Karate Man Combos!: Difference between revisions
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{{ | {{Quote|This is karate training at it's most intense! Punch the flying objects,<br> and go crazy when a whole mess of them come at you!|Karate Man Description (Rhythm Heaven Fever)}} | ||
{{ | {{Quote|Karate Joe works hard to hit every combo. <br>It takes fists of steel to become the world's number one!s|Karate Man Description (Beat the Beat Rhythm Paradise)}} | ||
{{Quote|Karate training at its most intense! <br>Punch the flying objects, and go crazy when a whole mess of them come at you!|Karate Man Combos! Description (Rhythm Heaven Megamix)}} | |||
{{Game-Nav | |||
|Minigame_infobox/Data = Cheer Readers | |Minigame_infobox/Data = Cheer Readers | ||
|Minigame_infobox/Data2 = Remix 7 (Wii)}}{{ | |Minigame_infobox/Data2 = Remix 7 (Wii)}} | ||
{{Game-Nav | |||
|Minigame_infobox/Data = Monkey Watch | |Minigame_infobox/Data = Monkey Watch | ||
|Minigame_infobox/Data2 = N/A}} | |Minigame_infobox/Data2 = N/A}} | ||
Line 11: | Line 14: | ||
|Reward = Karate Man song (Rhythm Heaven Fever)<br>1 Flow Ball (Rhythm Heaven Megamix) | |Reward = Karate Man song (Rhythm Heaven Fever)<br>1 Flow Ball (Rhythm Heaven Megamix) | ||
|image = <tabber>Rhythm Heaven Fever=[[File:Karate_Man_Wii.PNG|240px]]|-|Megamix=[[File:Karate_Man_Combo.PNG|240px]]</tabber>|Debut = Rhythm Heaven Fever<br>Rhythm Heaven Megamix|Number = 34 (Rhythm Heaven Fever)<br>108 (Rhythm Heaven Megamix)|BPM = 180|Song = [[Lonely Storm]] | |image = <tabber>Rhythm Heaven Fever=[[File:Karate_Man_Wii.PNG|240px]]|-|Megamix=[[File:Karate_Man_Combo.PNG|240px]]</tabber>|Debut = Rhythm Heaven Fever<br>Rhythm Heaven Megamix|Number = 34 (Rhythm Heaven Fever)<br>108 (Rhythm Heaven Megamix)|BPM = 180|Song = [[Lonely Storm]] | ||
|song = [[Lonely Storm]]}}'''Karate Man Combos!''' | |song = [[Lonely Storm]]}} | ||
{{Nihongo|'''Karate Man Combos!'''|カラテ家コンボ|Karateka Konbo}}, known in ''[[Rhythm Heaven Fever]]'' as {{Nihongo|'''Karate Man'''|カラテ家|Karateka}}, is the 34th minigame in ''[[Rhythm Heaven Fever]]'' and the 108th and last minigame in ''[[Rhythm Heaven Megamix]]''. This game features the most recurring character of the ''Rhythm Heaven'' games, [[Karate Joe]], who continues his training of punching objects and learning a new technique - the combo. "[[Lonely Storm]]" is played in this game. The sequel to this game, [[Karate Man 2 (Wii)|Karate Man 2]], is unlocked later on in ''[[Rhythm Heaven Fever]]''. | |||
== Gameplay == | ==Gameplay== | ||
[[File:Karate_Man_Wii_gameplay.png|thumb|220px]] | [[File:Karate_Man_Wii_gameplay.png|thumb|220px]] | ||
[[File:Karate_Man_Combo_Gameplay.PNG|thumb| | [[File:Karate_Man_Combo_Gameplay.PNG|thumb|220px]] | ||
The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!" mark will appear by Karate Joe, signaling an item on the offbeat. There is also a combo, which will appear after a light-bulb that is glowing blue appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut. In ''[[Rhythm Heaven Megamix]]'', the lighbulbs glow blue (as the kicks are also in the same game, whose light bulbs now glow yellow), and the game is colored reddish-orange like [[Karate Man 2 (Wii)|it's sequel]]. | |||
== Controls == | ==Controls== | ||
===''[[Rhythm Heaven Fever]] ''=== | ===''[[Rhythm Heaven Fever]]''=== | ||
*A: Punch | *A: Punch | ||
*Hold A+B: Start combo (flurry punch) | *Hold A+B: Start combo (flurry punch) | ||
Line 31: | Line 34: | ||
*Hold Stylus: Start combo (flurry punch) | *Hold Stylus: Start combo (flurry punch) | ||
*Let go of Stylus: Finish combo (uppercut) | *Let go of Stylus: Finish combo (uppercut) | ||
==Timing Notes== | |||
== Timing Notes == | *Hit: Karate Joe punches the assorted objects away. With a combo, he punches everything away and smashes the barrel, looking happy. | ||
