Karate Man Combos!: Difference between revisions

From Rhythm Heaven Wiki
Jump to navigation Jump to search
Tag: rte-wysiwyg
No edit summary
Tag: rte-wysiwyg
Line 1: Line 1:
{{quote|This is karate training at it's most intense! Punch the flying objects,<br> and go crazy when a whole mess of them come at you!|Karate Man Description (Rhythm Heaven Fever US version)}}{{Template:Quote|Karate Joe works hard to hit every combo. <br>It takes fists of steel to become the world's number one!s|Karate Man Description (Rhythm Heaven Fever European version)}}{{quote|Karate training at its most intense! <br>Punch the flying objects, and go crazy when a whole mess of them come at you!|Karate Man Combos! Description (Rhythm Heaven Megamix)}}
{{Quote|This is karate training at it's most intense! Punch the flying objects,<br> and go crazy when a whole mess of them come at you!|Karate Man Description (Rhythm Heaven Fever)}}
{{Template:Game-Nav
{{Quote|Karate Joe works hard to hit every combo. <br>It takes fists of steel to become the world's number one!s|Karate Man Description (Beat the Beat Rhythm Paradise)}}
{{Quote|Karate training at its most intense! <br>Punch the flying objects, and go crazy when a whole mess of them come at you!|Karate Man Combos! Description (Rhythm Heaven Megamix)}}
{{Game-Nav
|Minigame_infobox/Data = Cheer Readers
|Minigame_infobox/Data = Cheer Readers
|Minigame_infobox/Data2 = Remix 7 (Wii)}}{{Template:Game-Nav
|Minigame_infobox/Data2 = Remix 7 (Wii)}}
{{Game-Nav
|Minigame_infobox/Data = Monkey Watch
|Minigame_infobox/Data = Monkey Watch
|Minigame_infobox/Data2 = N/A}}
|Minigame_infobox/Data2 = N/A}}
Line 11: Line 14:
|Reward = Karate Man song (Rhythm Heaven Fever)<br>1 Flow Ball (Rhythm Heaven Megamix)
|Reward = Karate Man song (Rhythm Heaven Fever)<br>1 Flow Ball (Rhythm Heaven Megamix)
|image = <tabber>Rhythm Heaven Fever=[[File:Karate_Man_Wii.PNG|240px]]|-|Megamix=[[File:Karate_Man_Combo.PNG|240px]]</tabber>|Debut = Rhythm Heaven Fever<br>Rhythm Heaven Megamix|Number = 34 (Rhythm Heaven Fever)<br>108 (Rhythm Heaven Megamix)|BPM = 180|Song = [[Lonely Storm]]
|image = <tabber>Rhythm Heaven Fever=[[File:Karate_Man_Wii.PNG|240px]]|-|Megamix=[[File:Karate_Man_Combo.PNG|240px]]</tabber>|Debut = Rhythm Heaven Fever<br>Rhythm Heaven Megamix|Number = 34 (Rhythm Heaven Fever)<br>108 (Rhythm Heaven Megamix)|BPM = 180|Song = [[Lonely Storm]]
|song = [[Lonely Storm]]}}'''Karate Man Combos!''' (カラテ家コンボ karateka konbo), known in ''[[Rhythm Heaven Fever]]'' as '''Karate Man '''(カラテ家 karateka), aside from having a red-orange in Megamix background instead of a blue one in Fever, is the 34th minigame in ''[[Rhythm Heaven Fever]]'' and the 108th and last minigame in ''[[Rhythm Heaven Megamix]]''. This game features the most recurring character of the ''Rhythm Heaven'' games, [[Karate Joe]], who continues his training of punching objects and learning a new technique called combo. "[[Lonely Storm]]" is played in this game. The sequel to this game, [[Karate Man 2 (Wii)|Karate Man 2]], is unlocked later on.
|song = [[Lonely Storm]]}}
 
