of the three Built to Scale games to be officially named Built to Scale.
- This is the first of the three to have 3D graphics.
- Missing the last widget costs you the medal.
Video
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | 組み立て Assembly | |
French | A la chaîne | |
Spanish | A Escala | |
Italian | Fatti ad arte | |
Korean | 부품 조립 Assembly |
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