* Hit: Karate Joe punches the assorted objects away. With a combo, he punches everything away and smashes the barrel, looking happy. | *Barely: Karate Joe just grazes the objects, making them fall onto the ground. With a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards. '''A barely counts as a miss.''' | ||
* Barely: Karate Joe just grazes the objects, making them fall onto the ground. With a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards. A barely counts as a miss. | *Miss: Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done, looking sad afterwards. | ||
* Miss: Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done. | |||
==Rating Notes== | ==Rating Notes== | ||
===''[[Rhythm Heaven Fever]] | ===''[[Rhythm Heaven Fever]]''=== | ||
====Header==== | ====Header==== | ||
*"Wisdom from the Master" | *"Wisdom from the Master" | ||
Line 46: | Line 46: | ||
*"You were thrown by the changes." | *"You were thrown by the changes." | ||
*"Your combos lacked finesse." | *"Your combos lacked finesse." | ||
====OK==== | ====OK==== | ||
*"Eh. Good enough." | *"Eh. Good enough." | ||
Line 53: | Line 52: | ||
*"You took the rhythm changes in stride." | *"You took the rhythm changes in stride." | ||
*"You smashed through your combos!" | *"You smashed through your combos!" | ||
==='' | ===''Beat the Beat Rhythm Paradise''=== | ||
====Header==== | ====Header==== | ||
*"Words from the Master" | *"Words from the Master" | ||
Line 67: | Line 66: | ||
*"You smashed your combos!" | *"You smashed your combos!" | ||
===''[[Rhythm Heaven Megamix]]''=== | ===''[[Rhythm Heaven Megamix]]''=== | ||
====Header==== | ====Header==== | ||
*"Master's Talking in His Sleep" | *"Master's Talking in His Sleep" | ||
Line 79: | Line 77: | ||
*"You took the rhythm changes in stride." | *"You took the rhythm changes in stride." | ||
== Epilogue == | == Epilogue == | ||
===''[[ | ===''[[Rhythm Heaven Fever]]''=== | ||
<gallery> | <gallery> | ||
Karate Man Wii Try Again.png|"I should eat more before training..." | Karate Man Wii Try Again.png|"I should eat more before training..." | ||
Karate Man Wii OK.png|"Whoops! My belt came undone..." | Karate Man Wii OK.png|"Whoops! My belt came undone..." | ||
Karate Man Wii Superb.png|"Hiiiyah!" | Karate Man Wii Superb.png|"Hiiiyah!" | ||
</gallery> | |||
===''Beat the Beat Rhythm Paradise''=== | |||
<gallery> | |||
Karate Man EU Try Again.png|"I should eat more before training." | Karate Man EU Try Again.png|"I should eat more before training." | ||
Karate Man EU OK.png|"Maybe I need a new belt." | Karate Man EU OK.png|"Maybe I need a new belt." | ||
Line 94: | Line 95: | ||
Karate Man Combo Superb.PNG|"Hiiiyah!" | Karate Man Combo Superb.PNG|"Hiiiyah!" | ||
</gallery> | </gallery> | ||
==Rhythm Item== | ==Rhythm Item== | ||
===Barrel=== | ===Barrel=== | ||
Line 101: | Line 101: | ||
|header = Karate Memory #5 | |header = Karate Memory #5 | ||
|desc = My father keeps a bunch of these little barrels around, but I've never understood why. When I've asked, he says I can know when I am stronger than he is.}} | |desc = My father keeps a bunch of these little barrels around, but I've never understood why. When I've asked, he says I can know when I am stronger than he is.}} | ||
==Skill Star== | ==Skill Star== | ||
After the song sings "There is no return | After the song sings "There is no return", perfect the fourth combo at right time to collect the star. | ||
==Appearances== | |||
== Appearances == | <gallery> | ||
Karate_Man_Wii_gameplay.png|Karate Man<br>[[Remix 10]] | |||
Karate Man Remix 7.png|[[Remix 7 (Wii)|Remix 7]] | |||
Karate Man Remix 9-3.png|[[Remix 9 (Wii)|Remix 9]] | |||
Karate Man 2 Wii.png|[[Karate Man 2 (Wii)|Karate Man 2]] | |||
Karate_Man_Combo_Gameplay.PNG|Karate Man Combos! | |||
</gallery> | |||
== Two-Player | ==Two-Player== | ||
{{Game-Nav | {{Game-Nav | ||
|Minigame_infobox/Data = Tap Troupe | |Minigame_infobox/Data = Tap Troupe | ||