{{Nihongo|'''Karate Man Combos!'''|カラテ家コンボ|Karateka Konbo}}, known in ''[[Rhythm Heaven Fever]]'' as {{Nihongo|'''Karate Man'''|カラテ家|Karateka}}, is the 34th minigame in ''[[Rhythm Heaven Fever]]'' and the 108th and last minigame in ''[[Rhythm Heaven Megamix]]''. This game features the most recurring character of the ''Rhythm Heaven'' games, [[Karate Joe]], who continues his training of punching objects and learning a new technique - the combo. "[[Lonely Storm]]" is played in this game. The sequel to this game, [[Karate Man 2 (Wii)|Karate Man 2]], is unlocked later on in ''[[Rhythm Heaven Fever]]''.
== Gameplay ==
==Gameplay==
[[File:Karate_Man_Wii_gameplay.png|thumb|220px]]
[[File:Karate_Man_Wii_gameplay.png|thumb|220px]]
[[File:Karate_Man_Combo_Gameplay.PNG|thumb|232px]]The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!" mark will appear by Karate Joe, signaling an item on the offbeat. There is also a combo, which will appear after a light-bulb that is glowing blue appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut.
[[File:Karate_Man_Combo_Gameplay.PNG|thumb|220px]]
 
The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!" mark will appear by Karate Joe, signaling an item on the offbeat. There is also a combo, which will appear after a light-bulb that is glowing blue appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut. In ''[[Rhythm Heaven Megamix]]'', the lighbulbs glow blue (as the kicks are also in the same game, whose light bulbs now glow yellow), and the game is colored reddish-orange like [[Karate Man 2 (Wii)|it's sequel]].
== Controls ==
==Controls==
===''[[Rhythm Heaven Fever]] ''===
===''[[Rhythm Heaven Fever]]''===
*A: Punch
*A: Punch
*Hold A+B: Start combo (flurry punch)
*Hold A+B: Start combo (flurry punch)
Line 31: Line 34:
*Hold Stylus: Start combo (flurry punch)
*Hold Stylus: Start combo (flurry punch)
*Let go of Stylus: Finish combo (uppercut)
*Let go of Stylus: Finish combo (uppercut)
 
==Timing Notes==
== Timing Notes ==
*Hit: Karate Joe punches the assorted objects away. With a combo, he punches everything away and smashes the barrel, looking happy.
* Hit: Karate Joe punches the assorted objects away. With a combo, he punches everything away and smashes the barrel, looking happy.
*Barely: Karate Joe just grazes the objects, making them fall onto the ground. With a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards. '''A barely counts as a miss.'''
* Barely: Karate Joe just grazes the objects, making them fall onto the ground. With a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards. A barely counts as a miss.
*Miss: Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done, looking sad afterwards.
* Miss: Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done.
 
==Rating Notes==
==Rating Notes==
===''[[Rhythm Heaven Fever]] (US Version)''===
===''[[Rhythm Heaven Fever]]''===
 
====Header====
====Header====
*"Wisdom from the Master"
*"Wisdom from the Master"
Line 46: Line 46:
*"You were thrown by the changes."
*"You were thrown by the changes."
*"Your combos lacked finesse."
*"Your combos lacked finesse."
====OK====
====OK====
*"Eh. Good enough."
*"Eh. Good enough."
Line 53: Line 52:
*"You took the rhythm changes in stride."
*"You took the rhythm changes in stride."
*"You smashed through your combos!"
*"You smashed through your combos!"
===''[[Rhythm Heaven Fever]]'' (European Version)===
===''Beat the Beat Rhythm Paradise''===
====Header====
====Header====
*"Words from the Master"
*"Words from the Master"
Line 67: Line 66:
*"You smashed your combos!"
*"You smashed your combos!"
===''[[Rhythm Heaven Megamix]]''===
===''[[Rhythm Heaven Megamix]]''===
====Header====
====Header====
*"Master's Talking in His Sleep"
*"Master's Talking in His Sleep"
Line 79: Line 77:
*"You took the rhythm changes in stride."
*"You took the rhythm changes in stride."
== Epilogue ==
== Epilogue ==
===''[[Rhythm Heaven Fever|Rhythm Heaven Fever ]]''(Including US and European versions)===
===''[[Rhythm Heaven Fever]]''===
<gallery>
<gallery>
Karate Man Wii Try Again.png|"I should eat more before training..."
Karate Man Wii Try Again.png|"I should eat more before training..."
Karate Man Wii OK.png|"Whoops! My belt came undone..."
Karate Man Wii OK.png|"Whoops! My belt came undone..."
Karate Man Wii Superb.png|"Hiiiyah!"
Karate Man Wii Superb.png|"Hiiiyah!"
</gallery>
===''Beat the Beat Rhythm Paradise''===
<gallery>
Karate Man EU Try Again.png|"I should eat more before training."
Karate Man EU Try Again.png|"I should eat more before training."
Karate Man EU OK.png|"Maybe I need a new belt."
Karate Man EU OK.png|"Maybe I need a new belt."
Line 94: Line 95:
Karate Man Combo Superb.PNG|"Hiiiyah!"
Karate Man Combo Superb.PNG|"Hiiiyah!"
</gallery>
</gallery>
==Rhythm Item==
==Rhythm Item==
===Barrel===
===Barrel===
Line 101: Line 101:
|header = Karate Memory #5
|header = Karate Memory #5
|desc = My father keeps a bunch of these little barrels around, but I've never understood why. When I've asked, he says I can know when I am stronger than he is.}}
|desc = My father keeps a bunch of these little barrels around, but I've never understood why. When I've asked, he says I can know when I am stronger than he is.}}
==Skill Star==
==Skill Star==
After the song sings "There is no return.", perfect the fourth combo to finish it in right time to collect the star.
After the song sings "There is no return", perfect the fourth combo at right time to collect the star.
 
