Karate Man Combos!: Difference between revisions
Tag: rte-wysiwyg |
No edit summary Tag: apiedit |
||
Line 15: | Line 15: | ||
== Gameplay == | == Gameplay == | ||
[[File:Karate_Man_Wii_gameplay.png|thumb|220px]] | [[File:Karate_Man_Wii_gameplay.png|thumb|220px]] | ||
[[File:Karate_Man_Combo_Gameplay.PNG|thumb|232px]]The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!" mark will appear by Karate Joe, signaling | [[File:Karate_Man_Combo_Gameplay.PNG|thumb|232px]]The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!" mark will appear by Karate Joe, signaling an item on the offbeat. There is also a combo, which will appear after a light-bulb that is glowing blue appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut. | ||
== Controls == | == Controls == |
Revision as of 21:10, 26 April 2017
This is karate training at it's most intense! Punch the flying objects, |
Karate Joe works hard to hit every combo. |
Karate training at its most intense! |
Template:Game-NavTemplate:Game-Nav Template:Minigame infoboxKarate Man Combos! (カラテ家コンボ karateka konbo), known in Rhythm Heaven Fever as Karate Man (カラテ家 karateka), aside from having a red-orange in Megamix background instead of a blue one in Fever, is the 34th minigame in Rhythm Heaven Fever and the 108th and last minigame in Rhythm Heaven Megamix. This game features the most recurring character of the Rhythm Heaven games, Karate Joe, who continues his training of punching objects and learning a new technique called combo. "Lonely Storm" is played in this game. The sequel to this game, Karate Man 2, is unlocked later on.
Gameplay
The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!" mark will appear by Karate Joe, signaling an item on the offbeat. There is also a combo, which will appear after a light-bulb that is glowing blue appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut.
Controls
Rhythm Heaven Fever
- A: Punch
- Hold A+B: Start combo (flurry punch)
- Let go of A+B: Finish combo (uppercut)
Rhythm Heaven Megamix
Button Mode
- A: Punch
- Hold B: Start combo (flurry punch)
- Let go of B: Finish combo (uppercut)
Simple Tap Mode
- Tap: Punch
- Hold Stylus: Start combo (flurry punch)
- Let go of Stylus: Finish combo (uppercut)
Timing Notes
- Hit: Karate Joe punches the assorted objects away. With a combo, he punches everything away and smashes the barrel, looking happy.
- Barely: Karate Joe just grazes the objects, making them fall onto the ground. With a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards. A barely counts as a miss.
- Miss: Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done.
Rating Notes
Rhythm Heaven Fever (US Version)
Header
- "Wisdom from the Master"
Try Again
- "You needed to focus on the basics."
- "You were thrown by the changes."
- "Your combos lacked finesse."
OK
- "Eh. Good enough."
Superb
- "You have skill in the fundamentals."
- "You took the rhythm changes in stride."
- "You smashed through your combos!"
Rhythm Heaven Fever (European Version)
Header
- "Words from the Master"
Try Again
- "You need to learn the basics first."
- "You lost focus during rhythm changes."
- "Your combos lacked finesse."
OK
- "Good try."
Superb
- "You have mastered the basics."
- "You hit the rhythm change just right."
- "You smashed your combos!"
Rhythm Heaven Megamix
Header
- "Master's Talking in His Sleep"
Try Again
- ""
- ""
OK
- "Eh. Passable."
Superb
- "Your basics have a strong base."
- "You took the rhythm changes in stride."
Epilogue
Rhythm Heaven Fever (Including US and European versions)
- Karate Man Wii Try Again.png
"I should eat more before training..."
- Karate Man Wii OK.png
"Whoops! My belt came undone..."
- Karate Man Wii Superb.png
"Hiiiyah!"
- Karate Man EU Try Again.png
"I should eat more before training."
- Karate Man EU OK.png
"Maybe I need a new belt."
- Karate Man Wii Superb.png
"Hiiiyah!"
Rhythm Heaven Megamix
- Karate Man Combo Try Again.PNG
"I should eat more before training..."
- Karate Man Combo OK.PNG
"Whoops! My belt came undone..."
- Karate Man Combo Superb.PNG
"Hiiiyah!"
Rhythm Item
Barrel
There is no name. | There is no title. |
---|---|
There is no description. |
Skill Star
After the song sings "There is no return.", perfect the fourth combo to finish it in right time to collect the star.
Appearances
- Karate Man (Wii)
- Remix 7 (Wii)
- Remix 9 (Wii)
- Karate Man 2 (Wii)
- Remix 10 (Wii)
Two-Player Mode
Template:Game-NavTemplate:Minigame infobox A version of the game can be unlocked in the two-player mode. It is the eighth and final game for that mode, requiring you to beat the original game and the previous two-player game, Tap Troupe, to unlock.
The game has two Karate Joes, standing back-to-back. The first player controls the Joe is on the left in a white robe, and the second player controls the Joe on the right with a purple robe. Both players must hit the various objects as they fly out. For the most part, the players do the the same thing, though at a few points, one player does go to the front and is the only one to hit objects.
Trivia
- This is the third time a Karate Man game has appeared in the Rhythm Heaven franchise, with the other two in previous games.
- Just like in Rhythm Heaven, Karate Joe is the last "regular" game in Rhythm Heaven Fever before the credits, and the last non-sequel, non-remix game in the entire game.
- The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1= Blue, P2= Orange).
- In Megamix, due to the fact that every version appeared, the DS version was named "Karate Man Kicks!", the Wii version was named "Karate Man Combos!", and the GBA version was named "Karate Man Returns!".
- Comparing with the epilogue screens for this game if Fever and Megamix version, Karate Joe appears in red color in Megamix, but in Fever, he appears in blue color just like in Karate Man Kicks!. The reason why this was changed is because Karate Man Kicks! has Karate Joe in Blue color, so this game has him in the red color to fit the colorization with its sequel from Fever.
- This is the only Rhythm Heaven Fever game to have its title card fully changed in international version in Megamix. The Japanese version includes the Fever title card with the red background.
In Other Languages
Rhythm Heaven Fever
Language | Name | Meaning |
---|---|---|
Japanese | カラテ家 Karate Man | |
French | Karatéka | |
Spanish | Kárate Killo | |
Italian | Karate Ka | |
Korean | 격투가 The Fighter |
Rhythm Heaven Megamix
Language | Name | Meaning |
---|---|---|
Japanese | カラテ家コンボ Karateka Combo | |
French | Karaté combos | |
Spanish | Kárate Killo: ¡combos! | |
Italian | Le combo di Karate Ka | |
Korean | 아자아자 뿅! |
Template:Two Player Game Navigation
|