|Minigame_infobox/Data2 = N/A}}{{Minigame_infobox | |Minigame_infobox/Data2 = N/A}} | ||
{{Minigame_infobox | |||
|Name = Karate Man | |Name = Karate Man | ||
|jname = カラテ家 | |jname = カラテ家 | ||
Line 125: | Line 125: | ||
|Song = Lonely Storm | |Song = Lonely Storm | ||
|song = [[Lonely Storm]]}} | |song = [[Lonely Storm]]}} | ||
A version of the game can be unlocked in the two-player mode. It is the | A version of the game can be unlocked in the two-player mode. It is the 8th and final game for that mode, requiring you to beat the original game and the previous two-player game, [[Tap Troupe]], to unlock. | ||
[[File:Karate_2_players.png|thumb|220px|The gameplay of two-player mode of Karate Man]] | |||
The game has two Karate Joes, standing back-to-back. The first player controls the Joe | The game has two Karate Joes, standing back-to-back. The first player controls the blue-skinned Joe on the left in a white robe, and the second player controls the purple-skinned Joe on the right with a purple robe. Both players must hit the various objects as they fly out. At a few points, one player goes to the front and is the only one to hit objects. | ||
==Trivia== | |||
== Trivia == | *This is the third time a [[Karate Man]] game has appeared in the ''Rhythm Heaven'' franchise, with the [[Karate Man Returns!|other]] [[Karate Man Kicks!|two]] in previous games. | ||
* This is the third time a [[Karate Man]] game has appeared in the ''Rhythm Heaven'' franchise, with the [[Karate Man Returns!|other]] [[Karate Man Kicks!|two]] in previous games. | *Just like in ''[[Rhythm Heaven]]'', Karate Joe is the last "regular" game in ''[[Rhythm Heaven Fever]]'' before the credits, and the last non-sequel, non-remix game in the entire game. | ||
* Just like in ''[[Rhythm Heaven]]'', Karate Joe is the last "regular" game in ''[[Rhythm Heaven Fever]]'' before the credits, and the last non-sequel, non-remix game in the entire game. | *The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1 = Blue, P2 = Orange). | ||
* The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1= Blue, P2= Orange) | * This is the only ''[[Rhythm Heaven Fever]]'' game to have its title card fully changed in the international version of ''[[Rhythm Heaven Megamix]]''. The Japanese version includes the Fever title card with the red background. | ||
==In Other Languages== | |||
{{Lang | |||
* This is the only ''Rhythm Heaven Fever'' game to have its title card fully changed in international version | |||
== In Other Languages== | |||
{{ | |||
|jp = カラテ家コンボ Karateka Combo | |jp = カラテ家コンボ Karateka Combo | ||
|fr = Karaté combos | |||
|es = Kárate Killo: ¡combos! | |es = Kárate Killo: ¡combos! | ||
|du = Karateka-Kombos! | |du = Karateka-Kombos! | ||
|it = Le combo di Karate Ka|kr = 격투가 콤보 The Fighter Combo | |it = Le combo di Karate Ka | ||
|kr = 격투가 콤보 The Fighter Combo}} | |||
{{Game Navigation}} | |||
{{Two Player Game Navigation}} | {{Two Player Game Navigation}} | ||
[[Category:Rhythm Heaven Megamix Games]] | [[Category:Rhythm Heaven Megamix Games]] | ||
[[Category:Rhythm Games]] | [[Category:Rhythm Games]] |
Revision as of 17:15, 27 July 2017
This is karate training at it's most intense! Punch the flying objects, |
Karate Joe works hard to hit every combo. |
Karate training at its most intense! |
Template:Game-Nav Template:Game-Nav Template:Minigame infobox Karate Man Combos! (カラテ家コンボ?, Karateka Konbo), known in Rhythm Heaven Fever as Karate Man (カラテ家?, Karateka), is the 34th minigame in Rhythm Heaven Fever and the 108th and last minigame in Rhythm Heaven Megamix. This game features the most recurring character of the Rhythm Heaven games, Karate Joe, who continues his training of punching objects and learning a new technique - the combo. "Lonely Storm" is played in this game. The sequel to this game, Karate Man 2, is unlocked later on in Rhythm Heaven Fever.