==Appearances==
== Appearances ==
<gallery>
* Karate Man (Wii)
Karate_Man_Wii_gameplay.png|Karate Man<br>[[Remix 10]]
* [[Remix 7 (Wii)|Remix 7]] (Wii)
Karate Man Remix 7.png|[[Remix 7 (Wii)|Remix 7]]
* [[Remix 9 (Wii)|Remix 9]] (Wii)
Karate Man Remix 9-3.png|[[Remix 9 (Wii)|Remix 9]]
* [[Karate Man 2 (Wii)|Karate Man 2]] (Wii)
Karate Man 2 Wii.png|[[Karate Man 2 (Wii)|Karate Man 2]]
* [[Remix 10]] (Wii)
Karate_Man_Combo_Gameplay.PNG|Karate Man Combos!
 
</gallery>
== Two-Player Mode ==
==Two-Player==
{{Game-Nav
{{Game-Nav
|Minigame_infobox/Data = Tap Troupe
|Minigame_infobox/Data = Tap Troupe
|Minigame_infobox/Data2 = N/A}}{{Minigame_infobox
|Minigame_infobox/Data2 = N/A}}
{{Minigame_infobox
|Name = Karate Man
|Name = Karate Man
|jname = カラテ家
|jname = カラテ家
Line 125: Line 125:
|Song = Lonely Storm
|Song = Lonely Storm
|song = [[Lonely Storm]]}}  
|song = [[Lonely Storm]]}}  
A version of the game can be unlocked in the two-player mode. It is the eighth and final game for that mode, requiring you to beat the original game and the previous two-player game, [[Tap Troupe]], to unlock.
A version of the game can be unlocked in the two-player mode. It is the 8th and final game for that mode, requiring you to beat the original game and the previous two-player game, [[Tap Troupe]], to unlock.
 
[[File:Karate_2_players.png|thumb|220px|The gameplay of two-player mode of Karate Man]]
The game has two Karate Joes, standing back-to-back. The first player controls the Joe is on the left in a white robe, and the second player controls the Joe on the right with a purple robe. Both players must hit the various objects as they fly out. For the most part, the players do the the same thing, though at a few points, one player does go to the front and is the only one to hit objects. [[File:Karate_2_players.png|thumb|220px|The gameplay of two-player mode of Karate Man]]
The game has two Karate Joes, standing back-to-back. The first player controls the blue-skinned Joe on the left in a white robe, and the second player controls the purple-skinned Joe on the right with a purple robe. Both players must hit the various objects as they fly out. At a few points, one player goes to the front and is the only one to hit objects.
 
==Trivia==
== Trivia ==
*This is the third time a [[Karate Man]] game has appeared in the ''Rhythm Heaven'' franchise, with the [[Karate Man Returns!|other]] [[Karate Man Kicks!|two]] in previous games.
* This is the third time a [[Karate Man]] game has appeared in the ''Rhythm Heaven'' franchise, with the [[Karate Man Returns!|other]] [[Karate Man Kicks!|two]] in previous games.
*Just like in ''[[Rhythm Heaven]]'', Karate Joe is the last "regular" game in ''[[Rhythm Heaven Fever]]'' before the credits, and the last non-sequel, non-remix game in the entire game.
* Just like in ''[[Rhythm Heaven]]'', Karate Joe is the last "regular" game in ''[[Rhythm Heaven Fever]]'' before the credits, and the last non-sequel, non-remix game in the entire game.
*The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1 = Blue, P2 = Orange).
* The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1= Blue, P2= Orange).
* This is the only ''[[Rhythm Heaven Fever]]'' game to have its title card fully changed in the international version of ''[[Rhythm Heaven Megamix]]''. The Japanese version includes the Fever title card with the red background.
* In ''Megamix'', due to the fact that every version appeared, the [[Karate Man Kicks!|DS version]] was named "[[Karate Man Kicks!]]", the [[Karate Man Combos!|Wii version]] was named "Karate Man Combos!", and the [[Karate Man Returns!|GBA version]] was named "[[Karate Man Returns!]]".
==In Other Languages==
* Comparing with the epilogue screens for this game if Fever and Megamix version, Karate Joe appears in red color in ''Megamix'', but in ''Fever'', he appears in blue color just like in [[Karate Man Kicks!]]. The reason why this was changed is because Karate Man Kicks! has Karate Joe in Blue color, so this game has him in the red color to fit the colorization with its [[Karate Man 2 (Wii)|sequel]] from ''Fever''.
{{Lang
* This is the only ''Rhythm Heaven Fever'' game to have its title card fully changed in international version in ''Megamix''. The Japanese version includes the Fever title card with the red background.
 
== In Other Languages==
{{Template:Lang
|jp = カラテ家コンボ Karateka Combo
|jp = カラテ家コンボ Karateka Combo
|fr = Karaté combos
|es = Kárate Killo: ¡combos!
|es = Kárate Killo: ¡combos!
|du = Karateka-Kombos!
|du = Karateka-Kombos!
|it = Le combo di Karate Ka|kr = 격투가 콤보 The Fighter Combo|fr = Karaté combos}}
|it = Le combo di Karate Ka
 
|kr = 격투가 콤보 The Fighter Combo}}
 
{{Game Navigation}}
{{Two Player Game Navigation}}
{{Two Player Game Navigation}}
{{Template:Game Navigation}}
[[Category:Rhythm Heaven Megamix Games]]
[[Category:Rhythm Heaven Megamix Games]]
[[Category:Rhythm Games]]
[[Category:Rhythm Games]]

Revision as of 17:15, 27 July 2017

This is karate training at it's most intense! Punch the flying objects,
and go crazy when a whole mess of them come at you!

— Karate Man Description (Rhythm Heaven Fever)

Karate Joe works hard to hit every combo.
It takes fists of steel to become the world's number one!s

— Karate Man Description (Beat the Beat Rhythm Paradise)

Karate training at its most intense!
Punch the flying objects, and go crazy when a whole mess of them come at you!

— Karate Man Combos! Description (Rhythm Heaven Megamix)

Template:Game-Nav Template:Game-Nav Template:Minigame infobox Karate Man Combos! (カラテ家コンボ?, Karateka Konbo), known in Rhythm Heaven Fever as Karate Man (カラテ家?, Karateka), is the 34th minigame in Rhythm Heaven Fever and the 108th and last minigame in Rhythm Heaven Megamix. This game features the most recurring character of the Rhythm Heaven games, Karate Joe, who continues his training of punching objects and learning a new technique - the combo. "Lonely Storm" is played in this game. The sequel to this game, Karate Man 2, is unlocked later on in Rhythm Heaven Fever.

Gameplay

The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!" mark will appear by Karate Joe, signaling an item on the offbeat. There is also a combo, which will appear after a light-bulb that is glowing blue appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut. In Rhythm Heaven Megamix, the lighbulbs glow blue (as the kicks are also in the same game, whose light bulbs now glow yellow), and the game is colored reddish-orange like it's sequel.

Controls

Rhythm Heaven Fever

  • A: Punch
  • Hold A+B: Start combo (flurry punch)
  • Let go of A+B: Finish combo (uppercut)

Rhythm Heaven Megamix

Button Mode

  • A: Punch
  • Hold B: Start combo (flurry punch)
  • Let go of B: Finish combo (uppercut)

Simple Tap Mode

  • Tap: Punch
  • Hold Stylus: Start combo (flurry punch)
  • Let go of Stylus: Finish combo (uppercut)

Timing Notes

  • Hit: Karate Joe punches the assorted objects away. With a combo, he punches everything away and smashes the barrel, looking happy.
  • Barely: Karate Joe just grazes the objects, making them fall onto the ground. With a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards. A barely counts as a miss.
  • Miss: Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done, looking sad afterwards.