Gameplay
The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!" mark will appear by Karate Joe, signaling an item on the offbeat. There is also a combo, which will appear after a light-bulb that is glowing blue appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut. In Rhythm Heaven Megamix, the lighbulbs glow blue (as the kicks are also in the same game, whose light bulbs now glow yellow), and the game is colored reddish-orange like it's sequel.
Controls
Rhythm Heaven Fever
- A: Punch
- Hold A+B: Start combo (flurry punch)
- Let go of A+B: Finish combo (uppercut)
Rhythm Heaven Megamix
Button Mode
- A: Punch
- Hold B: Start combo (flurry punch)
- Let go of B: Finish combo (uppercut)
Simple Tap Mode
- Tap: Punch
- Hold Stylus: Start combo (flurry punch)
- Let go of Stylus: Finish combo (uppercut)
Timing Notes
- Hit: Karate Joe punches the assorted objects away. With a combo, he punches everything away and smashes the barrel, looking happy.
- Barely: Karate Joe just grazes the objects, making them fall onto the ground. With a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards. A barely counts as a miss.
- Miss: Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done, looking sad afterwards.
Rating Notes
Rhythm Heaven Fever
Header
- "Wisdom from the Master"
Try Again
- "You needed to focus on the basics."
- "You were thrown by the changes."
- "Your combos lacked finesse."
OK
- "Eh. Good enough."
Superb
- "You have skill in the fundamentals."
- "You took the rhythm changes in stride."
- "You smashed through your combos!"
Beat the Beat Rhythm Paradise
Header
- "Words from the Master"
Try Again
- "You need to learn the basics first."
- "You lost focus during rhythm changes."
- "Your combos lacked finesse."
OK
- "Good try."
Superb
- "You have mastered the basics."
- "You hit the rhythm change just right."
- "You smashed your combos!"
Rhythm Heaven Megamix
Header
- "Master's Talking in His Sleep"
Try Again
- ""
- ""
OK
- "Eh. Passable."
Superb
- "Your basics have a strong base."
- "You took the rhythm changes in stride."
Epilogue
Rhythm Heaven Fever
- Karate Man Wii Try Again.png
"I should eat more before training..."
- Karate Man Wii OK.png
"Whoops! My belt came undone..."
- Karate Man Wii Superb.png
"Hiiiyah!"
Beat the Beat Rhythm Paradise
- Karate Man EU Try Again.png
"I should eat more before training."
- Karate Man EU OK.png
"Maybe I need a new belt."
- Karate Man Wii Superb.png
"Hiiiyah!"
Rhythm Heaven Megamix
- Karate Man Combo Try Again.PNG
"I should eat more before training..."
- Karate Man Combo OK.PNG
"Whoops! My belt came undone..."
- Karate Man Combo Superb.PNG
"Hiiiyah!"
Rhythm Item
Barrel
There is no name. | There is no title. |
---|---|
There is no description. |
Skill Star
After the song sings "There is no return", perfect the fourth combo at right time to collect the star.
Appearances
- Karate Man Wii gameplay.png
Karate Man
Remix 10 - Karate Man Remix 7.png
- Karate Man Remix 9-3.png
- Karate Man 2 Wii.png
- Karate Man Combo Gameplay.PNG
Karate Man Combos!
Two-Player
Template:Game-Nav Template:Minigame infobox A version of the game can be unlocked in the two-player mode. It is the 8th and final game for that mode, requiring you to beat the original game and the previous two-player game, Tap Troupe, to unlock.
The game has two Karate Joes, standing back-to-back. The first player controls the blue-skinned Joe on the left in a white robe, and the second player controls the purple-skinned Joe on the right with a purple robe. Both players must hit the various objects as they fly out. At a few points, one player goes to the front and is the only one to hit objects.
Trivia
- This is the third time a Karate Man game has appeared in the Rhythm Heaven franchise, with the other two in previous games.
- Just like in Rhythm Heaven, Karate Joe is the last "regular" game in Rhythm Heaven Fever before the credits, and the last non-sequel, non-remix game in the entire game.
- The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1 = Blue, P2 = Orange).
- This is the only Rhythm Heaven Fever game to have its title card fully changed in the international version of Rhythm Heaven Megamix. The Japanese version includes the Fever title card with the red background.
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | カラテ家コンボ Karateka Combo | |
French | Karaté combos | |
Spanish | Kárate Killo: ¡combos! | |
Italian | Le combo di Karate Ka | |
Korean | 격투가 콤보 The Fighter Combo |
|