Rating Notes

Rhythm Heaven Fever

Header

  • "Wisdom from the Master"

Try Again

  • "You needed to focus on the basics."
  • "You were thrown by the changes."
  • "Your combos lacked finesse."

OK

  • "Eh. Good enough."

Superb

  • "You have skill in the fundamentals."
  • "You took the rhythm changes in stride."
  • "You smashed through your combos!"

Beat the Beat Rhythm Paradise

Header

  • "Words from the Master"

Try Again

  • "You need to learn the basics first."
  • "You lost focus during rhythm changes."
  • "Your combos lacked finesse."

OK

  • "Good try."

Superb

  • "You have mastered the basics."
  • "You hit the rhythm change just right."
  • "You smashed your combos!"

Rhythm Heaven Megamix

Header

  • "Master's Talking in His Sleep"

Try Again

  • ""
  • ""

OK

  • "Eh. Passable."

Superb

  • "Your basics have a strong base."
  • "You took the rhythm changes in stride."

Epilogue

Rhythm Heaven Fever

Beat the Beat Rhythm Paradise

Rhythm Heaven Megamix

Rhythm Item

Barrel

There is no name. There is no title.
Item holder.png
There is no description.

Skill Star

After the song sings "There is no return", perfect the fourth combo at right time to collect the star.

Appearances

Two-Player

Template:Game-Nav Template:Minigame infobox A version of the game can be unlocked in the two-player mode. It is the 8th and final game for that mode, requiring you to beat the original game and the previous two-player game, Tap Troupe, to unlock.

File:Karate 2 players.png
The gameplay of two-player mode of Karate Man

The game has two Karate Joes, standing back-to-back. The first player controls the blue-skinned Joe on the left in a white robe, and the second player controls the purple-skinned Joe on the right with a purple robe. Both players must hit the various objects as they fly out. At a few points, one player goes to the front and is the only one to hit objects.

Trivia

  • This is the third time a Karate Man game has appeared in the Rhythm Heaven franchise, with the other two in previous games.
  • Just like in Rhythm Heaven, Karate Joe is the last "regular" game in Rhythm Heaven Fever before the credits, and the last non-sequel, non-remix game in the entire game.
  • The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1 = Blue, P2 = Orange).
  • This is the only Rhythm Heaven Fever game to have its title card fully changed in the international version of Rhythm Heaven Megamix. The Japanese version includes the Fever title card with the red background.

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese カラテ家コンボ Karateka Combo
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Karaté combos
Flag of Spain.svg Spanish Kárate Killo: ¡combos!
Flag of Italy.svg Italian Le combo di Karate Ka
Flag of South Korea.svg Korean 격투가 콤보 The Fighter Combo
Rhythm Tengoku (GBA/Arcade)
One Player
KaratekaRhythm DatsumoMarcherAir BatterPachi Pachi SanninshuRemix 1
Shiroi ObakeGame GBA 2-2.pngKossori RatBaikin HakaseGame GBA 2-5.pngRemix 2
Game GBA 3-1.pngGame GBA 3-2.pngUsagi TobiGame GBA 3-4.pngGame GBA 3-5.pngRemix 3
QuizGame GBA 4-2.pngRhythm o ShujiGame GBA 4-4.pngGame GBA 4-5.pngRemix 4
Hopping RoadNinjaGame GBA 5-3.pngGame GBA 5-4.pngTap DanceRemix 5
Bari Bari SanninshuGame GBA 6-2.pngCosmo DanceGame GBA 6-4.pngSuper TapRemix 6

Game GBA 7-1.pngGame GBA 7-2.pngGame GBA 7-3.pngGame GBA 7-4.pngGame GBA 7-5.pngRemix 7
Game GBA 8-1.pngGame GBA 8-2.pngGame GBA 8-3.pngGame GBA 8-4.pngGame GBA 8-5.pngRemix 8
Arcade Exclusive
Game GBA EX-1.pngGame GBA EX-2.pngGame GBA EX-3.pngGame GBA EX-4.pngGame GBA EX-5.pngGame GBA EX-6.png
Two Player
Game GBA 1-1.pngGame GBA 1-2.pngGame GBA 1-3.pngGame GBA 1-4.png
Game GBA 2-1.pngGame GBA 2-3.pngGame GBA 3-3.pngGame GBA 2-5.png
Game GBA 3-5.pngGame GBA 4-3.pngGame GBA 5-2.pngGame GBA 5-5.png
Game GBA 7-1.pngGame GBA 7-2.pngGame GBA 6-3.pngGame GBA 7-5.png
Game GBA 8-5.pngGame GBA 7-3.pngGame GBA 8-4.pngGame GBA 6-5.png
Game GBA EX-1.pngGame GBA EX-2.pngGame GBA EX-3.pngGame GBA EX-4.png
Rhythm Heaven
Built to ScaleGlee ClubFillbotsGame DS 1-4.pngRemix 1
Rhythm RallyShoot-'Em-UpGame DS 2-3.pngGame DS 2-4.pngRemix 2
Game DS 3-1.pngGame DS 3-2.pngGame DS 3-3.pngGame DS 3-4.pngRemix 3
Game DS 4-1.pngGame DS 4-2.pngGame DS 4-3.pngGame DS 4-4.pngRemix 4
Game DS 5-1.pngGame DS 5-2.pngGame DS 5-3.pngGame DS 5-4.pngRemix 5
Game DS 6-1.pngGame DS 6-2.pngGame DS 6-3.pngKarate ManRemix 6
Game DS B-Credit.png
Built to Scale 2Game DS 7-2.pngFrog Hop 2Game DS 7-4.pngRemix 7
Rhythm Rally 2Fillbots 2Game DS 8-3.pngGame DS 8-4.pngRemix 8
Game DS 9-1.pngKarate Man 2Glee Club 2Game DS 9-4.pngRemix 9
Shoot-'Em-Up 2Game DS 10-2.pngGame DS 10-3.pngGame DS 10-4.pngRemix 10
Rhythm Heaven Fever
One Player
Game Wii 1-1.pngGame Wii 1-2.pngGame Wii 1-3.pngGame Wii 1-4.pngRemix 1
Game Wii 2-1.pngGame Wii 2-2.pngGame Wii 2-3.pngGame Wii 2-4.pngRemix 2
Game Wii 3-1.pngBuilt to ScaleAir RallyFigure FighterRemix 3
Game Wii 4-1.pngGame Wii 4-2.pngMicro-RowSamurai SliceRemix 4
Game Wii 5-1.pngFlipper-FlopGame Wii 5-3.pngGame Wii 5-4.pngRemix 5
Game Wii 6-1.pngGame Wii 6-2.pngGame Wii 6-3.pngGame Wii 6-4.pngRemix 6
Game Wii 7-1.pngGame Wii 7-2.pngGame Wii 7-3.pngKarate ManRemix 7
Night Walk
Game Wii 8-1.pngGame Wii 8-2.pngBuilt to Scale 2Game Wii 8-4.pngRemix 8
Game Wii 9-1.pngGame Wii 9-2.pngGame Wii 9-3.pngGame Wii 9-4.pngRemix 9
Figure Fighter 2Micro-Row 2Game Wii 10-3.pngKarate Man 2Remix 10
Two Player
Fork LifterTambourineRingsideMicro-RowFlipper-FlopLaunch PartyTap TroupeKarate Man
Extra Games
The Clappy TrioSneaky SpiritsGame Wii EX-3.gifGame Wii EX-4.gif
Rhythm Heaven Megamix
Earth World
Honeybee Land
Karate ManGame 3DS ntrRobot S.pngGame 3DS rvlBadminton S.pngGame 3DS ctrStep S.png
Machine Land
Game 3DS agbHair S.pngGame 3DS ntrChorus S.pngGame 3DS rvlMuscle S.pngGame 3DS ctrFruitbasket S.png
The First Gate
Game 3DS ntrCoinToss L.png
Citrus Land
Game 3DS agbClap S.pngGame 3DS ntrShooting S.pngGame 3DS rvlFlea S.pngGame 3DS ctrInterprerter S.png
Donut Land
Game 3DS agbRabbit L.pngGame 3DS ntrAirboard L.pngGame 3DS rvlBatting L.pngGame 3DS ctrChameleon L.png
The Second Gate
Sick Beats
Barbershop Land

Game 3DS agbGhost S.pngGame 3DS ntrPingpong S.pngGame 3DS rvlGoma S.pngGame 3DS ctrWoodCat S.png
Songbird Land
Game 3DS agbShuji L.pngGame 3DS ntrBlueBirds L.pngGame 3DS rvlBird L.pngGame 3DS ctrDotsamurai L.png
The Third Gate
Game 3DS ctrChicken L.png

Lush Woods
Lush Tower
Game 3DS agbBatter L.pngGame 3DS ntrNinja L.pngGame 3DS rvlGolf L.pngGame 3DS ctrSumou L.pngGame 3DS remix LED.png
Honeybee Tower
Game 3DS rvlKarate 1.pngGame 3DS ntrRobot L.pngGame 3DS rvlBadminton L.pngGame 3DS ctrStep L.pngGame 3DS remix 00.png
Machine Tower
Game 3DS agbHair L.pngGame 3DS ntrChorus L.pngGame 3DS rvlMuscle L.pngGame 3DS ctrFruitbasket L.pngGame 3DS remix 01.png
Citrus Tower
Game 3DS agbClap L.pngGame 3DS ntrShooting L.pngGame 3DS rvlFlea L.pngGame 3DS ctrInterprerter L.pngGame 3DS remix 02.png
Donut Tower
Game 3DS agbRat L.pngGame 3DS ntrIdol L.pngGame 3DS rvlManju L.pngGame 3DS ctrBlanco L.pngGame 3DS remix 03.png
Barbershop Tower
Game 3DS agbGhost L.pngGame 3DS ntrPingpong L.pngGame 3DS rvlGoma L.pngGame 3DS ctrWoodCat L.pngGame 3DS remix 04.png
Songbird Tower
Game 3DS agbTap L.pngGame 3DS ntrFrog L.pngGame 3DS rvlInterview L.pngGame 3DS ctrTango L.pngGame 3DS remix 05.png
Heaven World
Star Land
Game 3DS agbTono L.pngGame 3DS ntrCameraMan L.pngGame 3DS rvlRocket L.pngGame 3DS ctrPillow L.png
Comet Land
Game 3DS agbMarcher L.pngGame 3DS ntrShugyo L.pngGame 3DS rvlSeesaw L.pngGame 3DS ctrBear L.png
Planet Land
Game 3DS agbSpaceDance L.pngGame 3DS ntrBackbeat L.pngGame 3DS rvlBook L.pngGame 3DS ctrTeppan L.png
The Fourth Gate
Game 3DS rvlSword L.png
Mamarin Palace
Left-Hand Tower
Game 3DS agbClap A.pngGame 3DS ntrIdol A.pngGame 3DS rvlMuscle A.pngGame 3DS ctrBlanco A.pngGame 3DS remix 06 2.png
Right-Hand Tower
Game 3DS agbTap A.pngGame 3DS ntrFrog A.pngGame 3DS rvlGolf A.pngGame 3DS ctrDotsamurai A.pngGame 3DS remix 07 2.png
Tibby's Mom

Game 3DS agbSpaceDance A.pngGame 3DS ntrPingpong A.pngGame 3DS rvlManju A.pngGame 3DS rvlKarate 4.pngGame 3DS remix TED 2.png

Shop
Shop No. 1
Game 3DS agbHopping L.pngGame 3DS agbNightWalk L.pngGame 3DS agbQuiz L.png
Shop No. 2
Game 3DS ntrBoxShow L.pngGame 3DS ntrShortLive L.pngGame 3DS rvlKarate 2.png
Shop No. 3
Built to ScaleGame 3DS rvlDate L.pngGame 3DS rvlFishing L.png
Shop No. 4
Game 3DS rvlFork L.pngGame 3DS rvlRap L.pngGame 3DS rvlReceive L.png
Shop No. 5
Game 3DS rvlRobot L.pngGame 3DS rvlRotation L.pngSamurai Slice
Shop No. 6
Game 3DS rvlSort L.pngGame 3DS rvlWatch L.pngGame 3DS rvlKarate 3.png

Template:Two Player Game Navigation